The More that gets added the more the Grind
Dead by Daylight currently has a total of 21 Survivors and 19 Killers Teachables (That's not even including the next Chapter). As we know each Killer/Survivor has 3 unique Perks of their own thus making a total of 63 Survivor Perks and 57 Killer Perks. Now let's take into account that you also need to get each Perk 3 times to have max potential so that in a way takes it up to 189 Survivor Perks and 171 Killer Perks. This is not even including the none Teachable perks such as Sloppy Butcher and Spine Chill for example.
While it is great having new characters added what's not great is the increased grind it brings. Unfortunately in game you don't really get enough points to level up your characters thus making it you have to be extremely committed to the game so get some sort of reward out of it which is not overly rewarding. Correct me if i am wrong but 1 Million Bloodpoints cant even get you to Level 50 nowadays.
A change i'd like to see in the Bloodweb to make it less grindy is for one just have Perks all set where you only need to unlock it once. This by default would drastically reduce the grind and might even make people want to Prestige as it would take less time to get to it. I think we can all agree that at the moment prestiging is really not worth it.
Second change i'd be interested in seeing is a Refund BP feature. A way to have this feature not be easily exploitable as in "buy 3000 BP item then refund it for 3000 BP" have it be 25-50% of the cost you get as a refund because i think we can only agree that there are things we have in our Inventory that we are never going to use ever do having a refund feature would mean your inventory could look more clean.
Any other thoughts or suggestions to make the current BP less grindy?