Ghostface or Freddy if I want to feel like I'm in control, Deathslinger if I want to have fun and not care about winning.
Ive been trying to go through most of the killers lately. But my first main was Wraith and Myers.
Ghost Face for the LULS and Spirit for the win. Simple.
Freddy if I want to obtain a more winnable match. DeathSlinger, Demo, and Nurse if I'm just messing around.
I’ve been playing a lot of spirit since I love her phasing and mind game ability, I also love predicting how my opponents well play, which makes spirit perfect for me.
Glad you’re enjoying the game! :)
You trolling? I can understand being a little more lenient in play if someone DC's or not being a douche and face camping but that's about it.
Not going to let a Survivor just escape through the hatch. If I find it before they do, I'm going to shut it for points.
If I hooked a minimum of 1 other person during those 2 minutes from when the original dude was unhooked and I see the original individual again, I'm going to hook them again.
There are perks specifically designed for slugging that create pressure in game against survivors. While there are also perks like unbreakable that counter slugging. Slugging is okay in game for both sides.
You didn't specific face camping so I'm delving into this one too. If there are Survivors in the area that are waiting for you to walk 20 meters in a different direction before the unhook, you're absolutely right I'll stay in the area to find them. It's ridiculous to expect a Killer to walk across the map so someone get's their guaranteed 3 hooks, even though 1-3 other survivors are all right there in the area.
I only ever use Franklins when A.) A survivor brings a Key or B.) 2+ Survivors bring flashlights. PGTW is an anti gen perk and is no different from Ruin, Surge, or Overcharge. There is nothing wrong with that perk. Any perk that brings the exposed status is typically avoidable. Iron Maiden - Don't hop in a locker, hardly anyone runs it these days and the killers that do, Survivors find out immediately and just don't hop in lockers. Devour Hope - Cleanse totem. It's also an incentive for Killers not to camp and it takes 3 tokens to be exposed. NOED - Cleanse totem. Make Your Choice - Stay hidden when you unhook the individual. Haunted Ground - Don't cleanse totem. Or cleanse totem and stay hidden. Rancor - Stay hidden.
Pink Mori - Understandable frustration when used immediately. But it is still allowable and should be used if you spent BP on it, no different than using Keys.
Spirit, Huntress, Pig, and Hag are my go to killers. Depending on my mood I'll be playing one of these 4 killers. High chance I'm either playing Huntress or Pig because the other 2 I more often than not get the 4k. Huntress is common for me to get the 4K, but the maps can make or more RNG or raise the difficulty. Pig I honestly love the most as killer. I'm more likely to start my day or end my day as Pig depends on my mood when I load up DBD.
Ghostface, he's easy enough and you can see the terror in the survivors' movements.
Spirit is my go to killer. Was trying to get good with Oni last night and I ran into a swf that bullied me and couldn't walk away with their victory in post game chat! When I ran into them the next match they were salty that I was using Spirit and that they couldn't get any gens done.
Pig,Hag, Spirit, Huntress... with legion and doc as back up
Depends on the survivor setup. Two or more health kits? Plague. TTV? Wraith with Coxcombed Clapper and a mori. Two or more toolboxes? Doc. A full on sweaty SWF build? Dodge, as I don't want that toxicity.
Usually, though, it's just Plague. I love her.
i use a variety but my go to's are Deathslinger, Oni, Plague, Ghost Face, Legion
Spirit if I wanna win ..if I wanna have fun..probably ghostface
If you like Huntress I think you're gonna love Deathslinger (maybe)
Personally, I love the Deathslinger a lot more than I do Huntress, she's very satisfying to use I'll give you that but I always hated running out of hatchets and having to give up pressure or even worse disengage from a chase. With Deathslinger you don't have to do either of those because there's no ammo to run out of, he can reload while maintaining a chase and never has to sacrifice pressure to leave an area.
