Survivor Perk Tierlist (as of Zarina Kassir)

Previously made one on killer perks, so here is the survivor perk installment. Again, best to worst is in order from left to right within tiers. Here are how the tiers can be seen in my perspective:
S - The "meta" perks, best of the best
A - Great perks, helpful in most cases or have potential to shake up the momentum in the match
B - Good perks, serve their purpose but are often overlooked for better perks
C - Mediocre perks, have a purpose but aren't preferred or are too situational
D - Bad perks, very minimal potential, in need of some QoL changes
F - Perks that need a rework/overhaul
New Player Perks - not being ranked as I feel these are perks are essential in acquainting new players with DBD. (Should not be teachables in my opinion)
Leave your thoughts below. Keep it peaceful & constructive. If you want to make your own, the link to my tierlist is:
https://tiermaker.com/create/dead-by-daylight-survivor-perks-patch-360-312922
Comments
It's a pretty decent tier list, but I would move few perks lower/higher.
like breakout, - It looks really good on paper but not as good as you think in a math, it would require at least 2 person to bodyblock, or going sabo build to acquire effect.
Smallgame should also be lower.
It might be helpfull with freddy or trapper, but that's it, for finding totems right now detectives hunch does way better job.
@Chmurkaz Breakout is only so high because of the potential it has with a coordinated SWF. The lowest I could see it is B tier. And Small Game is debateably better than Detective's Hunch. You don't have to complete a gen to use it. Also, it has good value if you go up against a Trapper, Freddy, or Hag (which is common, though not guarenteed). At a point though, it's more of personal preference between those 2 perks & mine would be for Small Game. Only way I would run Detective's personally is if I was taking in a map as well.
Dead hard belongs in the d tier. I’m always exhausted on the ground when I try to use dead hard.
Unbreakable is much, much better than Spine Chill, and it should be in the S teir. It can single-handedly turn a game over into a salvageable game for the survivor team, and it removes much of the killer's map pressure when used.
Your list is pretty good though. I'd knock small game down to C with Detective's Hunch though since both perks are really just ways to find totems. Also, as a frequent Autodidact and Any Means Necessary user, I think they should be only one teir apart. I get as much value out of AMN as I do Autodidact. The main difference is that sometimes I only get to heal one guy, and Autodidact just makes it take longer.
Good list overall. Personally I consider Bond A-tier. The information it gives you can save lives including your own.
That is a really cool list, i especially like that you have an extra tier for new players.
Yet, some placements are a bit odd, i give you my opinion:
Other then that, good job.
Kind regards
Why does no one like Autodidact or Aftercare?
@Exerlin Unbreakable has no effect if the killer doesn't slug you, so I can't give it S.
@xEa I find empathy gives more info than bond. (Who killer is chasing, who needs a heal, who can heal you thats also injured) Head On & Breakout can be deadly on organizaed SWF. Self-care provides an ability to heal without a medkit that only one other perk can do (being Inner Strength). I find OoO to be a gamble (with who killer is & their skill level). Breakdown in better with the new sabo meta, plus seeing the killer's aura is always a plus. MoM requires too much for so little a reward. Why use Distortion when you can just hop in a locker. Red Herring is meh, too early to fully decide. And Small Game is a bias of mine. It's what I use to Hex hunt. Just my explanations for why I placed these perks you mentioned where I did.
@CheersTC Autodidact is only good in medic builds (if skill checks work in your favor). Aftercare is good, but Empathy & Bond are far superior.
@Jameson Sprint Burst can always be used, while Lithe requires that something to vault. Sprint Burst also can be saved until the middle of a chase (usually pulled off by more experienced survivors). For Fixated/Better Together, they provide an ability that can benefit new players the most (I also said they shouldn't have to be paid for). Spine Chill is still useful even for experienced players, hence why it's not a new player perk. And BL, Botany, & Resilience all provide something really useful to the survivor which why they are A. BL is the only one I could possibly see being lower since it is map dependent.
@BloodMoneyMerc Thank you for the response!
Bond gives you the info you need around you. It is not neccessary interesting if the killer is chasing someone on the other side of the map. Actually, bond even gives you that info since you can simply make conclusions off the info you have. Bond is definitly the better perk imho, the radius is just really big.
The ability to heal yourself is only in rare situations neccessary. Not worth a perkslot, but also not terrible if you use it because it makes you feel more confortable.
OoO is indeed a gamble, but the odds are definitly in your favour when you use it. It is also the ultimate god tier perk vs Freddy.
Breakdown.. well i dont see a sabo meta right now tbh. It got buffed, but hardly any is using it, neither do it. The effect you get from breakdown is indeed not bad, but i dont see this perk as good as you, opinions i guess ;)
MoM really requires more then it should, but on the other side, with the protection hit changes, you can at least get it from time to time. It is not a A Tier perk, but also not F Tier.
Distortions cruicial effect are the scratchmarks, not the aura reading, thats why i think it is not as bad as many thing. No great, but also not bad.
