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Pyramidhead OP posts incoming

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  • immortalls96immortalls96 Member Posts: 4,427

    This could be an interesting thing to add to other killers with similar prerequisites of course

  • FlatskullFlatskull Member Posts: 332
    edited May 2020


    You'll get this a lot because looping has become the time wasting meta so that gens can get done as quickly as possible. PH specifically has powers to push people off loops. Loops are safe. Once they start it's just winding down time until either someone slips up or blood lust kicks in proper.


    PH dosen't have this problem and when you see people play on the PTB you can tell they are struggling with the concept of "jape and loop once or twice then abandon to a new path" or the even more dreaded "Actually do something beside try to circle this table"


    In short. PH biggest weakness is if they treat like an actual killer and try to avoid being chased by him...if chased by him...focus on getting actually away instead of time killing. He'll prove to be a lot less seemingly OP.


    Drop a pallet. run away. Pretend to go one way or another. Ectr ectr

  • brokedownpalacebrokedownpalace Member Posts: 5,874

    The only thing worse than seeing "killer OP/killer sucks" threads immediately after content is released is seeing threads and comments making the bold "prediction" that these will happen.

    At least sometimes in those threads the person might give some valuable feedback amid their knee-jerk reaction. Other people will comment and share strategies when going against the killer. Others will say what about that killer may need a buff. Etc, etc. What does this post contribute to the forum other than a false sense of superiority for the same handful of people who like to rag on survivors daily anyway?

  • The_Bootie_GorgonThe_Bootie_Gorgon Member Posts: 2,181

    pyramid head will be nerfed down to triangle face 😒

  • JustAMelonJustAMelon Member Posts: 7

    The only thing that I can really see that looks questionable is his one shot down potential. If you are right behind a survivor and use your ranged attack, the lunge from swinging your blade will actually injure the survivor and the trail itself will down them. Sorta the same effect bubba gets, but far better. Not sure if that was intended or not, but I can see killers getting VERY good with this mechanic.

    Quick side note: I don't think the torment should last forever or until the survivor gets hooked. Maybe add something similar to mending where you can take the wire off. Or remove it after unhooking/uncaging a survivor.

  • HURRI_KAINHURRI_KAIN Member Posts: 358

    All joking aside, I saw the video by Otz, and he was showing that P-Head can teleport someone to a hook/Box in like 2 seconds. That is seriously OP. That gives the killer SO much extra time, and takes away SO much chance for good plays by survivors, completely ignores DS, Unbreakable, Boil Over, flashlights, the increase wiggle perk, and many more. But the main problem is the several minutes that the killer will not be transporting to the hook over the course of the trial.

    The ranged AoE is pretty OP too. But let's talk about one thing at a time.

    The only thing I can think to balance such OP is decreasing his base speed.

  • MagicianMagician Member Posts: 75

    Not trying to be snarky, but you all should keep an eye out for people complaining about the grind to level characters. The current system is completely outdated and was useful when the game only had a handful of characters. The entire philosophy of "just run grind perks till..." ruins the game imo. The game "off-the-shelf" now is only for people who have been on since the beginning. A lot of people agree. I don't understand why you don't adopt a formula more like rocket league--cosmetics, cosmetics, cosmetics, cosmetics, and more cosmetics. Grind for the cosmetics, not basic gameplay elements. A huge grind for gameplay mechanics feels uber gimmicky and just frankly frustrating.

  • Warlock_2020Warlock_2020 Member Posts: 1,868

    There are too many aura reading perks and detection perks to play stealth. So avoiding all together is not likely. As for losing a killer during chase, that is not so easy with the perks I mentioned above or the killer's power of Killer Instinct. I get that looping is completely stupid and makes no sense, but what other choice is there? This is a game design issue and on the developers to fix. I don't personally think this killer is OP, but it does not lend to alternative ways to escape. Drop pallet and run does not work when the killer can have any number of perks to tell exactly where you went.

    I CAVEAT this by saying I prefer killer play over survivor by a country mile, but I understand the frustration and stupidity of survivor play. They have very limited options other than hit gens and loop the killer. Stealth is NOT an option at all when you consider any number of perks and powers that counter it. So, we end up with a gen rush and looping. If we really want this game to balance, they have to completely rebuild gameplay.

