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Spine Chill vs Stealth Killers

As someone that will use the perk every so often as survivor, I still find it incredibly strange that it remains useful against Stealth Killers. What does everyone else think?

  • Do you think it's fair?
  • Would it feel useless to you if it only worked on non-stealth killers?
  • Do you prefer seeing it as killer instead of the usual few meta perks?
  • Does it positively or negatively impact your games?


  • xEaxEa Member Posts: 2,377
    • Yes
    • Not useless, but it would definitly loose a lot of its potential (and probably it wont be a semi-common perk anymore)
    • I dont care. They die anyway
    • Positive. Its my favourite perk by a long shot.
  • indieeden7indieeden7 Member Posts: 1,707
    edited April 2020



    Don't really mind, rarely know if they actually have it or they just saw me.

    As survivor, definitely not a negative. As killer, not too negative, usually only extends a chase by a few seconds.

  • PoweasPoweas Member Posts: 5,873



    A bit to be honest

    As killer, not at all, or I don't notice it affecting me when I'm phasing. As survivor, perhaps cause it helps me against Spirit.

  • nimesulidenimesulide Member Posts: 39
    • Yes
    • Yes
    • Sure, even though I like playing stealth killers. The other day, some survivors complained that they died against me as Pig. Just bring Spine Chill.
    • Positive - I include Spine Chill in all of my perk builds, I truly think it's one of the strongest perk, gives so much information about any killer.
  • CosmicParagonCosmicParagon Member Posts: 922

    Spine Chill is perfectly fair, it only tells you that the Killer is approaching, it doesn't say where

  • terumisanterumisan Member Posts: 1,145

    I'd personally would rather premonition work against stealth killers than spine chill but to answer your questions





  • WaffleyumboyWaffleyumboy Member Posts: 7,306

    As a GF main, I rarely see people make actual use of Spine Chill, not because they don't know how to use it but because its range is so low it is pretty much inconsequential compared to the advantages that "meta" perks give. I'm fine if all 4 of the survivors have it, because you can tell when they do and even play around it a little. Overall it's a fun perk that doesn't really make the game unfair so needs no changes.

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