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change pig trap to require any 2 boxes rather than 1 specific box

luvcraftluvcraft Member Posts: 181
edited April 23 in General Discussions

had a few times now where I've died to pig trap because I happened to do the wrong three unlock boxes and ran out of time. I'd like it a lot better if it just required you to do 2 boxes (maybe with an add-on that raises that to 3) instead of 1 random box, because I have a super-human ability to always roll the worst possible outcome on random tables. :)

I know the answer to this is gonna be "the other survivors shouldn't work on gens while you're trapped", but many survivors don't realize that gens accelerate the traps, and even if they DO know it becomes a way to grief other survivors and I think we'd all agree that giving players ways to grief each other is something to avoid.

Post edited by luvcraft on


  • xCarriexCarrie Member Posts: 875

    sorry guess you just have bad luck lol. pig is already weak as is so nerfing her more will just be another middle finger. the rng is annoying and dumb but that’s how it be.

  • LexilogoLexilogo Member Posts: 265

    If you want Pig traps to be changed it should not be a straight nerf, Pig's an extremely mid-tier if not low mid tier Killer who does not need a giant nerfhammer.

    It IS true that, depending on map RNG, where you get RBT'd, and if the Pig packs Tampered Timer (and probably either crate of gears or jigsaw's sketch), surviving the RBT can be entirely up to luck and you physically don't have enough time to search every box. Is that a BS scenario that shouldn't happen, I think so, buut I'm not entirely sure if that is/isn't what really happened to you and Survivors CAN always 99% gens for a bit to give you extra time.

  • CosmicParagonCosmicParagon Member Posts: 705

    You got bad luck. Most people get their traps off first try. Pigs are super rare anyways so it doesn't matter all that much

  • DisappointedUserDisappointedUser Member Posts: 338

    Pretty sure gens don’t accelerate the traps. A single gen activated the trap and then it’s on a timer. That’s it.

  • ThatsmartguyThatsmartguy Member Posts: 171

    Yes lets make a almost crappy ability even worse cuz u have bad luck. Smart I agree let's give her a middle finger nerf for no reason

    How has nobody else thought of this?

  • AChaoticKillerAChaoticKiller Member Posts: 1,037
    edited April 22

    dude dont willy nilly, focus on getting the trap off. I have played against a pig using tapered timer and increased boxes and got the trap off on the last box with 30ish seconds to spare.

    also pig needs buffs if anything not nerfs XD

  • luvcraftluvcraft Member Posts: 181

    that's why I suggest making removing the trap require any two boxes; this would mean that the survivor can't get lucky and get it on the first try, and also can't get unlucky and rush through three boxes without getting it.

  • MadLordJackMadLordJack Member Posts: 518

    Even if you come off hook already activated, you have more than enough time to search all 5 boxes. This is entirely pebcac, not rng. I've had a 6-box search on Mother's Dwelling and still had nearly a fifth of my timer left.

  • SoylentPixieSoylentPixie Member Posts: 703

    The whole point of the pigs trap is to waste your time. 80% of the time, people have time to visit all boxes on the map, unless they are being tunnelled. The pig was already solidly nerfed for reasons i really can't imagine, and if anything requires a buff. There is no earthly reason why the pigs trap should be narrowed down to two boxes.

    If it wasn't possible, i might agree with you, but i have seen it dozens of times and experienced it myself. Getting the trap off, even if you have to visit 4 boxes, is entirely possible, even with the timer going. And so is getting it off first try.

  • luvcraftluvcraft Member Posts: 181

    OK, sounds like the consensus is definitely that I just need to focus entirely on boxes when trapped. I think I'd gotten lucky and gotten it despite dawdling a few times, and assumed that was the normal, and the times when I'd dawdled and died was bad luck. I will assume the worst in the future. :D


  • ViceusViceus Member Posts: 146

    I opposed of this thread... pig should be huge buff...very huge above the freddy.... Why? because statistic talk so...

    Only his crouch for reducing terror radius is good... beside that is NAH...

    Pig is Very Depend on ADDONS... ( Same like fat belly Myers )

    RBT can get off on first try...1/4 chance... ( except u use increase jigsaw box add on.... and that add-ons need Bloodpoint)...

    Dash attack have to hold m1 first until progress completely... ( except use ADDONS that reduce dash charging time.. ADDONS again )

  • ElkElk Member Posts: 2,227

    Sorry, but it's a no from me. It's just a case bad luck.

