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Is Playing Killer really that bad?

I'm just curious I keep seeing so many bitter posts, saying how strong survivors are etc. And I'm a bit confused by it. I've only really started playing truly in the last 2 months or so. But I've gotten to rank 1 as Survivor, and as a killer. My killer of choice, and probably the only killer I really will ever care to play is my boy Michael Myers. I typically run BBQ, Nurses, Hex Ruin, and Monitor & abuse. Though at times I might run whispers over nurses.

The majority of my games I tend to get at least 3 kills, I'd say about 70% of the time. Very very rarely do I get only 1 kill, and generally it's against swf, who have excellent communication. I watch a lot of videos on youtube to help me out as well to figure out what more experienced players than myself do in a lot of situations, and with different builds. They also tend to get at bare minimum 2 kills a game, though it's possible they only show their wins.

But I don't get why it's so bad off, yes SWF can make stuff incredibly frustrating, but if you really don't want to deal with it you can usually just ditch a lobby when it's completely obvious that it's SWF, which to me makes it almost a non-issue.

I'll be honest though, I get salty on the swamp...it's usually the map that I can't kill everyone on, I lose track of people far too easily, and feel like I waste too much time going up on boats and docks to try and stop people from doing gens. lol

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Comments

  • VietfoxVietfox Member Posts: 3,826
    No.
  • Mc_HartyMc_Harty Member Posts: 3,294

    It's really not. Some players take one bad game and make it seem that reflects every match they play against.

    Is there still some bullshit? Sure, but it's not as bad as before. Killers are at a good spot atm.

    Can it be better? Of course. DS is still crap. Can't wait for it to be nerfed.

  • Techn0Techn0 Member Posts: 347

    It's mainly just a combination of bad map design and outrageous gen speeds that makes killer extremely unfun against good survivors.

    • Any map with a big building generally has a long window loop where you have no chance of catching up unless the survivor is an idiot.
    • Each generator takes 80 seconds solo without a toolbox. Chases take forever around those fun and interactive buildings. Add on how many pallets some of the maps have into the equation and you get people that play m1 killers having three gens pop after the first chase with no counter-play.
    • All of the killer stall perks are absolute garbage bar sloppy butcher which is decent. Everything else is either situational (Pop goes the weasel), or has little to no real value (thanatophobia, Ruin)
    • A lot of the maps are large making traversal a gigantic time waster for the killer.
    • Most killers can only pressure one survivor at a time leaving the other survivors to do gens with no punishment whatsoever.

    Killer right now is unfun and unrewarding unless you play meta because the game gets done before you even get to play on the majority of the killers. Looping is unfun to a lot of people so they scream that it's the issue but to me that really doesn't make sense since we have clown who hard counters looping but is only an eh killer due to his horrible pressure and weakness to gen speeds. Our top tier killers are all ones that can both get around quickly and down fast because those are the only killers that can deal with gen speeds by saving themselves time with a quicker map traversal and quicker downs at the same time.

  • MojoTheFabulousMojoTheFabulous Member Posts: 1,305

    It can be really bad, for sure, but it's nowhere near as often as people make it out to be.

  • BloodyNightsBloodyNights Member Posts: 432

    @Techn0 said:
    It's mainly just a combination of bad map design and outrageous gen speeds that makes killer extremely unfun against good survivors.

    • Any map with a big building generally has a long window loop where you have no chance of catching up unless the survivor is an idiot.
    • Each generator takes 80 seconds solo without a toolbox. Chases take forever around those fun and interactive buildings. Add on how many pallets some of the maps have into the equation and you get people that play m1 killers having three gens pop after the first chase with no counter-play.
    • All of the killer stall perks are absolute garbage bar sloppy butcher which is decent. Everything else is either situational (Pop goes the weasel), or has little to no real value (thanatophobia, Ruin)
    • A lot of the maps are large making traversal a gigantic time waster for the killer.
    • Most killers can only pressure one survivor at a time leaving the other survivors to do gens with no punishment whatsoever.

