Comment on something that should be changed and can't be argued against ie is 100% valid and healthy
Beware, another text heavy post from yours truly.
Ie something that if changed, is 100% vaild. That no one can absolutely argue against, without having well, logic thrown there way. I want to open up pro dev discussion, in a way to show the devs exactly why we want things changed other then "well this is bollocks remove it or i will boycott you". Now obviously there is always going to be a counter arguement, and things can't be 100% full proof, but im more meaning for you to describe why you dislike something about the game, why it should be changed, and possibly (but not needed) how you would change it.
As a good example : God (tier) loops are inherently bad and should be removed or altered to be fair for both sides, devs doing so through breakable walls on things such as the ironworks of misery, is a net positive change for game health.
The reason that god loops are bad for the game, is that they make the survivor using them inherently invincible, or in the above mentioned iron works of misery, force the killer to chase the survivor for such a long period of time (with no avalible shortcut excluding certain killers and perks) that it becomes near worthless to chase them as you would outright likely lose the game. These loops break the game in such a fashion that it removes the difficulty from the match and places the killer in a situation where there forced to seek out another player to hunt else be looped for and lose the game. it also removes the strategy and "mindgames" that newer and traditional loops provide for the killer/survivor allowing them to be extended/shortened through the use of skill and chance. Adding breakable walls/altering these loops increases game health by expanding the skill cap and decreasing mindless play.
A poor example is : Keys are inherently bad and should be removed. Or moris are inherently bad and should be removed. (ie the arguement is not giving any reasoning, nor any actual feedback on why such a thing should happen.)
to rework said poor example : Keys were designed for use during a period in which the endgame collapse wasn't an avalible option with the hatch being closed. with said feature now being in the game i feel they are too powerful and should be adjusted. Or for the second poor example, Despite being reworked from their initial state (being able to be used upon your first down) Mori's are still inherently too powerful an offering as evidenced by perks which grant you the same ability to mori someone requiring a lot of work or special conditions to be applied. The ability to simply mori after first hook is too powerful for a simple 7000 bp spend, and should be adjusted to allow for mori's and there cool animations, but in fairness towards the other side whilst still leaning towards the killer. This is because knocking a single player out of the game after a single down, allows for huge pressure, and swings the game from a 4v1 to a 3v1 to a 2v1 far faster then the game intends for you to progress and makes it much harder for survivors to play.
An example of what i would personally change? : Add a survival bloodpoint event for being healed by other players. This incentivises healing (Wasting survivors time in favour of the killer) whilst also just plain rewarding those who do heal with some bloodpoints. It also brings it in line with selfcaring which already rewards players with survival bloodpoints. this is overall healthy for the game as it increases the amount of bloodpoints survivor players can earn (a precious commodity) and allows more opportunites to do so whilst not unfairly boosting it above the killer. it makes sense, and encourages spending more time healing then injured, which balances the game as to promote not doing the objective, which is seen as going to fast much of the time from the killers perspective.
TLDR: Add your personal changes/gripes to the game with reasoning as to why. Try and find flaws in other peoples arguements and give your own logic as to why said things should or should not be changed. These things don't have to include the actual changes, more so bringing up why something should be changed, and how it effects the game now.