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Corrupt intervention but totem version idea

Hex: intervention

the thought of your hex totems being destroyed sparks anger and arouses the entity.

Hex: intervention will block all hex totems at the beginning of the trial for 120 / 220 / 320 seconds

the effect persists as long as the associated hex totem is still standing.


maybe this will make hex perks actually good, and I could start using ruin again without it getting cleansed in the first minute of the trial. Let me know your thoughts

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