    Killer right now is unfun and unrewarding unless you play meta because the game gets done before you even get to play on the majority of the killers. Looping is unfun to a lot of people so they scream that it's the issue but to me that really doesn't make sense since we have clown who hard counters looping but is only an eh killer due to his horrible pressure and weakness to gen speeds. Our top tier killers are all ones that can both get around quickly and down fast because those are the only killers that can deal with gen speeds by saving themselves time with a quicker map traversal and quicker downs at the same time.

    Unrewarding unless you play meta? Does that mean BBQ and Chili? That perk alone makes playing killer rewarding, I swear I get 50-60k blood points almost every match with that on. It's a little absurd to be honest. With survivor it feels like I need 3-5 games to get the same amount as playing killer once. Though I've never gotten we are gonna live forever on anyone for farming.

  • BossBoss Member, Trusted Posts: 9,544

    No.
    Devs can piss me off real good sometimes though.

  • Techn0Techn0 Member Posts: 347

    @BloodyNights said:

    @Techn0 said:
    It's mainly just a combination of bad map design and outrageous gen speeds that makes killer extremely unfun against good survivors.

    • Any map with a big building generally has a long window loop where you have no chance of catching up unless the survivor is an idiot.
    • Each generator takes 80 seconds solo without a toolbox. Chases take forever around those fun and interactive buildings. Add on how many pallets some of the maps have into the equation and you get people that play m1 killers having three gens pop after the first chase with no counter-play.
    • All of the killer stall perks are absolute garbage bar sloppy butcher which is decent. Everything else is either situational (Pop goes the weasel), or has little to no real value (thanatophobia, Ruin)
    • A lot of the maps are large making traversal a gigantic time waster for the killer.
    • Most killers can only pressure one survivor at a time leaving the other survivors to do gens with no punishment whatsoever.

    Killer right now is unfun and unrewarding unless you play meta because the game gets done before you even get to play on the majority of the killers. Looping is unfun to a lot of people so they scream that it's the issue but to me that really doesn't make sense since we have clown who hard counters looping but is only an eh killer due to his horrible pressure and weakness to gen speeds. Our top tier killers are all ones that can both get around quickly and down fast because those are the only killers that can deal with gen speeds by saving themselves time with a quicker map traversal and quicker downs at the same time.

    Unrewarding unless you play meta? Does that mean BBQ and Chili? That perk alone makes playing killer rewarding, I swear I get 50-60k blood points almost every match with that on. It's a little absurd to be honest. With survivor it feels like I need 3-5 games to get the same amount as playing killer once. Though I've never gotten we are gonna live forever on anyone for farming.

    Meta killers mainly but BBQ certainly helps. I use it on my clown but not on my wraith or hag. That perk is great though and helps a lot with that traversal problem by giving the killer a clear cut location on where to go next.

  • MineAntoiyaMineAntoiya Member Posts: 812

    For me, stress and being ridiculed during and after the match is a big factor because I'm a sensitive boi lol. The stress of knowing you have to play 100% in order to compare to a SWF team and knowing that they could [BAD WORD] on you is what truly gets me.

  • malnayilmalnayil Member Posts: 4
    Yes. I am hovering between rank 8 and rank 9 killer, Freddy main. Even with the problems below I generally get between 1 and 3 kills, but kills 2 and 3 generally come from teabaggers who were not expecting blood warden, lol. The higher tier ranks are absolutly insane. Survivors who abuse the mechanics can make life unbearable for killers. Body blocking hooks has cost me more kills than I care to count. Rotating who takes a hit, dancing around in my face unable to make a hit, tea bagging in the exit area (actually I dont mind that as I usually get my kills from idiots doing this with noed and blood warden, followed by the usual salt messages...cheating, no skill, etc..)

    Game is rigged in survivors favor, interrupt grabs are not reliable, juking is almost unmangabe, survivors can extend chases far beyond what should they should be, regardless of killer skill. Coupled with the toxicity of survivor community, and the game is bad for killers. 

