Queue Times Are Not Evidence of an Absence of Killers

Just wanted to let everyone know. The only things that we know for certain affect queue times are swf and swf matchmaking. Swf need more room in a lobby so a lot of lobbies are closed off to them. Swf matchmaking begins searching at the highest rank in the party, and since roughly 50% of all survivors are swf, 50% of all survivors are searching for lobbies higher than they should be. Other factors like the ranking system, matchmaking errors, and an incorrect ratio of killers and survivors are purely speculative and so queue times are not valid evidence that these factors exist. Matchmaking could be working fine, the ranking system could be okay, and there could be a healthy ratio of killers and survivors for all we know.
Edit: For those who would rather nitpick than offer anything constructive, solos and swf have the same core matchmaking characteristics. They are both looking to join a killer's lobby and neither care whether or not the lobby has enough survivors. They only care that there aren't too many survivors, meaning larger party sizes will have a harder time finding lobbies. I thought this would be simple and already well known, but apparently y'all don't know how this works.
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No. By that logic a 4 man would find a game as fast as killers find games, or even 2 man would find a match fairly quickly.
Then what is your theory on why so many yellow and white ranked killers get forced into a lobby of all red rank survivors so often? I'm currently a level 13 killer, almost all my matches on ps4 are against full red rank survivors in my matches. I'd say that 1 in 10 matches actually puts me against survivors within 6 levels of my rank like it's supposed to work. All others are against full on red ranks.
I pointed out the issue with swf matchmaking and laid out things people can speculate on for themselves. The devs have not given us a definitive answer.
What? I literally said in my post that swf queue times are hindered by their size and even possibly by their matchmaking. Nowhere did I state they find lobbies quickly.
@Waffleyumboy Of course it is not. But I fear you are not heard, because it fits a narrative that there are not that many Killers. Because that queue time increased from one day to the next day is only because Killers are always punished. /s
Nah, the problem is that more players are queueing for a Spot in the Red Ranks, even tho they are not Red Ranks, because the Matchmaker uses the highest Rank. Before a 2 man SWF between a Rank 2 and a Rank 16 would have searched around Rank 9 (or should have searched). Now it would be searching for a Rank 2 Killer. More players in the same pot = longer queue time.
I assume it is because of the Rank Reset Change. Players dont get set back that much, so the low Rank players have it harder to find games. And at some point, high Rank SWFs and low Rank Killers have long queue times and the Matchmaker puts them both together.
But this is pure speculation.
hin·der 1
(hĭn′dər)
v. hin·dered, hin·der·ing, hin·ders
v.tr.
To obstruct or delay the progress of: a snowfall hindered the mountain climbers; lack of funds that hindered research.
v.intr.
To interfere with action or progress.
By definition to hinder is to slow down.
Yes swf queue times are slower than other players'
I've also read somewhere supposedly if a killer leaves the lobby, the lobby has very high priority to get a replacement killer and ignores the matchmaking system to find a replacement.
I think this is partially why we see rank 20 killers vs rank 1 SWF. The original killer "Assigned" to that lobby decided to dodge and to prevent the survivors from waiting much longer (Imagine waiting like 20 minutes, FINALLY finding a lobby...killer dodges.) it just shoves in the first killer it finds. Which ends up being a baby trapper with rank 1 agitation.
I knew the lobbies had high priorities, but them ignoring matchmaking logic would explain a lot of frustrations killers are having with matchmaking right now. Thanks for the contribution!
In theory yes but in practice its probably not the case as outside of excluding 3/4 mans they'd need to be matched with less players then normal which should in theory speed up the match making.
4 man SWF only need to find 1 player that being the killer so they should have in theory faster if not the FASTEST ques not slower ques like you were saying.
with 2 man SWF in my experience there is little to no difference in match making times and outside of 3 man SWF shouldn't effect the match making times of others...AT ALL sense 2 mans can be matched with all other ques but 3 mans(4 doesn't count sense it doesn't search for survivors)..
3 man SWF has in theory the lowest sense they have the most limited pool needing 1 solo survivor ONLY and 1 killer ONLY.
So when examinded SWF should have faster ques and thus unhindered ques.
Good one, meanwhile I can find a lobby as Killer in 0.0000001 seconds compared to a 10-minute queue time as survivor-which can only mean 1 thing. Way too many survivors, not enough killers.
Where did I say you said that?
Solos are also allowed to join up with a lobby that has just the killer. It's not swf exclusive.
I'm not denying that there is a disparity in queue times, I am denying that it is proof of anything.
Wow, I never heard of this. Could be the case though considering how many killers dodge over petty things like flashlights and prestige outfits on multiple survivors in the lobby. Even though that is incredibly silly in my opinion. I never dodge lobbies, I welcome the challenges of facing skilled competition. I also don't mind being placed with all red rank survivors as a rank 13 killer. That is only because I have been rank 1 as killer multiple months in a row about a year ago. I just don't play dbd enough to stay at rank 1 anymore. I will say though, for actual new killers (less than 50 hrs), it would be incredibly frustrating and unfair to constantly be grouped against all red rank survivors. If I faced that back when I first bought DBD, I would have likely uninstalled, to be honest.
You said my logic indicates swf finding games quickly. Pretty much the same thing right?
What I am saying by your logic a 4 man should find a game as faster as a killer. Why because all they need of a killer.
All solos need is a killer. Swf's can't join lobbies where there are too many survivors, hence why in lobbies it's quick finding the first few survivors but finding the last 2 or three takes some time.
If your logic were really the case, a 4-man SWF, which only needs to find one other player, would have the fastest queues, and a solo survivor would have the same queue times as a killer.
Why don't you see if that's the case? Queue up as a solo survivor 10 times and record yourself, so we can see how long it took. Then do the same with killer.
Solos don't need to find 4 players, they need to find a killer lobby with an open spot. Same with swf. The difference is solos fit into more lobbies. Geez how do so many people get this mixed up.
Solos need to find 4 people 3 more survivors and 1 killer. Just like a 2 stack needs 3. And a 3 stack needs 2
"The only things that we know for certain affect queue times are swf and swf matchmaking."
This also means that no one knows whether queue times are or are not caused by an absence of killers.
An absence of killers could be the cause of long queue times.
You might want to amend your title.
Lobbies get filled almost instantly nowadays. The only time I see a lobby that doesn't have all 4 survivors and a killer ready to go is when one or more of them dodged.
Nope they don't. When I queue up as solo I get matched up with just me and the killer quite often. I don't need to wait for the lobby to fill before the queue is over.
I might, but I probably won't. People who read my post will get the idea well enough.
Doesn't mean matchmaking has changed. Although this does show survivor priority retention is working.
You're missing the point. Solo survivors don't get put into lobbies on their own, it's always to fill up a lobby. Therefore they should have the same queues as killers, since they need to search for the same number of players. If you disagree with my logic, then go ahead and write down a way in which your guess could be falsified, then go test it. Use a scientific approach, instead of just guessing.
I don't need to guess. As solo, it is possible to load into a lobby that is not full. Do I need more science than that?
No, you're probably just guessing.
Also when did killers have to find people? Don't they create their own lobbies?