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Make the area inside the gate an exposed area

PredatedPredated Member Posts: 712

As a survivor main, who enjoys playing killer, there are only upsides to this, as the only downside can be countered:

  1. Bloodwarden recieves an indirect buff, and quite a strong one at that without being game breaking.
  2. Someone bodyblocking an injured survivor doesnt become a free escape for a survivor who doesnt exactly deserve an escape.
  3. little to no room for BM as a killer can infact instadown you in the gate.

The only downside?

  1. if you as a survivor would otherwise have escaped and earned it, or if you have a teammate that has been tunneled, you have less room to tank the hit.

Which is totally fine, considering the speedboost you gain from tanking a hit outside the exitgate area is more than enough to actually escape. So you should start body blocking earlier on, but body block too much while running to the exit and you're in danger of being instadowned.

As a survivor main, I dont see any real issues this could show up by implementing this:

  1. if im injured and inside without NOED, I would be hit anyway - no difference
  2. if im healthy and hit outside with NOED, I would very likely have been hit anyway - no difference
  3. If im healthy and hit outside without NOED, I would escape either way - no difference
  4. If im healthy and inside without NOED, I would be downed, which would be my fault for being greedy, as I can otherwise gain some distance. - not exactly an issue


  • CleviteClevite Member Posts: 1,955

    Why tho? I mean what is the purpose, to eliminate the opportunity to take a kit for your friend?

  • ChampagneChampagne Member Posts: 110

    I never teabag in exit gates or anything, plus for blood warden either, if the killer downed someone or the exit gates are opened in general I just leave right away just in case the killer does a dc.

  • PredatedPredated Member Posts: 712

    Why not tho? You can still pull off the same [BAD WORD] as before, by simply doing it right outside the exitgate rather than inside it, except now it actually requires some planning to bait a hit.

  • PredatedPredated Member Posts: 712

    It doesnt eliminate tanking a hit, but it does eliminate 3 people body blocking you near the entrance to protect that one survivor that wouldnt have escaped without the body block. I mean, if I am a rank 3 killer, facing 3 red rank survivors and 1 baby survivor and they start to protect that baby survivor no matter what, then they should take the punishment the baby survivor would have recieved.

    Besides, like I said, you can still run out and tank a hit for your friend. You just cant tank a hit inside the exit gate.

  • DeadeyeDeadeye Member Posts: 2,857

    The killer could simply camp the exit gate, no reason to hit someone outside of the gate. Then chase if the survivor leaves the gate until he is far enough away or just chase around until the EGC is over. That would cause ridiculous scenes, worse than old hatch standoffs

  • PredatedPredated Member Posts: 712

    That is a possibility, however, there are 2 doors and many, MANY ways of creating distance between you and the killer. Exhaustion takes 40 seconds to recover, pallets give you at least a 3 second head start. Most exit gates have a jungle gym either right next to it, or closeby. If you used those resources before the exit gates are powered, thats on you.

    As the last survivor, if you're healthy, you still have the jungle gym nearby to create distance, or enough time to reach the other door. If you're already injured, there would be no difference, let alone that, again, you probably have an exhaustion perk thats ready to be set off anyway.

    It would make 1 type of scenario harder on the survivor, but it makes 20 types of scenario's a bit easier on the killer. That is a balanced trade-off.

  • ZoneDymoZoneDymo Member Posts: 1,946

    a killer that knows they will get a one shot once past the gate line will just wait with a hit untill then.

  • PredatedPredated Member Posts: 712

    I disagree, most survivor games, both exit doors are either open or 99'd. They are often far apart enough to make it impossible to patrol both gates unless you have NOED, in which case, it doesnt matter. Besides, there are plenty of reasons to hit someone outside of the gate other than this. The only type of scenario this would suck, if is 3 survivors died and the killer closes the hatch. But in those scenario's, odds are extremely likely that you're injured already, making no difference in the vast majority of cases. There would only be 1 specific case where the last survivor is fully healthy and the killer, not using NOED, is fast enough to catch up. But in most of the cases(from my own experience, about 99% of them), either the killer uses NOED or has an injured survivor, making no practical difference.

  • DeadeyeDeadeye Member Posts: 2,857
    edited April 25

    It simply wouldn't make sense to hit someone near the gate. That's not hard to outplay. Wait in front of the gate until the EGC runs out or hit them as soon as they cross the line. You cannot get all survivors, which is most likely the case when survivors head for an open gate. But with your change the killer will definitely kill one of them, as soon as the killer is close to the gate and the survivors not already escaping. Body blocks wouldn't work anymore, going in for the save during EGC or with 99ed gates will definitely kill one of the squad.