    If devs could stop body blocking hooks, and make actions more dangerous for survivors (say add exposed status while you are...exposed.... performing an action...unhook, gen repair, heal, exit gate lever, rather than the wonky grab mechanic. That would go along way towards killer quality of life. 
    Nerf survivor perks that extend chases to ungodly times would be nice as well. I'm not asking to have the game unbalanced...but shouldnt the survivors be afraid of being spotted/chased by the killer? Right now, the game is balanced around rank 13-16 ish....17-20 is killer playground 1-15 is survivor playground.
  • PeasantPeasant Member Posts: 4,105

    @BloodyNights Well, I'm glad to hear you're doing fine. Honestly, a lot of frustration from killers is a result of the deceptive advertising the game has. The killer has always been communicated to players as the defacto power role. So a fair number of people initially pick up killer thinking it'll be a walk in the park as you stomp each individual survivor into the dirt. What people are actually getting though, is an actual challenge as the survivors have such an abundance of second chances at their disposal that a single experienced person can waste large amounts of the killer's time if the killer is unprepared, which is honestly the real problem. Ranking up as a killer is very easy. I have ranked up multiple times without getting so much as a single kill. This ultimately forces unprepared players to wait long queue times for unfair matches that are unbalanced and unfun. Even when you are prepared you need razor-sharp focus in a chase as catching your foot on anything in a loop gives the survivors time to run ahead and extend the loop.

    As a side note: Here are some of my swamp map tips & tricks for killers.

    • The Pale Rose and Grim Pantry each have different strengths and weaknesses to take advantage of so let's review them.

    The Pale Rose
    Popularised by Ochido's infamous "Pale Rose Glitch" ( Skip to 0:31) this map has gained notoriety among survivor players. This being said we need to discuss the map's most prominent feature, The Pale Rose.

    The Pale Rose is a classic riverboat that has been abandoned and left to rot in the swamp. As a killer, there are 4 main things you need to focus on:

    • The Crows
    • The Chest
    • The Basement
    • And the drop
      The crows are an essential part of The Pale Rose. This large murder of crows resides on the upper section of the boat and whenever anyone enters the boat at all the birds will make a great deal of noise which is audible throughout the whole map. After a short time, the birds will fly back making another sound. If you have just started the trial and hear the crows cawing check for the boat. If you are not in the boat, then a survivor is.
      The second focus is the chest. Just like Coal Tower, the Pale Rose has a guaranteed chest spawn on the second floor, this will attract Plunderers and Pharmacists so use it as bait. Additionally, the basement can spawn under the boat, if this happens this will cluster 2 of the maps 3 default chests to the boat, making it a great place to patrol for survivors.
      Finally, the drop, ugh. This is probably self-explanatory with the Ochido clip, but be careful dropping down the center hole. I am unsure if survivors can still trap you there so tread with caution. Then again, maybe you can stalk them and unleash T3 Evil Within on any exploiters, who can say? If you are having trouble catching a stairwell survivor try vaulting off one of the railings to cut them off.

    In general, the Pale Rose map has one main focus, sightlines. The map has multiple docks and the Pale Rose that you can stand on to get a better view of your surroundings. Use the enormous open areas to spot survivors (maybe even stalk them), then begin the chase.

    Grim Pantry
    The Grim Pantry is a very different map from the Pale Rose. Where the Pale Rose had plenty of sightlines the Grim Pantry has very few of them. Granted, the hill that the Killer shack is on and the two buildings provide some viewing areas. However, their height is undone by the immense amount of cover, from rotting logs to jungle gyms.

    The map's most prominent feature is the Grim Pantry. The Grim Pantry is the large house with multiple ramps and two stories that will always be located at an edge of the map. The main focus of this building is the lower floor. The first floor of the Grim Pantry has 2 floodgates blocking potential entry points which can make accessing the basement rather difficult when it spawns here. The lower floor contains a few pallets, a chest, some vaults, and 1-2 doorways. The area is crowded with props and as a result is easy to get lost in. Honestly, you're better off letting survivors get this generator as pursuing survivors on the lower floor is a nightmare.

