3.7.0 PTB | Known Issues

Below you can find a list of some of the most commonly reported issues from the 3.7.0 PTB. Please note that this is not a complete list of issues.
If you encounter a bug that's not mentioned below, please check if your issue is reported here: https://forum.deadbydaylight.com/en/categories/3-7-0-ptb-bug-reporting
If you'd like to give feedback on the changes in the PTB, please do so here: https://forum.deadbydaylight.com/en/categories/3-7-0-ptb-feedback
Known Issues
The Doctor's VFX are too intense
The static effect that appears on screen when playing as or against The Doctor will cover the entire screen and flash, causing eye strain.
All Mother's Dwelling windows spawn open
In the PTB, all windows in the main building of Mother's Dwelling spawn open. This is not intended.
Survivors can vault a window while staggered from a drop
A Survivor that falls from a significant height is staggered briefly, preventing them from moving. If the Survivor lands within the interaction zone of a window, they are able to skip the stagger and vault the window. This happens most notably on Coal Tower.
Chainsaw issues
We are investigating reports of chainsaws behaving unexpectedly, including stuttering animations and the power not activating as expected.
Comments
And about too many dead zones issue?
Peanit's response
"I hate to break it to ya', but the number of pallets has not changed (except for Distrubed Ward, where the Aslyum now has 2 pallets instead of 4)"
"All mother dwelling window's are open"
I just find it funny how this PTB is mainly dedicated to map changes and getting rid of god loops/buildings and then there's a bug that makes this building extremely god-like. Hell, it's already god-like if you get a perfect spawn of 2 windows.
Mother’s house has never been considered OP. Especially since most survivors have no clue how to run it, and that’s ONLY if you get the good RNG.
Another bug: I saw on Tru3’s stream that cancelling Huntress hatchet will cause your screen to move a certain direction after the animation ends.
Really? That comes as a shocker to me... I always felt that the house was a really good loop with the right RNG. Always got excited when I got that map.
It was pre-nerf Balanced Landing.
I miss that loop.
Wait so are ONLY the Mother's Dwelling windows bugged ?? Does that mean the Coldwind windows are NOT - for example on rancid or factured where both windows are opened ?
Dead zones not only means no pallets, also no windows/tiles too.. something to not make you run in straight line like a chicken.
What about the Wraith bug where it takes him a second or so longer to come out of cloak now? Several people have reported on it however hasn't been acknowledged as of yet. Gives survivors more of a chance to make it to a pallet/loop and to flashlight stun him too.
You can't cancel Bubba's chainsaw.
Guys, forget about the rest of the bugs. You're missing the important part that Peanits mentioned!
I hate when I'm staggered from a drop, because it prevents my survivor from movie.
I'm not sure it takes longer, though. I think it's the animation that's slowed down, giving the appearance that it takes longer. Take it with a grain of salt, I haven't tried it myself, just seen streamers.
There is something I would like to add. At groaning storehouse the nerfed infinit window. You cant vault it as legion, you will just vault but spawn back to the side from where you just started the animation.
Coal tower now has 2 big dead zones, is this intended or bug?
Not all the players are up to the forum, and they can't notice a pinned discussion days after the release of the ptb. These people might be able to suffer epilepsy attacks.
This is not the right thing and can't be called a warn, you should create an in-game news post warning about it, that's how you make people safe, not just this.
While you’re at it, how about fixing the Hillbilly false chainsaw hit? It’s been there for years!
That the goal of the patch getting rid of god loop following this by a loop then another loop then another loop then another loop in this patch what i saw was loop then you try to juke to go in another loop unless you get mother dwelling you should just go afk if your the killer and you get this map XD
I really hope the "stagger/vault issue" will become a feature, otherwise these drops and windows dont make any sense. And yeah, Deadzones doesnt mean missing pallets, it means missing entirely anything. there are so many spaces that do not have anything to defend, you just can run a straight line to the next tile for literally half the map.
Dear killer main, apparently you don't know what dead zones are. Let me explain. Dead zones are dead spaces without anything to work with, it's like desert. No windows, walls, tiles, pallets, name it. There's only trash, tires, and trees.
Nurse non being able to turn animore wile blinking, is that a bug or intended?
Nurse nerfed again or is it a bug
That would be a bug, and it is fixed for the full release.
Garbage patch next nerf would probably be you can only vault windows once. Damn Im scared that i even just said that.
I think my favourite part of this patch is that you can tell which survivors were the ones to hump god windows just by how much they're whining
Will Hillbilly's nerfed curve be fixed as well? I know you said in Zubat's stream that you had to uncouple it from controller sens due to the new max sensitivity cap, but will it at least be returned to it's previous 100% value? It feels reeeeally bad right now.
So theres no gens there either, so why do survivors need to go there so bad? Seems to me you would try and avoid these areas as much as possible, but who knows... 🤷♂️
Awww. Is somebody butt hurt there precious God loops/windows are gone now? Guess your gonna... Have.. To...
GIT GUD
Well, if they're adjusting window logic then a bug related to it is pretty much expected. They might have typed a number wrong or something while they were changing it.
Nurse has a reduced camera sensitivity while blinking.
This is cringe. Nobody is complaining about the lack of god loops. It's the extra dead zones. Use your brain.
Did you actually try timing it tho? I saw it LOOKS slower in ptb,but is it actually slower? The animation might be causing it.