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Why is everyone running Ruin again all of a sudden?



  • RivynRivyn Member Posts: 2,966
  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    "it's quite obvious you don't play killer."

    I wish there was a way of tracking the hours played as Killer vs. hours played as Survivor, because if there was I would make you look like the biggest fool on planet Earth right now.

    "Like you said that is one less survivor working on gens. Are you that slow? By the time you find bones. I pressured one of you off a gen and am chasing that's 2 of you off gens. What are you not understanding that any amount of time i can get a survivor OFF a GEN on a mobile killer is a great addition in an already gen rushed game"

    Have you considered that, I don't know... the other two Survivors can also do gens?

    Have you also considered that once the Ruin is gone... the person who cleansed it will also do gens?

    Again, stalling a small portion of the enemy for a small portion of the match is nothing to feel victorious about. You'd get more stall from the 3% debuff given by hooking someone with Dying Light at that rate.

    "And now with the patch that ups gen times? Come on kid surely you see the benefit."

    The base gen times are completely unaffacted; the only thing that is affected is when you cooperate on gens. And considering the following:

    -Everyone doing gens separately has always been the most efficient strategy

    -A 15% penalty for both Survivors can still result in a fully repaired generator in 50 seconds

    -Prove Thyself is getting buffed

    It's really a pathetic nerf at best and will accomplish nothing.

    "If I hag. I can put my ability in proximity. Not right on it. But welly thought out. If u do not know I'm hag. You're [BAD WORD]. If you know I'm hag you crouch and go at it even slower."

    -110 waltz your way on over to Ruin

    -Place a trap

    -Trap gets triggered

    -You chase

    -You haven't placed any other traps yet so you're a 110 M1 Killer

    -Three Survivors are on gens while Ruin does literally nothing

    "Nurse and spirit. Its a givin I don't have to give you an example you should be able to think that one thru."

    Spirit's power is on a cooldown and she's a 110 Killer in between. You can't just use it for solely map pressure because once you're in a chase, you cuck yourself. As for Nurse—the cooldown on her blinks means that unless you're on a map like Hawkins or Gideon, her average movement speed across the span of two blinks and a fatigue covers less distance than a 115 Killer just walking forward

    "Legion? With M a A thats a given as well."

    Thinking Legion is capable of doing literally anything other than screaming in pain every time he uses his power

    "Its situational on killers but my point is its not a waste of a perk spot if you know what you're doing. Hence why I use it in red rank and still destroy the whole map w it."

    I can destroy red ranks as Deathslinger without ever firing my gun. I can destroy red ranks as Demogorgon without ever using my portals and only Shredding. I can escape against an Oni while he has his power up constantly because I have No Mither.

    Doing well against bad players with a bad build doesn't make your bad build good.

    "So ether call the survivors im facing [BAD WORD] or admit your wrong. Come on swf.. its not that hard dearie."

    Well, you just said so yourself that the Survivors you go against suck ass, so... I think you're the one who should admit being wrong.

    "Otz himself has said its still a great perk. Not that I give a crap."

    Otz also said that I'm All Ears is a great Perk and that Legion not having a good 1v4 when that is LITERALLY THE PURPOSE OF HIS POWER is okay. I don't trust Otz as far as I can throw him.

    Also, if you didn't care, you wouldn't mention it. Just saying.

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503
  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    It gives you a miniscule effect that is countered by doing what you should be doing normally to apply pressure to the Killer and prevents you from using other gen regression Perks like PGTW and Surge. I honestly think Monstrous Shrine is better than Ruin because at least Monstrous Shrine isn't a Hex.

  • DzeikorDzeikor Member Posts: 704

    can you stop being ignorant and saying everyone?oh no someone ran ruin in a match againts me,everyone is running ruin!!!!!!!!!the perk is mediocre at best and barely anyone still runs it

  • PrettyFaceKatePrettyFaceKate Member Posts: 1,706

    That's in line with what I said. I specified it does little against optimal survivors. The fact is, optimal survivors are rare. I rarely verse them even at rank 1. As such, Ruin is still pretty darn good. It's simply not mandatory, but neither was OId Ruin, despite what everybody on this board used to say.

  • PornbjörnPornbjörn Member Posts: 52
    edited April 2020

    Old habits dies hard.

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503
    edited April 2020

    "That's in line with what I said. I specified it does little against optimal survivors. The fact is, optimal survivors are rare."

    You know what isn't rare? Average Survivors. And Ruin does nothing against average Survivors, because basic game sense and realizing that there's only one Killer to pressure the four Survivors is enough to make Ruin entirely pointless.