    However, the other house is the exact opposite. The smaller house has 1 staircase going up to the interior and 1 staircase leading down to the ground level. Due to this fact it's a great place to chase survivors as if they run into the ground level area you are almost guaranteed a hit. Additionally, this is a common area for hex totems to spawn alongside a guaranteed chest under the inner staircase.

    As a word of caution: After the last generator has been repaired all floodgates will open.

    Overall The Grim Pantry is a more survivor sided map as the lack of sightlines and open ground make chases difficult in most cases. Try an ambush or jumpscare for that first kill otherwise, you'll become dependent on the speed from T3 Evil Within to actually get around.

    Swamp Map Summary:
    The swamp maps are unique as they are (or were) the largest maps in the game with one favoring sneaky killers and the other focusing of loud killers. Take my tips with a grain of salt and happy hunting!

  • RozenliedRozenlied Member Posts: 22

    @BloodyNights said:

    @Techn0 said:
    It's mainly just a combination of bad map design and outrageous gen speeds that makes killer extremely unfun against good survivors.

    • Any map with a big building generally has a long window loop where you have no chance of catching up unless the survivor is an idiot.
    • Each generator takes 80 seconds solo without a toolbox. Chases take forever around those fun and interactive buildings. Add on how many pallets some of the maps have into the equation and you get people that play m1 killers having three gens pop after the first chase with no counter-play.
    • All of the killer stall perks are absolute garbage bar sloppy butcher which is decent. Everything else is either situational (Pop goes the weasel), or has little to no real value (thanatophobia, Ruin)
    • A lot of the maps are large making traversal a gigantic time waster for the killer.
    • Most killers can only pressure one survivor at a time leaving the other survivors to do gens with no punishment whatsoever.

    Killer right now is unfun and unrewarding unless you play meta because the game gets done before you even get to play on the majority of the killers. Looping is unfun to a lot of people so they scream that it's the issue but to me that really doesn't make sense since we have clown who hard counters looping but is only an eh killer due to his horrible pressure and weakness to gen speeds. Our top tier killers are all ones that can both get around quickly and down fast because those are the only killers that can deal with gen speeds by saving themselves time with a quicker map traversal and quicker downs at the same time.

    Unrewarding unless you play meta? Does that mean BBQ and Chili? That perk alone makes playing killer rewarding, I swear I get 50-60k blood points almost every match with that on. It's a little absurd to be honest. With survivor it feels like I need 3-5 games to get the same amount as playing killer once. Though I've never gotten we are gonna live forever on anyone for farming.

    I think playing killer is unrewarding because you don't feel like you dictate the pace of the game. Games are so fast rn, and even top tier killers are bullied sometimes.

  • RozenliedRozenlied Member Posts: 22

    Techn0 said a lot of things that feel annoying for killers, but I'll give my POV.

    • Survivors are overwhelming in numbers AND in terms of power. Gen Rushing, Insta heal items, tanking, default perks (DS, Borrowed Time, Dead Hard, Self Care)
    • Killers can only focus one person. Good survivors will always loop you, unless you're a Nurse.
    • The map design is really bad. All maps favor survivors because they have long loops, pallets and windows in abundance.
    • Killers actually take skill to be "good". Playing survivor is more about timing (skill checks), map knowledge (looping) and cooperativeness. Even bad survivors can survive if a good survivor is with them. ]
    • SWF. Most SWFs run Skype/Discord/Steam Chat, so they always have more information about the game than the killers. Survivors already have more info naturally, because they play in 3rd person POV, and Killer is in 1st person (this, in fact, is balanced, tho).
    • Chasing a person and eventually hooking them, against good survivors, is more of a hindrance than a good thing. I'm at rank 6 Killer, and ppl finish gens right beside me when I'm hooking, or even when I'm carrying a survivor in front of them. ALSO, they call you noob when you run mori lol
    • Body blocks feel unfair af.
    • Survivor mains think Killers are op, and they ridicule you. I'm a calm guy, but I admit that I've wanted to quit a lot of games because of end game chat (I started to click UPGRADE so fast they don't have a chance to type) and in game toxicness (teabagging). I don't recommend sensitive people to play Killer.
    • Stalling mechanics in general are [BAD WORD]. Pig should be the greatest staller of all time, but even she gets cucked by her own RBTs. Stall perks have almost no value, or are hexes. Whoever thought hexes were a good way to balance the game... oh boiiii, how were they wrong. Sloppy Butcher is decent, but it doesn't stall so much, because people can Dead Hard you and rush gens even when hurt.
  • Mister_HoldoutMister_Holdout Member Posts: 2,338
    edited September 2018

