Why does each killer NOT have their own passive perk which makes them more individual?
I've been playing some other games which give each class/type of player certain particular traits and bonus effects depending on whether it suits that character in specific.
When new releases feel like just a new skin. The same old M1 attack and identical ability of Survivors and killers across the board. Why not add something to differentiate each individual character, killer and Survivor from each other.
In terms of passive effects we could have so many.
Dwight - Enter and leave lockers 30% faster.
Meg - Exhaustion recovers 20% faster
Claudette - Healing ability of others increased by 30% for Survivors within 8m.
Nea - Falls and drops are moderately quieter and the recovery from drops is slightly increased.
Feng - First vault speed is 30% faster in a chase.
David King - Grants 30% bonus post game survival points for anyone you escaped with.
Jane - 2% haste bonus lasting 3 seconds whenever you rush out of a locker.
Quentin - Research an already searched chest to find a random rarity medkit.
Ash - For every hit you take, gain a 7% bonus to healing downed Survivors.
Ace - Gain a 5% increase in luck. 5% of the time great skill checks give double progression bonus.
Trapper - Whenever a Survivor steps in a trap, make it more difficult for the next Survivor to escape from the trap. Break animation is 15% faster.
Wraith - Each surprise attack increases the time to destroy totems by 4 seconds (max 20 seconds)
Hillbilly - Whenever you kick 3 gens your 4th kick will inflict 30% more regression.
Legion - Whenever a survivor is hooked stuns and fatigue is reduced by 30%.
Huntress - Whenever you throw a hatchet gain 1% movement speed (each) until you reload.
Myers - Survivors suffer from a penalty on all actions once all gens are completed. Penalty is based on the amount they've been stalked. Max stalk means a 30% slow down on actions including exit gate opening.
Clown - When you hit a Survivor directly with your bottle have a 50% chance to instantly recover a bottle which will have a 25% bonus to whatever add on is being used.
Hag - Everytime Survivors trigger traps, teleport radius is increased by 5%.
To me it just seems like the heart of each character is missing, as I said earlier everything is kind of just a skin and a slight variation in mechanics.
Adding some unique passive to a character would make them feel individual and maybe even more able to play at a lot more levels.
I honestly think the depth of the game would be greatly increased if passive abilities were an actual thing. Having something which relates to the nature of the character would give an extra layer of appeal to make them feel like something which is a new addition rather than something less impressive.
My passive ability suggestions might not all be perfect but I do think there are a lot of very valid and fair ideas which would easily work.
What do you think of passive abilities to killer and survivor? I think it would add a lot of flavour to every single character.