yeah, I didnt noticed that there is a requirement. It's probably only sharpness & color that works on DbD :( even tho it looks a tiny bit better, but probably not due to the lower AA
//wrong label on 2nd setting: its with AA/AF but 0% sharpening
just tried it with NVCP image sharpen turned on, things still look a lot less blurry then default.
better to over sharpened then have a blurry blob of a mess imo
Here is what I did
I’m happy that more people are trying out these filters. It doesn’t provide much of an advantage against the vast majority of players but it is a huge nerf to Blendettes who take advantage of muddy textures and the vaseline filter the game naturally has.
Now the survivors bold enough to run golden Ace or bright Meg dont get tunneled as much just because Blendette crouched against a wall and the killer cant see her.
Now watch the devs remove DBD as a supported game from Nvidia Geforce like Escape From Tarkov because THAT MAKES A LOT OF SENSE.
It is still ugly, they need to give us the option to turn it OFF, I hate having to use filters to fix those issues
Thanks to this, i'm currently having no problems running Dead by Daylight.
yeah that's the best solution, until then, this is how I could help the community. Since they forced anti aliasling because of a post I made saying how bad hairs looked like, it has got to this point by my fault.
They shouldn't have changed the hairs in first place, this is their fault not yours dude
I'm assuming they were trying to optimize the hair but somehow overlooked the fact that it looked horrible without anti-aliasing. Upon this realization, they didn't revert the hair changes but instead forced AA on all settings. People, like myself, were forced to edit the engine.ini file to remove the AA. And now they've disabled that. Nipped it in the bud.
How are you devotion 21? The hell
7.3k hours, I play a lot, got no life xD
I'm "Just" at 12 and I already thought I had no life. Man you crazy lol
They need to bring the old hair back, and turn off the AA, I swear that I haven't seen one person who liked this change yet
Good god all those screenshots look so ugly.. wtf?
Reshade is 10x better than Freestyle.
No need to set read-only on ini files.. I'll never understand why every single guide or how-to says to do this, it's idiotic and that's being kind.
As I said, that is needed in case you accidentally change thevin-game settings. Setting it as read only, will make the game unable to edit the file
In the same menu, try enabling morphological anti-aliasing instead. It should work with DX11 and I noticed a stark different already.
I really don't why people are complaining about AA. I can barely tell a difference.
This seems like 100% placebo effect. Is it worth this trouble to make something across the map 10% sharper? Can you NOT tell it's a gen?
Like yea it sucks they took out this option but people are acting like it's the Pokemon TV show first season and they are getting seizures when Pikachu does Lightning Bolt. IT IS NOT THAT BIG OF A DEAL.
Let me give an example. Valve released an update for CS:GO many moons ago, back when it was not free to play. It introduced FXAA, which is very similar to TAA post processing anti-aliasing, the type of AA we're complaining about. Now I used to play CS. FXAA enabled by default one day after an update and I noticed my game had some sort of blur on it for some reason. Ah, there it is -- FXAA in the Video settings. Turned it off in the settings and was back to normal. Any competent CS player did the same. Now I did use AA in that game, but was not forced to. I used MSAA at 4x or something. This AA is not a post processing effect (not a hint of a blur) but can hinder performance greatly, depending on your system specs. Us DBD players just want the option to be able to disable this post processing AA. If they give more options, great!
P.S. I typically leave post processing AA on in singleplayer games but sometimes I don't. Big no no in multiplayer titles, imo.
2nd P.S. I am in no way comparing DBD to a twitch shooter. I'm comparing settings and nothing more.
not a big deal?
Really, being forced to change basic settings in the game files and 3rd part apps is really fd up. So pathetic those aren't ingame impremented.
thanks I'm gonna give it a try :)
Not sure why disabling AA is such a controversial topic. It's not like the stretched res or wallhack .ini that provides an advantage. Just dont like these blurry texture edges, feels like I'm squinting.
In the rare event that you do that one specific thing sure it technically "helps" but it would be better to just re-edit the file if that one specific thing happens because it is silly and a bad idea to set read-only on an ini file.
Also, you really shouldn't just copy/paste stuff from other people which is what literally everyone always does because you're all copy/pasting the same mistakes.
Example: To disable smoothframes you only need two lines, the extra two lines you copy/pasted are completely pointless, just like having the vsync line is pointless to put in Engine.ini.
The two lines are:
I only copy pasted two things. Dowsey's video and the AMD panel. The rest is all made with my settings.
Both people gave me permission.
It's not about permission it's about everyone using the exact same mistakes in the exact same order when listing the changes to make to the ini files, which I find hard to believe is just a coincidence.
Well, apparently now the cancelled their permission because it doesn't work anymore. I haven't played for couple of days and now my game looks blurry again. I tried to fix it via Nvidia Freestyle and sharpen it a bit as I did before (it was my salvation), but it says that you can do it only in the supported game now. Just wow 😑
Phew, false alarm, my bad, fix it after few tries.