    It depends on the survivors you get and your definition of fun.

    Assuming the survivors are highly experienced, your chances of winning are very slim (with the exception of Nurse).

    Luckily, most of us killers get average survivors who don't play extremely well. Meaning, the killer can expect a somewhat decent game.

    Sure, there will be lots of tunneling and camping, but it's manageable for the killer.

    The reason you hear all these horror stories is because there are in fact survivors out there who know what they're doing. You get a group like this and all of a sudden you realize how unbalanced the game is.

    So when you say "I almost always have good games", you're only accounting for average survivors that muddy the waters.

  • DelfadorDelfador Member Posts: 2,553

    @BloodyNights said:
    I'm just curious I keep seeing so many bitter posts, saying how strong survivors are etc. And I'm a bit confused by it. I've only really started playing truly in the last 2 months or so. But I've gotten to rank 1 as Survivor, and as a killer. My killer of choice, and probably the only killer I really will ever care to play is my boy Michael Myers. I typically run BBQ, Nurses, Hex Ruin, and Monitor & abuse. Though at times I might run whispers over nurses.

    The majority of my games I tend to get at least 3 kills, I'd say about 70% of the time. Very very rarely do I get only 1 kill, and generally it's against swf, who have excellent communication. I watch a lot of videos on youtube to help me out as well to figure out what more experienced players than myself do in a lot of situations, and with different builds. They also tend to get at bare minimum 2 kills a game, though it's possible they only show their wins.

    But I don't get why it's so bad off, yes SWF can make stuff incredibly frustrating, but if you really don't want to deal with it you can usually just ditch a lobby when it's completely obvious that it's SWF, which to me makes it almost a non-issue.

    I'll be honest though, I get salty on the swamp...it's usually the map that I can't kill everyone on, I lose track of people far too easily, and feel like I waste too much time going up on boats and docks to try and stop people from doing gens. lol

    Not really.

    The only bad part playing as a killer is when you get gen rushed. I am okay with 4 men escaping as long as I've got my BBQ stacks with multiple hooks. Generally 8 hooks satisfy me even though I get 0 kills.

    It is just frustrating to deal with time though. You know that if you don't put enough pressure, survivors will be able to finish the game under 4 mins.

  • michaelmyers87michaelmyers87 Member Posts: 458
    I mained Myers to rank one on the old system and I camped my way there lol. 

    You just gotta get that first person outta the way. but it works wonders against SwF teams because they are too altruistic. 

    If they’re not gonna be altruistic, probably not a SwF team, then I may not hard camp. 
  • MasterMaster Member Posts: 10,208

    @BloodyNights said:
    I'm just curious I keep seeing so many bitter posts, saying how strong survivors are etc. And I'm a bit confused by it. I've only really started playing truly in the last 2 months or so. But I've gotten to rank 1 as Survivor, and as a killer. My killer of choice, and probably the only killer I really will ever care to play is my boy Michael Myers. I typically run BBQ, Nurses, Hex Ruin, and Monitor & abuse. Though at times I might run whispers over nurses.

    The majority of my games I tend to get at least 3 kills, I'd say about 70% of the time. Very very rarely do I get only 1 kill, and generally it's against swf, who have excellent communication. I watch a lot of videos on youtube to help me out as well to figure out what more experienced players than myself do in a lot of situations, and with different builds. They also tend to get at bare minimum 2 kills a game, though it's possible they only show their wins.