Aftercare is okay, but it takes time to get the effect, and you might loose it rather quickly
Autodidact... oh man i want to love this perk, but it is currently just not that good. The time it takes for you to get those 5 stacks... if you even succeed might take until endgame and then there is a very good chance you dont need it anymore (or even worse, you need it but you dont get skillchecks, which happens to me so often)
Dead hard is in S solely due to the fact of using it for distance to get to a pallet or window
A pretty good list, tho I would change some places :
Spine Chill and Unbreakable should swap places, as slugging is a pretty popular tactic for killer right now, as it helps build up pressure which is much needed in a game that can end in 4 minutes and also counters DS. I literally saw games that went from a 4k to a 0-1k because of Unbreakable.
Self Care and Object of Obsession should also swap places in my opinion. Object is still a very powerful perk for SWF and good survivors, while Self Care is a waste of time for the most part.
Detective's Hunch and Small Game should also swap.
Urban Evasion and Any Means Necessary should be a tier lower.
And all Steve's perks should be F tier.
kinda trash tier list bro...spine chill S tier above unbreakable???prove thyself,sc and small game are not A tier;empathy above bond?? no way.Urban evasion B?more like F..no mither should also be F.WGLF should be B or maybe even A as it can double ur points almost every match;this game is very grindy so 2x points is extremely nice
Alert is not stronger than Object #########
Am I the only one that thinks Off the Record is a really good perk?
No Mither when coupled with other perks could be low A/high B, but pretty good nonetheless
People loved aftercare when it came out but when they buffed other aura Perks it became useless.
And Autodidact rarely gets any use because it probably lowers chance of skill checks when using it.
Technician is actually pretty good. It hides the sound of you working on a gen by 8 meters. So it's good against high level killers who pay attention to the sound of gens and people working on it.
Fixated is a weird perk in that it lets you learn to manipulate your scratch Mark's. Once you learn that you can do some serious damage with chases.
Better Together is actually incredibly strong let's people know your location/which gen your on/info on plays when someone goes down
Also Alert is probably low S tier high A tier. The information from that alone is incredibly useful early game and throughout the trial.
I could go over more, but most of the others I didnt care about.
Seems Pretty accurate. I’d put lucky break in B tier and Lightweight at the bottom of D tier though. Lucky Break is a very underrated imo. I run it on my blendette and lose killers a lot more often when I run it. Solidarity is also pretty bad tbh.
I am not sure what to say other than I disagree with a lot of these. When you find the best perk combos, the usefulness of them launches upwards. For example, Iron Will and Lucky Break have saved my life multiple times. Tons of perks alone are pretty good. Stake Out, Better Together, Fixated, second wind, and multiple other should pop up a bit in my opinion. With Second Wind, it lengthened my life facing a tunneler. It instantly healed me a fraction of a second before I was hit to the dying state, so it looked like I was still alive after being hit WHILE hurt. So off of all of that, almost every perk can launch upwards in the tier list when used correctly.
S tier looks like every survivors loadout at Rank 1 so I guess I agree.
I definitely have to disagree for fixated as i use it alot and gives you an advantage to mind game the killer alot especially spirit plus pair it with sprint burst and it becomes really good pairing
I'm not going to post my own purely because I don't feel like spending an hour or so doing it properly, but I will say there are some unexpected but interesting placements on the OP’s list. (We'll Make It, Any Means Necessary etc. but several more)
Killers that don't slug aren't the ones you're worried about. You'll likely be out the door within 5 - 6 minutes in those matches. Unbreakable is S tier.
It's too situational and dead hard is amazing if used properly even with dedicated servers.
You are not a good dbd player if you think dead hard is bad.
Spine chill is infinitely better than unbreakable. Killers usually don't slug unless they are running a slugging build. And even if they are running a slugging build then they will most likely have all survivors down in a short period of time. And unbreakable would only help by not letting the game finish too early. And since you can only use it once the killer would easily find you and get you downed before you can do anything useful. This meaning that unbreakable is only good for prolonging games. Spine chill on the other hand lets you know when the killer is possibly coming towards you so you can have a headstart and maybe make it to a loop. It also helps if you are healing a teammate because if he starts coming for you you'll be able to heal another survivor and be able to get to a loop. Say if you didn't have spine chill in a situation like that, you would then not be able to heal that survivor and the killer would easily be able to just down them. This means that spine chill greatly increases your chance of survival in a high or low tier game. Therefore, spinechill is much better than unbreakable.
Bold of you to assume my skill level because of one comment.
Object of obsession shines when you're in a group in that situation it's the best aura reading perk survivors have when you're by yourself it doesn't really have that much use will either just get you tunneled or for the most part the kilowatt largely ignore you. Also against any killer who can activate undetectable consistently in their kit (Pig, GF,Wraith) you're basically feeding them constant information and you gain no benefit.
Alert on the other hand can be useful when you're in a group or by yourself. It's condition of a braking action provides very frequent information to you. It can also help you plan around and located generators. Also unlike object of obsession if you're up against someone who has undetectable you put yourself and no risk.
I personally consider alert to be more useful than object of obsession. Object of obsession has the potential of being incredibly powerful but only the potential however Alert is far more reliable and safer with the trade-off of being slightly weaker in terms of potential
How is Prove Thyself higher than Bond? They're both good perks, but Bond is so essential in solo queue that it can honestly be considered S-tier.