Make NOED a Perk again - not a Hex
I know, this was done probably years ago, but my question is why?
What was the reasoning behind turning No One Escapes Death into a Hex Perk?
Even putting a limited timer on it at one point before turning it into a Hex Perk?
NOED is meant to be a thing to force Survivors to get out as soon as possible and avoid the Killer by any means necessary, or get caught. Just like that.
NOED is an endgame perk that applies the Exposed status effect on Survivors when the gates are powered. It is meant to put pressure on the Survivors during the endgame, to get the hell out fast or die.
This is good for punishing trolls and toxic players who intentionally stay in the Trial just to antagonise the Killer. With NOED they would get more than they bargained for once they're thrown straight onto a hook.
But it's a Hex, so there's no fear - just find and destroy the totem and get right back into your toxic escapades.
Without NOED, Survivors are literally safe when the gates are open. Do whatever they want until they take a hit, then bolt for the gate and get out. Just like that.
With NOED, that doesn't happen. Straight onto a hook you go.
Make NOED into a normal Perk like it used to be. As it exists currently, it's the only Killer perk in the game that can be disabled before being activated, and the sole purpose of it is to catch Survivors at the end of the game. It shouldn't be in the Survivors' hands to decide whether they are safe or not at the end of the game.