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    I've been seeing Ruin in 9 out of 10 Survivor games for the past week or so, so it definitely wasn't just one match.

  • FeitenFeiten Member Posts: 204

    Going thru the replies you're getting it seems you argue just for the sake of arguing. So try and seem smart on an old ass game all you want. Proclaim yourself the God of all killers and survivors but if multiple people call you a schmuck it must be true as it applies here. If multiple people told you it has its uses and is underrated more then so people calling it useless then it must share its weight in gold.

    So argue with every killer all you want. But in the end you look like an ignorant buffoon. You didn't start this post for opinions OP. You just wanna fail at being a smart ass.

    The perk again is situational and I will keep it in my kit on my certain builds while you go play with your swf and continue to pretend like you know it all.

    Already a bunch of people telling you the same ######### over and over. Not my fault you wanna be " duh gorge!! WhY iS thIS PeRK gud it hAs tO Be BAD Gorge cause I SaY iT DOes"

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    "You are nitpicking and biased. I win, bye bye."


  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    Cool story, bro.

    Now move out the way so I can do these bones. I have Inner Strength.

  • DWolfAlphaDWolfAlpha Member Posts: 927
    edited April 2020

    I'm a Legion main. I get 3ks rather regularly. Moreso than any other killer

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    I 4k regularly as Deathslinger at red ranks, and half the hits I score are done without using my gun because I don't trust the hitboxes and servers half as far as my gun can shoot a spear. So even though I'm a 110 Killer with no mobility who goes M1 half the time, clearly Deathslinger is just a really OP Killer and it has NOTHING to do with the Survivors not being good at the video game.

  • DWolfAlphaDWolfAlpha Member Posts: 927

    Ok, so that means you're good. I'm only a rank 10. Though, with the MM, I still go against red ranks. And the only killer I ever stand a chance against them with is Legion with a slow-down build. At this point, you just feel like bragging about your mad skillz. This isn't even a discussion anymore.

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    I'm not bragging about my mad skillz. I don't even have "mad skillz" to brag about—if I were actually good at the game, I wouldn't be playing Deathslinger; I would be playing Huntress.

    What I'm trying to highlight is not that I'm good, but that the majority of Survivors, even at red ranks, are bad. Like, really bad. I'm talking "Don't even realize that holding S while speared makes the chain break faster" bad. And we shouldn't assume that just because we can do consistently well against bad Survivors that a Killer is good. If anything, Legion is MORE likely to do well against bad Survivors than other Killers because the fact that the counterplay to his power is so basic means that he thrives against people who DON'T understand this basic counterplay. Legion is one of the best noobstompers in the entire game, but against good or even average Survvors who understand that splitting up automatically makes their W key irreversibly stronger than his? He's one of the worst Killers in the game, if not THE worst.

  • inferjusinferjus Member Posts: 479

    Ruin is very powerful on middle and high tier killer. Now how people stopped complaining they accepted that new Ruin is stronger than it previously was and started using it.

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    People keep trying to tell me that new Ruin is good, but when I explain to them that its entire existence is completely nullified by just doing gens separately instead of grouping up like a flock of birds, people lose their marbles.

    I'm assuming you're going to do the same.

  • Ghost_Face_MainGhost_Face_Main Member Posts: 590

    New Ruin IS good. The only thing though, is that you have to be good at killer to gain any benefit from it.

  • DWolfAlphaDWolfAlpha Member Posts: 927

    I disagree. They're good at countering loops, and they pretty much make the injury speed boost worthless. Sure you eat a fatigue, but it's not that hard to work around it. And Deathslinger can shoot you through the holes in the killer shack, so he's not too bad either. So long as you have a decent connection.

  • inferjusinferjus Member Posts: 479

    Ruin is good on high tier killer who can easily put pressure on multiple survivors like Nurse or Hillbilly. I agree that survivors doing gens separately counters Ruin to some degree, but it is still very helpful as long as hex totem is standing.

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    "They're good at countering loops"

    You do realize that Legion is literally the only Killer in the entire game whose power has NO WAY of helping him secure a down, right? Even someone like Plague or Bubba can still get SOMETHING special out of a chainsaw or Corrupt Purge every once in a while, but chase wise, Legion gives you a free first hit and then that's... it. He has no traps, no range, no boosts to his stats, nothing to hinder the usage of vaults or pallets—once a Survivor becomes injured, Legion is wholly, unequivocally, undeniably the most M1 Killer in the entire game. An injury is not a down, and with that in mind, Legion's power is the only one in the entire game that is completely incapable of enhancing your ability to secure a down.

    So no, he's not good at countering loops.