    Seeing this killer makes me almost want to play survivor because he would be really creepy to see coming after me. I'd love the fun of having that rush of "Holy Crap he's scary!". That said, my biggest fear is that they just created the perfect camping killer. They may have created a better camper than Bubba. Insidious on this guy will allow him to drop survivors at the hook left and right. Wait for the unhook, unleash power and drop the unhooked immediately while also injuring the other. I often think the developers don't think of the toxic ways to us a power/perk or how it combos with other perks. It's a shame because I do like the concept of this killer.

  • WaffleyumboyWaffleyumboy Member Posts: 7,306

    Yeah those Demo and Deathslinger nerfs were devestating

    Grow up and cut the victim act

  • WaffleyumboyWaffleyumboy Member Posts: 7,306

    Wow who could've guessed people will do what they always do. I am in awe of your genius and nuanced analysis.

  • alullabyfortheclarksalullabyfortheclarks Member Posts: 47

    but pyramid head is basically the huntress, with wide axes which can clip through walls and he has infinite amount, he doesnt need to got to a locker to refill

    and thats just one ability

  • PoweasPoweas Member Posts: 5,873
  • Warlock_2020Warlock_2020 Member Posts: 1,868

    I don't know why I do that every time. I mix 'For the People' with a skill from another game. Weird, but my son gets annoyed with me every time I do it.

  • SoylentPixieSoylentPixie Member Posts: 949

    And?

    I can guarantee that i'll see just as many "Survivor perk OP" posts as "Killer OP" posts. I personally, as always, roll with the punches whatever I'm playing. But i see an awful lot posts like this and while i don't mind them its interesting to see people act as if its only 'pesky survivors' who complain every update.

  • PoweasPoweas Member Posts: 5,873

    Wait, you talking about a my hero academia game? Do tell me what it is, if it is an actual game for my hero academia!

  • DingDongsDingDongs Member Posts: 685
    edited May 2020

    Don't forget

    -Killer stop playing after they buy the new killer but get big nerf

    -We get more longer queues time

    -Play Civ5


    Trust me, the matchmaking time seriously take some age. Not only that but also almost get broken/unfair match

  • TodgeweihtTodgeweiht Member Posts: 3,507

    Jesus, I made this thread to advise against making this kind of abhorrent posts that dont contribute anything not so that you could force your "killers oppressed" circlejerk

  • NuclearBurritoNuclearBurrito Member Posts: 6,752

    Why is a power designed to save time, successfully saving time as per it's explicit purpose, a problem?

    You haven't explained why it's OP, you've only explained what it is and then just asserted that he is OP.

  • YamaokaYamaoka Member Posts: 3,358

    Meanwhile veteran survivor mains like PUPPERS think this about Pyramid Head:

    "it is gonna take a while for people to master Pyramid Head. It will be similar to Demogorgon. When played by average players he will probably lose quite often because his aoe attack is like a delayed hatchet (Huntress)"

  • CosmicParagonCosmicParagon Member Posts: 922

    His kit is almost perfectly balanced, what part of it could be considered OP?

  • TodgeweihtTodgeweiht Member Posts: 3,507

    I think people just dont like the fact that he can just yeet DS and Borrowed time.

  • CosmicParagonCosmicParagon Member Posts: 922

    Who cares? He yeets the survivor across the map in doing so, so camping doesnt work

  • TodgeweihtTodgeweiht Member Posts: 3,507
  • ShErMaDeRmAShErMaDeRmA Member Posts: 236

    To me pyramid head is fine, he is strong in some aspects and decent in others, but you know what happens to viable killers. His ranged is quite easy to dodge if you actually pay attention, plus dead hard would actually work for once. The cages have a bit of balance due to the teleporting across the map which can negate camping, plus the whole 'My DS, my BT' it's a double edged sword, no DH stacks, no BBQ, no Pop. , and the fact that people complained that he saves to much time with it is bs, that is the number one thing low mobility killers need, so come off it. His rite of judgement is the only thing I think needs a tweak as it's rather unfair that you get the effect for so damn long, maybe put in more opportunities to be rid of it or give it a timer, that said, it still needs to be worthwhile. His perks are overall garbage if you ask me. Maybe one or two little tweaks and that's all I'd want

  • DarKnight_DoomDarKnight_Doom Member Posts: 54
  • CosmicParagonCosmicParagon Member Posts: 922

    Demogorgon is almost never used and Deathslinger literally cannot be nerfed further without giving him a NERF gun. Oni had his Demon Strike gutted for a solid month after survivors whined about it

  • C3ToothC3Tooth Member Posts: 1,393

    Pyramid head is definitely too OP...

    ..for my Trapper.

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