In the above video Marth shows how the new ironworks in the PTB has been buffed with you losing chase 3/4 times making the loop a literal infinite.
was this even tested before PTB?
And they said adding a door there will fix the problem...
This is just sad.
After 4 years the devs still don't understand their game.
@Peanits are you aware about this?
This better be addressed. Even a simple change like swapping the position of the door and window would probably fix this without completely killing the window.
That would absolutely kill the window.
It would be faster to go through the door lmao
I haven't played the PTB, but you can easily prevent this by going the other way (I think I don't know)
but this is a great issue that the chase ends at this loop now
Was thinking the same thing. Should probably just go the other way.
If you removed the obstacle by where the doorway currently is, the window would still be plenty viable, especially as a launcher for lithe.
They didn't mention removing the obstacle. That would be interesting then.
yep so now i know i just have to go w+shift straight so the other side of the map if the killer don't go throught the door and loose chase thx
They need to add the door before the vault. On the left side.
TBH the obstacle was there to try to make the original window a bit weaker since it could only be fast vaulted from one direction. Videos like the one marth made are exactly why PTBs are supposed to be used to test these things, so they can gather that data and make changes accordingly. I can tell you from experience that playtesting your own game is one of the most mindnumbing things you can imagine, and its very easy to have design oversights that other people might find instantly.
Marth tested the both ways, but you lose the chase in both cases and thus it becomes an infinite. The only time it didn't become an infinite was when vaulting the window into inside.
so it's basicly an actual infinite or a god loop that you can vault from 3 to 5 time nice, they did a good job on most map but some are big flaw still (for survivor ad killer like the pallet dissapearence wich is most likely a bug)
Marth was never known for being smart. It wasnt buffed its just a bug when you lose a chase.
Door is on the wrong side. The loop is way too safe but I wouldn't call it a buff since the loop is smaller.
But clockwise the window got blocked...
Did he try to run the other way to make the survivor medium vault? Because thats what a smart killer would do, but i do agree that loop is bs.
And yet it bought tons of time, was not mindgamable, and gave the survivor good distance to find another loop.
The issue with god loops was never about them being infinites, it was about them being a completely free timewaster. While the one direction being a literal infinite is definitely worse, the purpose of the loop changes was to remove things like the clockwise version to be possible without the killer gaining considerable ground.
Not free timewaster. Plenty of killers can counter such loop by using their power.
sure they can. I'll have to remember to bing bong into loops like that. or maybe I should use FF as legion so that i can get that first hit, have it never bleed because they never leave the TR, and then continue to get run around the loop until it eventually (possibly) entity blocks. Or maybe bubba should use his super fast movement speed buff while revving his chainsaw to shut it down? Pig can take a speed decrease and a startup time to use her dash attack to maybe reach a quarter of the way around the loop? Billy should be able to curve it if he has a sensitivity of 9000 maybe? I could go on, but I think you get the point.
SOME killers can use their powers to counter loops like that, but the ones that can generally either have 110 movement speed (this test was done with a normal 115, btw) or they have to waste their time to counter it (like trapper) or sometimes even both (like the hag.) The only killers who could reliably counter a loop like that with their power are the nurse (for obvious reasons,) the spirit would be able to at least make it mindgamable, and freddy/clown/doctor would be able to reduce the power of the loop. The reason these changes are being made isn't because the second group exists, but because the first one does.
Tell me why you should be able to reliably counter the strongest loop of survivors?
But the way that loop is changed right now is good.
If they adjust some of the boxes on the outside of the window and remove that... spool thingy by the front door I think that could fix it. It could be a semi-infinite running clockwise, but then you can force a slow vault running counter-clockwise.
Because a loop that relies on just a window can be used infinite times, the only restriction is a very temporary one that only affects a single survivor.
Compare it to the killer shack, where it starts off incredibly strong, but gets MUCH weaker once the pallet is used. Loops like the one in this video can buy considerable time when one survivor uses it, then if they buy enough time and come back to it, their progress is reset entirely and they're free to loop it again. Not only that, all 4 survivors can take advantage of it in as many chases as they want.
This is why the entity blocker should still block windows even when not in chase
It needs another wall to be broken in between that loop.
There's already a pallet, there's not excuse NOT to add another broken wall, or even a breakable wall in between.
Just bring Bamboozle
I thought about how that loop looked like now, and seeing where the open door is for the window, PLUS the removal of the objects you had to go around on the corner, I figured this wouldn't be good. Didn't realize it was enough to lose chase though!