    And killers would open way more gates, when they hook someone near it, to secure a kill

  • PredatedPredated Member Posts: 712

    Yeah, just like some killers prevent hitting with M1 when they have NOED unless someone is close to the gate. That's simply a strategy. There are 2 doors and 1 hatch. It only really [BAD WORD] over a survivor when the hatch is closed. But guess what? When the EGC was implemented, it [BAD WORD] over survivors a lot because before the EGC, they could fix up all 7 generators for extra points. NOED used to only last for 2 minutes and there was nothing at risk if they decided to remain inside after the doors were opened. Now the EGC made outside the exitgate a bit more unsafe, NOED got buffed and 2 generators get blocked once the 5th is fixed. Games change and players adapt to it. If there are killers camping the gates, I'm certain within 4 days someone found a way to get around that while playing solo.

  • PredatedPredated Member Posts: 712

    You seem to be like the type of person that would want to nerf Amanda's face masks because they can kill people if they dont search boxes. So your opinion is invalid.


  • DeadeyeDeadeye Member Posts: 2,857

    Why are you explaining so much with NOED and how it was earlier? This is not really related to exit gate death traps. Or is your suggestion a NOED rework and you forgot to mention that?

  • PredatedPredated Member Posts: 712

    Thats the entire thing tho. If the killer is in a chase of an injured person, he has no interest in going towards an exit gate, as he can get that injured person, then proxy-camp that person to guarantee a kill. If the killer is chasing a healthy person and refrains from attacking untill he reaches the exit gates, then you can still have 3 people body block and in case you have a flashlight, blind the killer and escape all 4. But the EGC is supposed to be dangerous for survivors. It only makes sense for the exit gates to remain more dangerous. And perhaps it should require 2-3 seconds before the exposed status kicks in the first time you enter, the whole reason is to get an idea to make exit gate camping for survivors not a free escape. The killer is supposed to increase in pressure and power when the EGC started.

  • PredatedPredated Member Posts: 712

    No, my whole point is that things change. Players adapt.

    Its not a death trap, a 4 escape is as earned as a 4k. If killers granting a mercy hatch escape, then survivors should be willing to give the killer a mercy kill in a 4 escape. And yes, some people will abuse that, just like there are people abusing killer vaulting/pallet animations to blind the killer with a 10 million second blind. But the amount of people that are able to truly abuse that, are people who cant get more than 1k in that match anyway.

  • ZoneDymoZoneDymo Member Posts: 1,946
    edited April 25

    NoeD is a HEX perk, one out of 4 they can equipe and has an ez counter for survivors.

    Your idea is build in, which is a big difference, also the strat you mention is to make sure people dont know you have NoeD for as long as possible so they dont look for it.

    In the idea of the exposed exit gate its just how killer will play from that point on and there is no counter to it for the survivors, it would make unhooks nearly impossible and just means survivors have to leave at the end instead of even attempting to save.

    Couple that with bloodwarden and I feel it would be really unhealthy for the match.

    Again I agree the exit gate area is too strong, but this is just a very problematic change.

  • ExerlinExerlin Member Posts: 1,004

    Sure, let's just follow one healthy survivor until they make the mistake of walking into the exit gates. Fair and balanced game mechanic with a lot of counter-play!

  • DeadeyeDeadeye Member Posts: 2,857

    No you don't get it. There is no body block. Then you have 4 survivors running towards the exit gate, noone will be hit and then being scared to cross the line, because the killer refuses to hit someone, until they do. So anyone will have to take the first step and die in the exit gate, or the others try to block before the gate and one will be last to die as soon he crosses the line.

    And this is not a free 1k, this is how many kills ever you made so far, the last one will not get out, as he cannot cross the line without being downed. And that will be an x+1k as soon as EGC starts. EGC saves are simply not possible anymore unless the killer for some reason leaves the hook to an area where no survivors are. When the killer is close enough to a survivor to hit him before he reaches the gate, this survivor will not be able to escape.

  • PredatedPredated Member Posts: 712

    Again, people focus too much on 1 aspect of the game that actually happens very rarely in the first place. Besides, it actually gives the killer a reason to open the exit gates, as starting the EGC has no meaning for the killer other than to show one of the gates is open.

    As for counters:

    1. there are 2 doors, 4 survivors. A killer camping 1 door just makes the survivors prep the other door and escape. You can gain enough distance from a killer between gates, with ease. Especially since one person can body block.
    2. With less survivors, its a bit more of a risk, sure, but still, 2 doors.