    But I don't get why it's so bad off, yes SWF can make stuff incredibly frustrating, but if you really don't want to deal with it you can usually just ditch a lobby when it's completely obvious that it's SWF, which to me makes it almost a non-issue.

    I'll be honest though, I get salty on the swamp...it's usually the map that I can't kill everyone on, I lose track of people far too easily, and feel like I waste too much time going up on boats and docks to try and stop people from doing gens. lol

    Usually the survivors are bad enough that it is bareable (piping is easy AF now), but you will face a deathsquad at some point that will make you wanna uninstall the game.

    Yes, lobby dodging is a temporary solution, but please, is that reason enough not to balance the game?

  • ZanferZanfer Member Posts: 643

    Most people on here take the negatives and tie them all together and forget about positives

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @Mc_Harty said:
    It's really not. Some players take one bad game and make it seem that reflects every match they play against.

    Is there still some bullshit? Sure, but it's not as bad as before. Killers are at a good spot atm.

    Can it be better? Of course. DS is still crap. Can't wait for it to be nerfed.

    "killers are at a good spot atm"

    Nah. They're just at a better spot then what they used to be. They aren't in a good spot though.

  • Mc_HartyMc_Harty Member Posts: 3,294

    @CallMeRusty420 said:
    "killers are at a good spot atm"

    Nah. They're just at a better spot then what they used to be. They aren't in a good spot though.

    If you're bad...

    Killers are in a good spot and it's going to be better.

  • GicheGiche Member Posts: 753

    @Mc_Harty said:
    If you're bad...

    Killers are in a good spot and it's going to be better.

    "Your bad huur duur"

    And you all wonder why peoples can't take you seriously anymore ?

  • Mc_HartyMc_Harty Member Posts: 3,294
    edited September 2018

    @Giche said:
    "Your bad huur duur"

    And you all wonder why peoples can't take you seriously anymore ?

    I dunno the 'git gud' argument is better then 'I take a 3 month break after a bad game and still keep coming back.'

    Please continue the salt though, it's really refreshing that you take me seriously lol.

  • Mc_HartyMc_Harty Member Posts: 3,294
    edited September 2018

    @Giche said:
    I know you are not serious.

    It's even worse.

    You know there are problems.

    What makes you think I don't want them fixed?

    Because I get silly from time to time? You really are salty.

    You also know that the Devs take this kind of "jokes" and troll posts seriously and balance their game around it, since they are majority.

    That's bullshit.

    I've seen more people parodying or baiting people on this forum then I have seen actually discussions related to the state of the game.

    If you actually think for one moment that the devs don't take this community with a grain a salt then you really are blind.

    Some survivors mains know it too, and abuse this power to keep the imbalance.

    Not everybody that disagrees with you is a survivor main.

    Instead of helping fixing things, you rather make them worse.

    Proof? Just because I disagreed with someone with how killers are at the moment doesn't mean I want to make killers worse.

    Stop throwing [BAD WORD] and seeing what sticks.

    Do you only enjoy yourself in this toxic atmosphere ?

    I'm starting to believe it.

    Well lets see.

    I bought this game with my money. I'm currently playing the game how I want, that I bought with my money. I'm also engaging with the community that also plays how they want that have also bought the game with their own money.

    Yeah overall I guess I am enjoying myself. So?

    Stop being a SJW thanks.

  • GicheGiche Member Posts: 753

    @Mc_Harty said:
    That's bullshit.

    I've seen more people parodying or baiting people on this forum then I have seen actually discussions related to the state of the game.

    Yeah, like when the Devs were asked to remove Infinites back then.
    They took 7 months to start working on a fix.

    Why ? Because of this exact reason.

    They even believed that it took skill to pull one off LUL.

    Same with the removal of pallet vaccum who took more than a year to be done.

    "That's bullshit" lmao

    @Mc_Harty said:

    Proof? Just because I disagreed with someone with how killers are at the moment doesn't mean I want to make killers worse.

    Stop throwing [BAD WORD] and seeing what sticks.

