Corrupt intervention but totem version idea
the thought of your hex totems being destroyed sparks anger and arouses the entity.
Hex: intervention will block all hex totems at the beginning of the trial for 120 / 220 / 320 seconds
the effect persists as long as the associated hex totem is still standing.
maybe this will make hex perks actually good, and I could start using ruin again without it getting cleansed in the first minute of the trial. Let me know your thoughts