Of course he does have his own problems to deal with unlike huntress he has a limited range of 18m and his projectile does not deal a confirmed state of damage right when it lands, you have to reel that survivor in first to attack them or let the chain break (which would allow them to gain a bit of extra distance while you are stunned). However, there are plenty of things Deathslinger arguably does better than Huntress, unlike the huntress he does not have a lullaby and his Terror radius is actually decreased from the normal 32m to 24m, where the lullaby on top of her terror radius makes the Huntress' presence known anywhere as far away as 45 meters. Deathslinger is far more stealthy and can sneak up on survivors especially when using Terror radius reducing perks like Monitor & Abuse or Furtive Chase.
The hitbox is also far smaller for the Harpoon of the Redeemer than the hatchets huntress uses, because of this it is far easier for the Huntress to bungle up her shots and for her hatchets to collide with some asset on the map. Whereas a skilled Deathslinger can use the smaller hitbox of the harpoon to his advantage and can make some of the craziest shots between hay bales or boarded up windows.
He also has a much faster ADS time, I'm sure you've noticed by now that it takes a bit of time for the Huntress to wind up her shots and this can make it a bit difficult to catch someone at a loop since they will just outrun you while your movement speed is down. Not a problem for the Deathslinger however, since he can basically aim down sights in a second making unpredictable quickshots on of the go-to methods for catching a survivor out, even if they're running a tight loop as long as you've got LOS you can hit 'em.
He's a lot of fun to play around with, and about as satisfying since you get to watch their faces contorted in fear as you slowly reel survivors in to their ultimate demise.
Outside of Deathslinger who I've been working at to get better with (since he's the newest killer in the game), I'm a Ghostface main, and have been ever since he was released in 2019, by far the best Stealth Killer there is out there, extremely mobile and versatile he can bounce between targets starting and stopping chases at a whim unbeknownst to the survivors and appear where they least expect. It can be pretty terrifying on the receiving end, but just straight up fun when you're the one dishing out the damage. He is and always will be my personal favorite, though I know not everybody is into the playstyle of Stealth Killers and I know despite having the most potential Ghostface also requires the most practice since you can actually be kicked out of your power by the survivors.
Second to Ghostface and sticking to Wes Craven's genius would be Freddy Krueger who I would consider my secondary. You've already discovered him it seems so I don't think I need to go into detail why he's so good and viable at higher ranks and why he's fun to play
Aside from these three which are my biggest Go-To's, I have a lot of fun playing as The Oni, Hillbilly, Trapper, The Doctor (post rework) and I've done a bunch of dabbling in the Clown because he's my favorite original killer aesthetic and theme wise. Unfortunately the Clown is quite literally the worst killer in the game, but I have a lot of love for the big guy and I hope he gets reworked soon.
Its in the name, everything about her is great, her add ons could be less....wasteful. But overall she's amazing. Followed closely by plague and spirit, who are my go To's when I want to approach the game objective blocking a different way.
Clown and Daddy Myers. Only two that click well with me. I do well with Wraith simply cause of my playtime with him but never was interested in the "op" killers like billy and nurse. A lot of Clown playtime lately though as I'm trying to prove a point that he's not bottom tier. :|
Doctor is pretty fun
Funny, my experience is pretty much the same as yours-I recently started playing (about a month or so ago), started with huntress and sort of clicked with her and stuck, then tried out the Dr and while I couldn't quite get the hang of playing him to start with, once I did i found I really enjoyed him. My huntress is in the mid 20s too but as my Dr is my main now he's in the 30s. I've often seen people say the hillbilly is an easy killer to play but I'll be da**ed if I can get any good with him. As for people being toxic with you, honestly just ignore it-I've never played a game where there is so much bitterness and moaning, it's insane. Have fun and maybe see you in the fog!
Love your username-Devil's Rejects is one of my fave films ever 👍
Piggy she is my main for a very long time.
im a huge saw noob so it was instant love at first sight, but recently i really enjoy demogorgon.
his shred is so fun to use his hardest learning curve is portal placement and cobserving them for situations u really need them.
best thing the info u get by just charging ur abillity is so much fun ah there u are
Yeah i have to agree with you on pop. I don't understand bjorn reasoning there. Like if slowing down gens or making them take longer, is something you should never bring with you. Than there is stuff like ruin, dying light or any slow down perk in general that should be avoided, if it effects gen speed. That and for pop to work, you need to hook a survivor. So pop just rewards you for doing your objective as killer.