    "and they pretty much make the injury speed boost worthless. Sure you eat a fatigue, but it's not that hard to work around it"

    That fatigue is why the injury boost is pointless—who needs a speed boost when Legion sits practically still for 4 seconds just for using his power.

    "And Deathslinger can shoot you through the holes in the killer shack, so he's not too bad either. So long as you have a decent connection."

    He's also a 110 Killer with zero bonus map traversal and takes more time to patrol gens than I do to eat my lunch.

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    It doesn't counter it "to some degree"; it counters it completely. The only way you can counter it harder is if you do the totem—and against a low-mobility Killer, even that's debatable.

  • inferjusinferjus Member Posts: 479

    If survivor do gens separately it's just harder to put pressure on them, but not impossible. Also using Ruin on low mobility killers is not best idea unless you combine it with Corrupt Intervention. It seems to me you struggle with using new Ruin properly.

  • RaulilloRaulillo Member Posts: 179

    The reason is simple. It is a nice option, it gives results and it gives you free BP against too altruistic teams. 3 survs leaving gens to rescue the same person, great!

    Also other regression perks are not that good:

    Dying light, you make one survivor a healing machine and you get 2% for hooks to others that are not your obsession... too bad that survivors can't change who is the obsession mid chase, oh wait...

    Hex: huntress lullaby, it's a hex, you need to make it grow and even when you have all totems survivors can make it useless just by doing what they spend most of the time doing, skill checks.

    Overcharge, 5% regression if the survivor fails a special skill check you still have to kick the generator, can you feel the fear of that dwight right?

    Pop goes the weasel, 25% regression (nice!) after kicking a gen (nice!) after hooking a survivor (ouch!). You have 60 seconds to locate a gen and kick it, pretty fair it seems right? But usually the survivor you are chasing was on a gen with less than 25% so you would waste the kick there, if you move to another one with more than 25% you will lose distance with the survivor while kicking it if you are lucky enough that you can make there on time before the gen gets completed. The problem with pop is that works randomly, it depends on a lot of things besides not being a Hex. When you need it, it won't work and when you don't need it, it won't work neither because this perk doesn't stack with each hook.

    Surge, if you hit someone near a gen it will regress 8% and gives you a free kick. Thanks god that all hits I do are M1's near a gen, oh wait...

    Thanatophobia, 4% less repair speed per non-healthy survivor what lucky we are we are not in a game with instaheals *cough* *cough* . Also this is pretty similar to the effect of Mindbreaking even a bit worse imho.

    Now let's look at ruin:

    • Gives you a free kick everytime you find a survivor working on a gen so you don't lose distance for the chase.
    • Punish survivors if they play too altruistic, if they leave a gen is going to give you a critical advantage but if only one leaves you can chase him denying the unhook, forcing another survivor to leave a gen and with a bit of luck another hook for you and the first hook will be near 2nd stage so it counts as another free hook.
    • Regression is 200% faster than normal, that's huge. You can stall 3-gen scenarios pretty well with this.

    The bad thing is, it's a Hex and you have to take care a bit that doesn't get destroyed too early, but if you manage to protect it only 1 minute. You will create a huge amount of pressure for survivors.

  • ClickyClickyClickyClicky Member Posts: 3,536

    But as Billy for example if you arent against sef you’ll be zipping around the map instadowning people quickly creating a lot of pressure, which means less people available to look for the totem and gen progress for everyone else will be getting deleted as they get chased off gens constantly or have to go for unhooks.

    Honesty against solos its pretty busted.

  • KakateveKakateve Member Posts: 287

    If people say ruin is still good, you better ######### beleve that mate. I mean there is littearly no reason for your opinion to be superior to anyone else’s especially when you’re the only one supporting your viewpoint. I don’t use it personally anymore because it feels good not to babysitt a dumbarse pile of bones, but it doesn’t mean it’s any bad. Old ruin littearly did nothing but took away my bonus 2% gen speed for greats...Still finished gens alone easily. Only the low rankers and boosted SWF survivors had trouble with this perk and thankfully there is a lot of them in high ranks. But now, it makes your job bloody simpler against everyone as long as it stands. And if it happens to be cleansed too soon, well ######### that’s not on ruin it’s the nature of bone perks in general.

    About bad survivors, since the ranking rework rank means little to nothing nowdays. Anyone can get to red ranks by playing bad but having BS second chance perks which is the lame reality that we call survivor meta. SWF players trying to play solo also techincally gives you a rank 13 survivor to go against which makes it even simpler. So all in all the average difficulty of survivors you play with is significantly lower than used to be which makes almost every killer even Legion effective.

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