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4:40 gen rush what was the killer supposed to do?



  • Reborn2020Reborn2020 Member Posts: 1,138
    edited April 2020

    There s no even a killer gameplay its survivors one 😂

  • johnmwarnerjohnmwarner Member Posts: 3,793

    This. I had a teammate earlier get hit, then go down doing some weird body block attempt on the killer’s first hook. All of a sudden he had huge map pressure and we never recovered... because if one mistake our team was on the back foot all game

  • PBsamichShoePBsamichShoe Member Posts: 196

    At 1:02 and 1:20 he broke chase when you were an easy target ie running and leaving scratchmarks everywhere, fast vaulting right near him. You'd almost have to try not to catch up to a survivor making those kind of reckless moves.

    At 1:50 all 3 of you on a gen and you all ran to it leaving tons of scratchmarks, not to mention he should have been able to see your scratchmarks leading towards the gen. Was he chasing the 4th survivor around and completely ignoring everything else??

    From 2:30 to 3:00 all 3 of you ran to a gen plus you missed a skillcheck and then all fast vault out of there? How does he not pay any attention to any of you?

    At 3:38 he completely ignores you even tho it's clear your wounded. I would have gone for you and gotten another easy down. He was more concerned with the person on the hook getting unhooked.

    At 4:31 another player starts messing with the portal right next to the gen. Most demos I've played against would have rushed to portal there, especially at that stage in the game.

    At 5:02 he completely disregards you and goes for the Claudette hiding around the corner? What? He also could have used his leap attack at you and gotten an easy down, I don't know why he didn't.

    At 5:23 he clearly sees you and could easily gain on you plus you're running and leaving scratchmarks and then fast vault right away after but for some weird reason he breaks the chase and THEN finally decides to use his teleport?

    At 7:15 you break his portal and he STILL doesn't try to go after you. Most killers I've played against would have gone right over to me and tried to get a third down, leaving one survivor on the hook and the other in dying state.

    The whole time you're teabaggin the exit gates he never once used his leap attack and also just ignored the downed survivor the whole time. Something seems off about that.

  • KingFrostKingFrost Member Posts: 3,014

    He made a few mistakes, and it seemed like he might've been new to playing Demogorgon. We don't know what experience level he has with the character, what his other perks were, among other things. Demo has a bit of a learning curve. He could've gone after you, but instead turns back to go after a completely healthy character? He had NoED! No reason to go for the healthy guy there. Even then, he nearly gets two kills thanks to NoED. If I had to wager, I'm guessing he had no idea where the person on the ground was, so he checked the exit gate to make sure they weren't there. Also after getting his first NoED down, he picks them up and hooks them instead of leaving them slugged for a bit and going after you.

  • Karl_ChildersKarl_Childers Member Posts: 669
    edited April 2020

    Don’t hit him with facts man, apparently the game is supposed to be balanced for killers who get 2 downs in 5 minutes. He dodged the question not once, but twice, when asked whether that is quality play from any killer. You’re right, something is up. This killer obviously had no clue what they were doing with Demo, not only does the play indicate that, but so do his perks show that he’s probably new to him. But yeah, let’s spin that into another silly genrush video.

  • Raven014Raven014 Member Posts: 4,188

    It is a lot harder for a killer to recover from their mistakes than survivors. It also depends on the map and the killer as well.

  • toxicmeggtoxicmegg Member Posts: 662

    this. it aswers the question "what was the killer supposed to do". he played poorly and that's why he got "genrushed"

  • BanrodusBanrodus Member Posts: 4

    Nice to see a survivor understanding the difficulties and frustrations of being a kille- sees t-bagging. Oh never mind...

  • CronaWinsCronaWins Member Posts: 650
    edited April 2020

    This is literally why i don't AFK on gens. It's boring, and honestly don't know how players think a 4 minute game holding M1 on a gen is a good gaming experience.

    The only fun part about playing survivor is getting chased which is why i refuse to do gens. Its not fun for me and it's not fun for the killer.

  • GHOSTfaceP3GHOSTfaceP3 Member Posts: 1,276

    I’m not a survivor or killer main lol I’m toxic as both killer and survivor I’m toxic in every game I play

  • NøtiNøti Member Posts: 12

    just a thought, if you want to cover survivors names you should probably cover them on your hud during the match aswell

  • Aven_FallenAven_Fallen Member Posts: 11,548
    edited April 2020

    Well, surely it has a bigger impact if the side where somebody is alone messes up, because nobody can compensate for the mistakes.

    But it is simply a lie (and sadly a common opinion here) that when the Killer makes one tiny mistake they lost, while the Survivors can make multiple big mistakes and they will still win. As Survivor it is important as well to play as perfect as possible, because you never know if your teammates can compensate for your errors. And there will always be situations where one idiot can kill the whole team.

  • blue4zionblue4zion Member Posts: 2,418

    Match doesn't prove much about gens.

    The killer was not doing good in chases clearly, due to how slow and how few downs he got, even without the stuff that was brought in to speed up the gens you guys would've might it out in a breeze.

    So his problem here was his chasing ability, allowing the gens to quickly fly by due to lack of pressure.

  • BigBubsBigBubs Member Posts: 1,131
    edited April 2020

    This killer clearly made 0 mistakes the whole game. He played perfectly (that's what all the crybabies say). No way he was doing badly and still needs to get better.

    Devs , please nerf survivors.