    All you say is git gud when someone point out any flaw this game has.

    You don't want anything changed, if not you would not been here trolling killer's feedback.

    Never saw you doing it on survivor favored 's one tho.

    @Mc_Harty said:

    Well lets see.

    I bought this game with my money. I'm currently playing the game how I want, that I bought with my money. I'm also engaging with the community that also plays how they want that have also bought the game with their own money.

    Yeah overall I guess I am enjoying myself. So?

    Not surprising coming from someone who always side with the toxic/trolling man-child and look down on peoples calling them for it.

    @Mc_Harty said:

    Stop being a SJW thanks.

    Stop acting like a brat, if more peoples would do that the game would be in a healthier state.

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @Mc_Harty said:

    @Giche said:
    "Your bad huur duur"

    And you all wonder why peoples can't take you seriously anymore ?

    I dunno the 'git gud' argument is better then 'I take a 3 month break after a bad game and still keep coming back.'

    Please continue the salt though, it's really refreshing that you take me seriously lol.

    What is even the point of this statement? lol

  • Mc_HartyMc_Harty Member Posts: 3,294
    edited September 2018

    @Giche said:
    Yeah, like when the Devs were asked to remove Infinites back then.
    They took 7 months to start working on a fix.

    Still fixed Infinites or at least tried to.

    They even believed that it took skill to pull one off LUL.

    Nothing to do with taking the community seriously.

    "That's bullshit" lmao

    BBQ OP please nerf. Nurses Calling OP please nerf

    Yeah it is bullshit that the devs take every post, every comment seriously.

    All you say is git gud when someone point out any flaw this game has.

    You don't want anything changed, if not you would not been here trolling killer's feedback.

    Never saw you doing it on survivor favored 's one tho.

    Should I dedicate my time to post in every thread that has a problem with the game?

    Also nice assumptions. I don't want anything changed. Which hat did you pull that straw-man out of?

    Not surprising coming from someone who always side with the toxic/trolling man-child and look down on peoples calling them for it.

    People can't enjoy things because I don't enjoy them.

    Stop acting like a brat, if more peoples would do that the game would be in a healthier state.

    You don't want a healthier game, you want to control everything the survivors do. Some of us aren't that power hunger.

    Post edited by Mc_Harty on
  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @Giche said:

    @Mc_Harty said:
    That's bullshit.

    I've seen more people parodying or baiting people on this forum then I have seen actually discussions related to the state of the game.

    Yeah, like when the Devs were asked to remove Infinites back then.
    They took 7 months to start working on a fix.

    Why ? Because of this exact reason.

    They even believed that it took skill to pull one off LUL.

    Same with the removal of pallet vaccum who took more than a year to be done.

    "That's bullshit" lmao

    @Mc_Harty said:

    Proof? Just because I disagreed with someone with how killers are at the moment doesn't mean I want to make killers worse.

    Stop throwing [BAD WORD] and seeing what sticks.

    All you say is git gud when someone point out any flaw this game has.

    You don't want anything changed, if not you would not been here trolling killer's feedback.

    Never saw you doing it on survivor favored 's one tho.

    @Mc_Harty said:

    Well lets see.

    I bought this game with my money. I'm currently playing the game how I want, that I bought with my money. I'm also engaging with the community that also plays how they want that have also bought the game with their own money.

    Yeah overall I guess I am enjoying myself. So?

    Not surprising coming from someone who always side with the toxic/trolling man-child and look down on peoples calling them for it.

    @Mc_Harty said:

    Stop being a SJW thanks.

    Stop acting like a brat, if more peoples would do that the game would be in a healthier state.

    Just ignore him. McHarty evidently can't take differing opinions and has the audacity to try and call you an SJW when the best comebacks he has is 'you're salty' and 'git gud'. I guess for someone that doesn't have an argument to make has to start one to get anywhere lol

  • Mc_HartyMc_Harty Member Posts: 3,294

    @CallMeRusty420 said:
    What is even the point of this statement? lol

    Just to trigger @Giche.

    He always gets so sensitive lol.

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