Which someone dcing sucks for both sides. Killer gets less points and possibly misses out on a stack of bbq. Survivors are down a man. Which yeah the hatch thing, is more of personal thing. Not a iron clad rule. Since well the goal of the game as killer, is to murder all the survivors. That and i have to wonder what bjorn means if someone dcs you have to give up a couple of gens. Like gens don't take that long to repair in the first place. That and the survivors only need to finish 5. Which is a very small number, so a couple of gens might be a huge deal, with such a small number.
Which when it comes to haunted grounds, at max, that lasts as long as a normal tier three Myers. Only unlike Myers, it can't really be done over and over again. Rancor, gives a warning to the survivors that this perk is in play, once the first gen pops. That and make your choice, well all it really does is punish risky unhooks, aka don't unhook in front of the killer. Since if you can unhook someone and get away, before the killer shows up and avoid running into them. The killer has no idea who has that effect on them. That and at the start of a game, a survivor can get information on what hex perk is in play, if they go to a gen or spawn next to one. Tap it, see if ruin is in play. Than work on it, until a skill check happens. Hit it and if nothing pops up, you know it's not the huntress perk. Already right off the bat, you figure out if two possible hex perks are in play. With that information, giving you a better idea what that active totem might be. Taking into the account the killer as well, if it a spirit, that totem might be haunted grounds. Since it is a starting perk for spirit, making them way more likely to have it. That and avoiding any expose effect perk, just seems questionable. Since it could be really good for a certain killer or build. Even if one doesn't bring any of these perks, sooner or later the survivors are going to face an oni, a ghostface or Myers, not to forget the chainsaw bros. That or killers with certain add ons. That is all before getting into the idea of, you are not allowed to use killer perks on a killer. Which would be like telling survivors they are not allowed to use certain perks. Since in the case of expose effects, it seems odd that you have to avoid using expose perks, when that is something survivors are going have to deal with sooner or later. That and if expose effect perks are not allowed to be brought into a game, again what about killers who have that as their ability or power to one shot someone? Are they not allowed to be used? Brjon reasoning just brings up alot of question.
That and some of this does relay on context of the match. Like some survivors are just very good at running into the killer. Due to say looking behind them, rather than in front of them. Healing under hook, rather than a safe area. That or what if the unhook person runs into you, are you meant to let them go? What if they are the only person around and there is no one else to chase? That or the unhook person runs into a trap, triggers a hag trap. Since sometimes survivors can make dumb plays. Like hiding in a locker, right in front of the killer, without head on or ds.
Bubba, Ghostface, and Pig lately.
I've been taking a liking to playing the Hag as of late. I find she's a pretty strong killer.
I go for Legion and Clown!
They may not be the best killers but I like to watch videos that give tips for these killers. I also use experience from previous games to adapt next game.
When I used to play the game, Myers and Doc.
Right now, Deathslinger.
I think he's a terribly designed Killer with absolutely broken chase potential and zero map pressure which makes him ungodly boring and frustrating to go against, but if BHVR are going to give us a Killer with a gun, you bet your bottom dollar I'm playing him.
I have all the killers, so I just play them all on rotation or on a whim. My P3 killer is Trapper though. I play a lot of survivor so I know the routes survivors take and just pop traps down. I'm a perfect counter to my own play style.
Sometimes it works, sometimes it doesn't.
Just came back to the game and when I don't play survivor, it's nothing but Spirit with a splash of Freddy, seriously you need to try the Spirit she's so much fun she has a bit of a learning curve but it's worth it.
Also leveling the plague because I kinda like her playstyle but i suck with her now.
Clown and Legion.
Both are really fun Killers but I just wish they were better :(