  • ALostPuppyALostPuppy Member Posts: 1,099

    I don't think any of you even read the post. This wouldn't necessarily be a nerf. He wants survivors to be required to do 2 boxes (Or 3 with an addon). That's a BUFF, it makes them consistent, because at 1 box it's useless, and at all boxes it wins you the game. 2 boxes slows down survivors just enough, and having that guaranteed, consistent slowdown every game would be a good thing. If you need survivors to touch more than 2 boxes then Idk what to tell you other than to learn to capitalise off Pig's slowdown mechanics and learn what to do with her.

  • Leachy_JrLeachy_Jr Member Posts: 261

    I have to agree with you, but I wouldn't make it after 2 forced boxes, I would have the first box always fail and increase the timer by 30 seconds.

    What people don't realise is that pigs traps are not supposed to kill, but to stall, the fact that she can have a lucky death with tampered timer + master plan (add 1 macabre I think) with no survivor input is just so god damn stupid. If you hate spirit because shes a "50/50" guess, then you cannot say having life or death on a dice roll is fine.

    If they plan on doing this they should reduce her terror radius to 26 - 28m and make each box a respective probability depending on how many boxes are left.

  • DzeikorDzeikor Member Posts: 533

    on no I lost againts a pig,better make a thread and complain how the killers needs a nerf because i'm being bad and butthurt

  • SquirrelKnightSquirrelKnight Member Posts: 599

    Let it activate on exit gates again and sure we can make em easier to take off, 2-3 chests

  • matchmakingworksfinematchmakingworksfine Member Posts: 240

    0/10. Make bait posts great again

  • PigMainClaudettePigMainClaudette Member Posts: 2,491

    That is indeed the case. Much like the actual SAW series, Pig thrives on indecision to get kills and this is especially true with the RBT. Unless they're running Crate of Gears, Tampered Timer, someone does a gen as/while you're hooked, you're on a map like Mother's Dwelling or Temple of Purgation and you're unlucky then an RBT kill is near impossible.

  • illusionillusion Member Posts: 533

    Please don't start discussion by calling for a nerf. Nerfs should be a last resort to any problem. Start by asking questions, or simply stating the problem you are having.

  • DzeikorDzeikor Member Posts: 533

    Dont you know survivors dont care for balance and just want everything nerfed so they never lose lol.

  • TunnelVisionTunnelVision Member Posts: 843

    Would you like a security blanket and an invisibility cloak to go with that whilst you're at it?

  • sulaimansulaiman Member Posts: 708

    Well, its in the survivors had that the trap even activates. And i see plenty of survivors that are trapped that do a gen first.

    Dont get me wrong, i was killed by traps for the same reason, but since i prioritize getting rid of the trap (because i mostly play solo, and your fellow survivor dont care about your trap) i had far less problems.

  • NursesBootieNursesBootie Member Posts: 1,262

    Pigs traps get deadly with certain addon combinations. Reduced timer and +1 jigsaw box/increased search time guarantee a kill, if the survivor is unable to remove his trap on the first 3/4 jigsaw boxes.

    You need to use both addon slots for that and sacrifice your mindgame potential on loops tho.

  • felixelgatofelixelgato Member Posts: 3
    edited April 22

    I'm so tired of survivors complaining about any little thing a killer has to their disposal.

    I am a pig main, she needs a buff more than anything. I doubt you have as much trouble with her considering no one plays her, and your "bad luck" is your own damn problem. GET GOOD. When I play I hardly get kills with Amanda's traps unless the player really sucks (: most high ranks don't even bother with removing the trap because they're smart enough to 99 gens if they see you aren't running ruin. Survivors even heal with their traps on. Like as a killer, how much worse can it get? Then she has her crouch, which would be a million times better without TWO noise notifications that give her location away.

    The traps shouldn't even require a gen to be done to activate (but keep them off on hook, slugged, or in chase) This is the only buff Amanda needs and I believe most Pig mains would agree.

  • KayK99KayK99 Member Posts: 80

    You have enough time to go through all the boxes lol. Just because you died to a Pig Trap doesn't mean that they need a damn Nerf, you entitled potato

  • blockianablockiana Member Posts: 4

    But The Pig is already weakened after the EGC is implemented though...

  • KakateveKakateve Member Posts: 287

    Yeah uhmm...Git gut isntead if trying to get every [BAD WORD] nerfed you suck to go agains. Pig trap never kills anyone it’s just delays the game a lil’ bit.

  • KakateveKakateve Member Posts: 287

    And you have a 75% chance for failing. It’s complete RNG.

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