What Perks do you use that helps you win but isn't a part of the meta?
Hey, it's me again. And no, I'm not going to make a thread about how Killer is Easy this time around ^^; (I still think it's relatively easier than how it should be but that doesn't matter now.)
Decisive Strike, Object of Obsession, Sprint Burst, Dead Hard.
No One Escapes Death, Pop Goes the Weasel, BBQ & Chili, Sloppy Butcher.
These 8 are just a few of the perks that are currently in the game's meta, and each of them helps us win the game in some way or another. Whether it being to make the killer miss a swing and chase for another loop with Dead Hard, bait them with Sprint Burst, bait them with Object of Obsession, surprise Survivors with NOED, break generators with PGTW, find them hiding with BBQ, and so on.
All of these perks are powerful, and no doubt are a must for any build is tailored to making your victory that much more easier to obtain. But what if these perks are locked away from you? And you have to choose from the various other perks that doesn't quite make the cut?
What perks do you use that helps you win, but isn't a part of the meta?
I'll start, it's probably one that some of you might not expect me to run:
Yeah that's right, Distressing.
Here is the thing, three of the killers I usually play are The Oni, The Doctor and The Spirit. The Doctor, for obvious reasons, can get a lot of mileage from Distressing. His Static Blast and huge Terror Radius would allow him to find out where exactly Survivors are hiding (if they are not hiding in lockers).
But The Oni and The Spirit requires a bit more explanation.
Whenever I play Oni, I always run Infectious Fright. It's just too good of a perk not to use with him. It helps notify me of Survivors that are inside my Terror Radius while I am in Wrath Mode. Which in turn, allows me to hunt them down and Oni-smash them with Demon Strike. Since Oni's power is depleted everytime he picks up a Survivor, having something like Infectious Fright is really useful. Which is why I run it alongside Distressing which would give me a ton of information on where Survivors are at near me.
As for The Spirit. Well, you know how Survivors often run away once they hear her vacuum cleaner coming nearby? Yeah well, they can't hear that if they are inside your Terror Radius. I can't tell you how many times I've gotten gen grabs with this tactic. Even when they know that I am playing Spirit. I know that it is a jumpscare for the survivors because they don't immediately struggle after getting grabbed. Distressing increases her Terror Radius, as such it increases the area of which they are unable to hear her vacuum cleaner.
This one perk, that most people use in Meme Builds is the one perk I always look out for in the Bloodweb. Because it's just that good for the killers I primarily play.
This is why I am making this thread, because I am curious what are some perks that aren't meta that really helps you guys win games as either a Survivor or a Killer and why. Maybe I get to try out some of those perks myself :P