The solutions that players have made have been pretty unliked in the community. While some players on both sides are toxic, a lot of strategies that get called toxic are often times players "adapting" to underlying issues in the game itself. The reason SWF was introduced in the first place was because survivors would queue dodge constantly until they got paired with their friends.
If survivors cant play the game without cheating on comms they shouldn't play at all i say bye to anybody that would quit we dont need cheats in this game
That doesnt change the fact that they didnt balanced SWF in the game.
Just because you don't like it, doesn't make it a cheat. I mean you can keep calling it a cheat till you are blue in the face but nobody is going to be banned for it because it is not a cheat, ergo not a bannable offence.
You can say the sky is lime green over and over with utter conviction, ain't gonna change the sky green. Devs have said repeatedly that using comms is not cheating. They have refused to ban people for using comms multiple times sooooo....you know, keep on pushing that 'cheat' thing i guess, in a time when all games have some form of in game comms....I'm sure you'll get there eventually...maybe..
I hate SWF groups purely because voice chat is way to over powered to be used in this game, but it can't be taken off the groups.
Instead, SWF should be nerfed so they're not so powerful. I know an update is coming out, but i'm talking about a proper nerf. Extra gen speeds per SWF member, extra totems on the map, only one playable character at any one time, only one perk to be used by each member and not multiple perks that're the same, slow their running speed down by a %, don't let the SWF take all the same tools in the game so tool boxes etc, buff the killer vaulting/pallet breaking by a % for each SWF in the lobby.
My stance is that killer should be brought up on the same level as a survivor.
Example of what I mean. Earlier I killed 2 people, hooked the 3rd person, the 4th didn't come and save the 3rd, instead the 3rd person on the hook killed them self on the hook on purpose, and the 4th person with in like 5 seconds escaped through the hatch. SWF using communications to win the game a game.
ez quick nerf is remove perks from SwFs group, everyons happy.
People have already explained why this wouldn't be plausible.
Either way, you say "The devs need to take a stance on this" and they have. They've said comms is fine. End of story. There's your stance.
If they put limits on swfs teams like only one perk of the same kind not the same perk being ran by others, made gens go by slower, etc then good luck to killers eventually finding lobbies. I know many who have said they will not play survivor anymore if they do that. I'm glad the deva are smart enough not to cater to that. Also if they allowed killers to see who is swfs in lobbies they know that's a horrible idea. That wll just have killers griefng swfs, by tunneling them out the game and constantly bringing Moris or lobby dodging.
SWF is so overrated. People just use it as an excuse. Sure sometimes solo players don't work well together and you got the ones that hide instead of taking chases. But solo players at rank 1's sometimes play so well with each other that they seem like a SWF team. That's why killers say SWF in every post game lobby that ever existed.
SWF where all 4 members have over 5k hours in the game is what is broken. Bully squads. And there's really never going to be a way to be able to nerf that.
Yes its cheating using comms in a game not designed for it it wasn't put in until the devs were bullied into putting it in you must be one of scrub survivors that depends on comms to wins must suck to need such a big crutch
No dev would do this because they’re not silly. Steam has team voice built right in. You want them to ban the use of Steam? Or their cell phones?
edit: take a look at this: https://forum.deadbydaylight.com/en/discussion/106566/ these stats show that killer is out performing and that most people who complain about playing killer are just bad.
there are some specific game play mechanics and perks that are bullshitty for survivors but in general killers are wrecking survivors.
Buff solo to be as strong as SWF, then buff killers accordingly. The best way to 'nerf' SWF without ruining the fun for people who just want to have fun with their mates.
That's the best you have? Ignore the facts and blindly push on with an untruth and insult someone because they don't agree with you? Hah, yeah Imma peace out on this particular argument. I wish you luck in your attempts at getting every SWF comm user banned. Let me know how that goes for you.
@elvangulley is clearly just a troll. 😂
Honestly I just made this post to vent frustration. I never really looked into the devs on this particular issue. But I mean they would say comms are fine. Its to cater to people so they stay playing the game to buy cosmetics.
Nerfing friends for wanting to play with their other friends isn't the way to go. Only 2% (if that) of SWFs are the god-tier SWF's that all killers should fear. The other 98% just talk to their friend about their day while holding M1 on a generator or while they urban evade around the map to self care in the corner.
Nerfing those guys isn't warranted.
The Devs also use comms when they play with swfs..so again why would they ever remove it even IF they could?
This is one of the worst ways i have heard of balancing swf. I am fine with extra gen time but all the other stuff is unwarranted . the whole problem with swf was gen rushing so removing perks or slowing their running speed is utterly unaceptable just cause they wanna play with their freinds. Gen speeds are not fine where they are at so like i said extra time on gens is fine but you cant just not let them play a character that they bought with their money just cause someone else is using that character and the same for perks yea their annoying in large groups but that dosent mean that they cant use anythibg that they have if someone else uses it. So just let it be and maybe the devs will add extra time for gens per swf member.
no no-ones happy but killers why should they be punished for playing with freinds?
why are killers punished for playing vs SwFs?? why do u believe survivors are entitled to over 10 perks alone with voice comms??
because Voice comms alone gives over 10 perks.
doesnt the cart take into account DC and suicides?? soooo that would mean that killers arent out performing.
You don't know that.
we do know that because 1st off a suicide would count towards the killer.
Did they explicitly say that?
yea in the link.
I see nothing there that says that.
Instead of 4 or 3 swf teammates, it should only be duos
u dont see it cuz u dont want to see it. but its there.
So what's your solution ban everyone who has a discord account or perhaps just force swf to only play customs. What you suggested was utter garbage because who cares "oh im so worried about a full ds squad" dont tunnel then. "Oh but what about unbreakable" dont slug. What you suggest would make over half the surrvivor players quit so stop crying and just play the game.
You actually won the game. You killed 3 people. One person escaped. If this was being rated the killer vs the team - they lost. Balance, according to BHVR, is 2 killed, 2 escaped. So by any measure, this is not a problem, just because you don't like it.