  • ruler33ruler33 Member Posts: 244

    obivously the killer could have played a lot better but its unreasonable to expect a killer to play perfectly also its one of the most survivor sided maps in the game that just happens on that map at almost every rank in the game

  • DeadeyeDeadeye Member Posts: 3,446

    You are still an exit gate t-bagger. Like the Demo didn't already have a ######### game.

    Also enough said already, but the Demo is really not his main killer. Almost no usage of his abilities, couldn't make use of Mori and the build is almost nothing as well. Frtive chase is wasted without other obsession perks, Surge and Ruin don't benefit, so basically he was playing with 1 perk until endgame. This video is really not a good example

  • DeadeyeDeadeye Member Posts: 3,446
    edited April 2020

    To be honest, survivors can throw the game by making a major mistake. They still have perks to get back from a dead situation, like with Unbreakable, and still recover, although they may have a hard time doing so. Also killers need to make use of the mistakes. If killers make mistakes, this normally means that there are survivors sitting on gens without pressure, not having to take advantage of any mistakes other than working on a gen without pressure. Or when the mistake means that the 3gen situation is broken, they have no chance to recover from that. Sure you can put it both ways, but there is definitely a difference in quality

  • emyungemyung Member Posts: 135
    edited April 2020

    For not optimal killers, forcing a 3 gen situation plus noed can tip the balance.

    Usually with demogorgon, the tip is not investing too much on chases and do more teleporting to ambush and confuse survivors and semi-camp the first hooks with portals.

    Demogorgon shines if there is deep knowlege on maps and how to cut chases using his power. Against very good survivors, it is best to invest on ambush or make sure there is a 3 gen situation.

    If the survivors are too efficient and gen oriented, it is hard to do a 4k but a 2k is doable.

    Also, it is okay to loose a few trials. I usually get humiliated by good survivors but I manage to do a 2-4k at other trials.

    As any horror movie, you must hunt first the incompetent guy. Good survivors usually die last.

    The killer is punished by mistakes. Yes. But survivors can also be wiped out if they do a mistake while rescuing.

  • ZoneDymoZoneDymo Member Posts: 1,946

    and you are proud of that? idk man, seems you have mental issues or maybe are unhappy about your actual life, I would seek some help.

  • gamerscrybecauseofmegamerscrybecauseofme Member Posts: 360

    This killer was quite bad, he should have got you at the start, but between the pallet and finding the other survivor, he made bad calls. Then he continued to chase the second survivor for too long, meaning he was quite a bad killer, although I do understand his need to get a hook. He used his power 3x all game, that's ridiculous, it's great use of the killers power that keeps killers viable during a match. The fact he had NOED says lots for his general killer ability.

    All that said, you guys completed your objective well. Your this is not happening and the other dudes price thyself were helpful. This game could have easily been a 4 man escape or a 3k, and sometimes games are that close, the simplest decision or one small mistake can change everything.

    GG survivors, 3 escapes v a below average killer.

  • Strome21Strome21 Member Posts: 16

    Basically the comments way of justifying a sub 5 minute game

    "well the killer didn't play perfectly, the killer should know better than to play if they don't know the exactly perfectly scripted way to chase survs down to the last detail"

    Imagine being so toxic that you think >5 minute matches are the killers fault and not the result of poor balancing

  • evil_one_74evil_one_74 Member Posts: 312

    Happens all the time to me. Fast matches. No kills. No points. It's not worth the frustration and effort. I don't play serious anymore. I just goof around and try to get as much BP as possible. The recent changes have screwed the game. Especially with ruin. Old ruin did actually slow the game as long as it was active, because it had a punitive action. New ruin almost worthless..

  • BenZ0BenZ0 Member Posts: 3,799

    This demogorgon doesnt even know that he can break pallets with his shred. He was not experienced at all and had no idea of tracking survivors. He lost alot of potential pressure at the early game of lack of experience and skill. This is a bad example for "genrush". Everyone can genrush a baby killer and say see see genspeed is broken???

    However there are some games and situations where genspeed can be broken but at your example right now, this is just the fault of the killer and had nothing to do with genspeed.

  • SquirrelKnightSquirrelKnight Member Posts: 951

    "Gens done super fast" "BuT tHiS dOeSnT sHoW hOw FaSt ThEy GeT doNe, KiLlEr ShOuLd GeT gUd!!?!??!¿‽"

  • ZtarShotZtarShot Member Posts: 833

    Totally thought that the t-bagging was strategy so the downed guy could get hatch

  • OtakuBurritoOtakuBurrito Member Posts: 512

    Yep. But killer need to start understanding in order to draw out games you have to give survivors more than one objective and look at perks in terms of what other actions can they force.

    I don't run NoED as killer because I personally don't keep it. The reason I don't need it is because I will slug the obsession or a weak survivor and then carry them away from their team rather than hook unless I can get a secluded hook. I force other survivors to either let them die or waste time picking them up. This also helps me understand who is altruistic so I can use it against them. Ik these will be the survivors going for basement saves and probably have BT.

    Yeah NoED is good for getting kills but doesn't give any info on how the survivors behave as killer and that's the most important to me at least. Finding out who is selfish grants me more of an advantage. Because that means the person will let their team stage 2 before they respond even when in the area. So then when I hook them in a secluded spot their team probably won't come get them because they don't want to risk dying or feel they're too selfish and will screw the team over.

    Even if they save them they usually avoid them like the plague of of fear of being sandbagged.

  • LegionMain343LegionMain343 Member Posts: 198

    That's kinda the point of every killer. Demo definitely has more pressure than Legion though.

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