    Basically, the amount of survivors that is guaranteed to escape, is the amount of survivors minus one. You have no idea how good of a deal that is. Have 3 friends playing with you that are generally bad at the game and never escape? Risk your own life. Borrowed Time would actually recieve a buff and Syptic Agent actually has a use again. Mettle of Man would be a bit more reliable to use, you could even buff Mettle of Man to be easier to gain stacks while in the EGC.

    Then you have the fact that most skilled survivors already play around being injured, as there isnt much to gain from being healthy at all. A lot of survivors remain injured and still are able to protect other teammates by some cheekyness, like either saving up a dead hard, pulling a 360 or leading the killer away by "accidentally" making a mistake, drawing the attention away from someone else, especially if you know you're a higher valued target for the killer(I rather kill someone who has tried flashlighting me all game while tbaggin than someone who fixed 5 gens).

    Yeah, there is a TINY aspect of the game that will truly get affected, especially at the beginning. But players adapt, games are getting balanced. Sometimes you need to overpower something to start nerfing it again. You could make the wall hitboxes larger inside the gate so the killer is more likely to hit the walls. You could give survivors a tiny bit of haste while inside to make it easier to dodge attacks. But all in all, exit gates and instadowns are pretty much the only way to weaken exit gates. Adding more time isnt gonna weaken exit gates, adding a slow inside exitgates, will practically have a worse effect. Adding a cooldown on entering an exit gate again after leaving it, also worse effect. Adding the instadown allows for more room to balance the exit gate.

  • PredatedPredated Member Posts: 712

    That one person could have [BAD WORD] up all game and basically been carried by his team. The only other way to go about it was to tunnel and facecamp earlier in the game, but that behaviour shouldnt be encouraged. If someone is gonna be downed otherwise and people come to walk in the way, they should be at risk. An unhook around a killer is often a 1 for 1 trade off, healing someone up from being downed while the killer is around is a 1 for 1 trade off. Why should body blocking in the exit gate be any different? Heck, you could even grant them survival and altruism points for doing so.

  • PredatedPredated Member Posts: 712

    Sure, lets hope they dont have syptic agent or mettle of man, lets hope they dont have for the people and dead hard when someone body blocks the killer and has a cooldown on his hit. <- tons of counter play, a lot more counter play than DS, Adrenaline and slugging combined.

  • MPUKMPUK Member Posts: 357

    Because they have completed all of their objectives. It doesn't matter whether someone has been carried or not the team has worked together and completed their objectives. You on the other hand have failed to protect gens, you have failed to repeatedly down/hook people and you have failed to stop the exit gates opening. You have failed at all your objectives every step of the way in the game but you think you should be handed a participation kill at the exit gates and you'd be happy with that?

  • OtakuBurritoOtakuBurrito Member Posts: 512

    It's called NoED.

  • DeadeyeDeadeye Member Posts: 2,857

    If the killer is too dumb to find 1 of 4 survivors on gates that start flashing lights, it is simply the killers fault and there is no reason for your change at all, because it does not take effect. The exit gates are not a threat when the killer is not around. But with your change, when the killer is around, there is no escape.

    If you don't get that by the mass of posts that already came up here, I don't know how to explain that to you. And for what reason do you want to "balance" exit gates? With open gates the game is theoretically over, unless the survivor decides to go in again. A survivor at an open gate has escaped. Period. If you don't push him out you just allow him to get healed or pull off a save. But survivor in an open gate has excaped. What needs balancing on that case? You got 5-15 minutes as killer to prevent that from happening

  • PredatedPredated Member Posts: 712

    No, NOED isnt dangerous because of the instadown, as I said before, many people are injured once the gates are powered. NOED gives movementspeed and a counter to Adrenaline. Thats not the same as an incentive to leave ASAP.

  • PredatedPredated Member Posts: 712

    Oh, lets say I got everyone at least hooked once, but they had 3 brand new parts and fixed 3 gens in a very quick and strategic way, preventing any 3 gen from being formed while also running DS, Unbreakable, BT and Adrenaline. Then they unhook their bad teammate and body block me during the way, switching over and over again. Do you really think that bad teammate deserved the escape after being protected? All it takes is 1 survivor being better than the killer to protect 3 bad survivors.

  • Aven_FallenAven_Fallen Member Posts: 6,748

    *Killer Main on*

    Just dont escape! Git gud!

    *Killer Main off*

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