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How to be a fun killer



  • RaulilloRaulillo Member Posts: 179

    It depends on what survivors you are facing. You have to give them what they want. If they want a challenge, tryhard.

    If they want pure fun, unexpected funny things always work like shy miers, trap farm with trapper, party at the disco with the hag, there are tons of ways to do it.

  • FellowKillerMainFellowKillerMain Member Posts: 727

    Before, it used to be that you shouldn't slug, tunnel or camp, with the intention of making the game last longer. Every once in a while you would encounter groups that would be toxic which changed the rules to... anything goes.

    But personally, since they've removed Ruin I don't follow any sort of rules anymore, at least at red ranks. My goal is to win, as any killer's goal should be; it doesn't have to be, you can do what you want. But there just isn't the space to play by the survivor rulebook anymore. If I have to slug, I will, and I will camp if the exit gates are open, even as bubba in the basement. I think everyone should try to avoid tunneling and camping for the most part, unless someone gives you a reason to; e.g. spamming quick vaults while out of the killers sight; flashlight clicking and other BMs done to the extreme. But, they're all fair game, because they're in the game. What makes those things unfun is that it secures kills, and no survivor enjoys dying.

    But, even though we consider all of these rules, there's always one thing I come back to... I don't think I've ever had survivors intentionally repair gens slowly to make sure that I have a good time. Or let me hook them a few times to make myself feel good. So, I don't know why anyone should feel compelled to do those sorts of things for them.

  • cipherbay_cipherbay_ Member Posts: 344

    Get hit with every pallet, loop the shack while the pallet is down. Stand still while picking a survivor up to get blinded, don't use add ons. Don't use weapons unless the gates are open and they are waiting for you to hit them. No offerings unless BPS and don't use your power. That's about it.

  • alaenyiaalaenyia Member Posts: 550
    edited April 2020

    Know that at least 1/2 of the commentary in here that says "let them pallet stun" and "do nothing and let them win" are killer main trolls. Real survivor mains are not looking for free wins, just a small amount of decency.

    To the OP:

    I see a lot of people stating the obvious, don't camp and tunnel, a given. I personally don't have any issue with mori's. Like keys they are not super common and the yellow ones are nearly useless just like broken keys. I kind of like the animations too.

    I play killer about 20% of the time. So being a killer main I play "nice" killer most of the time. I go in trying not to kill people and work the objectives. I try to hook everyone once early on, keep track of who has and hasn't been hooked, kick gens, break pallets, 2nd hooks, hit it and quit it chases. I do run thano and ruin to slow things down and maximize my points. If I am not going to kill many folks I need to get the points somewhere. With this strategy I leave nearly every match with 'ruthless' or 'merciless' killer and pip. I will slug people if I accidently tunnel or they have been hooked twice already and leave the area so a team member can pop them up. I never tunnel or camp. And always have BP in the high 20's and so do the survivors in my matches. Win/Win. SO I never get spicy post-chat or DCs. This is an extreme way to play killer, but I really enjoy it and it is low stress.

    As a survivor I do not expect to get a killer like I play killer. I will respect your play and win if I was not camped or tunneled. Even if you 4k with NoEd, I take partial responsibility because clearly totems should have been a higher priority. If I get mori'd without the hot tunnel, ok. But everyone wants to be able to play. So just not basement camping the 1st hook to death will go a long way toward the match being enjoyable for both sides.

  • p1aguep1ague Member Posts: 101

    How would you know, though? I have had it happen blatantly, where they came back and pointed at the hook then stood under it, but that was once ever. But generally when I "throw the killer a bone" it just takes the form of taking a break from the gens to sightsee, maybe look for totems for a few...

  • The_Bootie_GorgonThe_Bootie_Gorgon Member Posts: 2,340

    The best way to be a fun killer is to not play killer...

  • domai36domai36 Member Posts: 89
    edited April 2020

    It's interesting because camp/tunnel play probably doesn't actually net you much more BP. Yes less survivors will escape and less gens will get done on average, but the scoring system will be stacked against you to counteract it.

    Because that's the case - for the greater good I don't think camp/tunnel play or busted things like moris should be used generally. Especially at weaker ranks.

    To give more detailed input - I think you have to approach every game with a fresh mindset and tailor your playstyle around what's happening in the game. If I am off to a strong enough start, I play like this - I will hook anyone twice, even if it's back to back. If I encounter them again while still holidng a big advantage, I'll almost always slug them and leave them completely to be picked up. That way I am still slowing the game down but I am letting them have another shot. If a player is getting hit that often, it's honestly probably not too hard to get them later.

    Other than that, I only play as sweaty as I need to - to get a good score. I also never stall the endgame to try to secure hatch. I will always hook the second last survivor without hesitating and then make it a fair race for it. The game is best if everyone has fun - I want to do well and have a good time myself but as the killer more than an individual survivor - you have the power in a game , especially if you are ahead to be a sort of dungeon master. Bonus points if you can scare them :)

  • SonzaishinaiSonzaishinai Member Posts: 6,189

    As a general sense no camping or instant tunnel, let everyone have a chance to play

    Just realise that you can't please anyone. Some survivors will only regard you a nice killer if you let them win while others would be insulted by that pity

    In the end play how it feels good for you

  • RespectfulnancymainRespectfulnancymain Member Posts: 1,816

    Just dont be toxic

  • ohgodohgod Member Posts: 23

    Hex: devoir hope(enough said)

  • DeadeyeDeadeye Member Posts: 3,466
    edited April 2020

    Just as a kickoff: how many of you survivors (doesn't matter if main, 50/50 or occassionally) ever cared about the fun of a killer? Did you ever offer free hooks after a pretty bad killer chase or 4 gen run? Or even a free sacrifice when the killer apparently had a really bad game? During old ruin days, did you ever spawn next to a lit totem, thinking "Hm, let's just push through the first gen at least, before I cleanse this"? From my experience, 99% of survivors give a badword about killer experience, and more likely 50% of survivors take advantage of bad killer games, starting to t-bag pallets and exit gates and flaming the chat with "baby killer". Just maybe the first step would be to play fair overall, before requesting fair games from others.

    Next, I would like to ask for "what is tunneling?". Camping and proxy camping is pretty clear, but people yell tunneling pretty fast. In the first place, there is a reason why the wording "unsafe unhook" exists on the Benevolent emblem. This is just a present to the killer and deserves punishment. Sure it is bad for the hooked one, but here the unhooker is to blame, and not the killer. So in this case I would even recommend to "tunnel" (of course not, when the reason for an unsafe unhook was camping). Beneath that: I would say tunneling is not just hooking someone twice in a row. Tunneling is when you are "tunnel-visioned" and ignore other targets that would be easier to hit, to go for the person that has been unhooked, with the aim (and this is the most important part:) to get that one person out of the game as soon as possible. I have no problem, so shouldn't have anyone else, when I got hooked twice quickly, but still make it to endgame.

    Now to my suggestions on how to be a fun killer.

    • Bringin moris is not bad at all. Just don't use them instantly, more use them like an insurance when you have a bad game. With perks like Pop, BBQ or Thrilling Tremors it is even at the cost of a perk trigger if you use them. Just when gens go too fast and the game is already or almost over. And noone can complain being moried on third hook.
    • Don't slug the second last survivor to go for the 4k, if you don't know where the last survivor is. Especially not when this survivor has already been slugged once or twice during the game. And even more especially not to use the slug as bait to get healed up so you can find the last survivor. It is ok if you can get into chase short after slugging or to search for the hatch in the near area if you don't know where it is yet. But also not searching the whole map until you found it. This is just a waste of time and gives no points to anyone.
    • Don't camp. This one is pretty simple. There may be stuff to do like breaking pallets or gens which keeps you close, but that's it. There are also enough tools in the game to let you know where you have to go next. Just one exception to that in the next list.

    Things a killer should be allowed to ignore for fun reasons:

    • Play whatever build you want. Survivors do the same. You can simply not take it serious when someone complains about insta puke, infinite Tier 3 Myers, Silent Bell or omega blink while running the DS/Unbreakable or map/key combo. (The only exception may be the Iri Head + Belt combo, but Iri Head + Windup time would be fine in my opinion)
    • Make unsafe unhooks unsafe. Surivors shouldn't get extra points and emblem progress for stupid actions.
    • Injured survivors working on gens should never call themselves being tunneled, even if there is another survivor available.
    • Slugging to go for the flashlight saver? When someone is around for a pallet save? All fine. Also when you are low on gens and need it for pressure. Survivors complain that it is boring to hold M1 for 4 minutes. If that's all they did the entire game, they should be fine to get some altruistic action.
    • If the first two or three unhooks happen all right in your back within 10 seconds, it should be fine if you decide to camp. Because you got enough input that it is worth it by then. Especially if you didn't camp before and have not seen that Bill yet the entire game. You can be pretty sure where he is after the next hook. And in points of distributing the hooks fairly across all survivors, it is just the logical conclusion to start camping. Btw, survivors going for the insta unhook are pretty much camping as well.

  • KycerKycer Member Posts: 337

    Don’t be nice. Trust me, it’s not worth it. I play as a “fun killer” for almost 2 years now and it’s extremely rare to see survivors showing appreciation for it. I win most of my games but when I lose they will just spam fast vaults and tbag me at the exit gate %95 of the time.

  • edgarpoopedgarpoop Member Posts: 5,106

    I wouldn't really worry about it. Survivors very rarely care that the killer is being piloted by a human being. In general though:

    Don't tunnel unless you have to. It's usually not worth it anyway unless they give you a DS for free by locker diving in your face.

    Don't camp unless it's the best play you have. Endgame is an obvious one. There's zero upside to leaving the hook. There are also times where survivors wait too long to save. If they're close to struggle or death, go back to the hook. Don't let them have their cake and eat it too. Lastly, there are times when you can't reasonably defend the last 3 generators due to spacing and killer choice. You can walk across the map to a gen for no reason, give a free unhook, and have survivors spread on gens across the map, or stay at the hook and possibly snowball off it with the same gen pressure you'd have anyway (none).

  • karlofflugosikarlofflugosi Member Posts: 61

    Also, don't hit the survivors, either with your main weapon or special power. They hate that.

    Opening the exit gates for them and then allowing them to leave is also a nice gesture.

  • The_TrapperThe_Trapper Member Posts: 186

    As stated in other posts, don’t camp, tunnel or be toxic.

    Moris and add-ons are fine, you’re not here to spoon feed them victories. The best games come from the ones that are tense and fun.

    I get the occasional thank you message for not camping or tunnelling.

    BUT, if survivors are being too altruistic in front of you such as unhooking right there, down them both. I usually slug the one straight off the hook and hook the one who saved him.

  • BigTimeGamerBigTimeGamer Member Posts: 1,752

    I give players a chance

    No camping, tunneling, No moris unless they bring a key and then only ivory

    I dont like running cheap stuff, it doesnt challenge me at all Iri head, bamboozle billy, or stridor on Spirit

    Just be as fair as I can

  • xBEATDOWNSxxBEATDOWNSx Member Posts: 629

    Nah. Ain't no rules in the kill zone!

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