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Punish hook suicides

I don't understand why Behaviour doesn't punish hook suicides the same as disconnects. It makes no sense and legitimizes griefing, because it amounts to nothing more than a penalty-free DC.
Just had a game where two players -- red rank players! -- suicided on-hook inside of the first two minutes. Then, somehow, I'm the one who gets de-pipped for it. It's unbelievable how maliciously negligent Behaviour is with certain aspects of this game, and this is most certainly one of them.
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No need to punish. Simply double, maybe triple the kill score on that one hook so that the killer can at least safety pip.
And also don't punish survivors for missing an unhook, since the guy decided to DC!
I often report them for unsportsmanlike conduct because they refuse playing and let team down as much as being afk. I don't know if it's make any effect.
Be honest, sometimes you rather die on first hook while it's still 5 gens and every survivors is crouching next to you while the killer is proxi camping. this scenario is far from uncommon.
Solo queue can be a pain sometimes, you won't punish survivors who just want a game they can enjoy.
I agree about score for killer and maybe even survivors. But somehow it should be count as suicide on hook. What if killer just facecamp his first survivor to force him die on first hook? That's rare and ineffective tactic but it should not be award killer. I want to make it clear: Suicide on first hook is when survivor make escape attempt and refuse to struggle. If survivor struggle all of his second stage - that not should be count as suicide, even if he died on first hook. If survivor missed spacebar by mistake - it still should be count as suicide, because it's really rare moments.
Killers: Punish the people who DC! I’m sick of getting a safety pip or de-pip
Devs: DC penalties now exist! Killers “Hooray!”
Survivor: *Hook suicides*
Killer: God damn it! How dare survivors legitimately exit a game early......
You’re kidding right?!?!...........
My guess is you play killer in a boring way that makes survivors want to move onto the next game... Ir head huntress, Tunnel, Camp, or something to that extent.
You can't force players, killer or survivor, to stay in a game they don't want to be in.
This must be the new thing to complain about. If I'm versing an iri head huntress, you bed I'm going to suicide on my first hook. You can't force people to play and have fun.
Why do you even play if you don't want to play? It's an opposite of altruism - suicide to f**k up your team.
I would suggest a rework. Replace them with a bot as soon as they stop struggling. The bot will continue with the game. This gives killers a survivor to hook and preserves the 4v1 aspect for a bit
As long as you get useless teammates in solo queue, suiciding on hook is totally fine. I don't mind losing but if I see im playing 1vs3vs1 and not 1vs4, I will suicide on hook.
Ph already does by not allowing you to hook suicide. Just make hooks like his cages where you do nothing at first and then have to complete skillchecks but if you fail you only die alittle quicker so you still cant hook suicide.
So add a feature to where killers can open the gate after 3 gens get done. It's not fair that survs can suicide on hook because they don't like etc, etc. But what about all the yellow and brown rank killers that get thrown in with red and purple bully squads? There only options are to play the bully simulator until they finally decide to finish the last gens and leave, or DC and get penalized for it...
Honestly, the whole DC without penalty was there for a reason: you used to have old dying light(25% slowdown to everyone once the obsession is dead) and mori without hook requirements. Literally killers would look up the obsession with billy or iri huntress and mori them. That would slow down the game by removing a survivor within 30 seconds of the match(talk about toxic) AND slow down the remaining of the game by 25%. And the worst part? Killers actually double pipped from those scenarios, while ALL survivors lost 1(safety pips didnt exist back then either). Killers were literally given a kit to be as toxic as they could be and be rewarded for that. So whenever a killer mori'd an obsession within the first minute of the game, everyone else simply dc's to force the killer to depip too. I mean, what is the point of playing a game where you're forced to depip anyway? Then killers came complaining that survivor dc's shouldnt depip the killer and that it was toxic.(yet survivors are the entitled ones for not wanting to depip every single match they play against a billy or iri huntress, right?). Let alone that people who have relatively instable internet would get punished for having that. Nowadays, that doesnt happen as much, and DC's were used to simply opt out against certain killers(I did too, I mean, 10 huntresses in a row with ebony mori and iri head? No thank you, boring as [BAD WORD], I rather find a game without a huntress)
Considering there are killers who slug, camp and tunnel while having instadown addons/instadown abilities AND a mori. Basically you have 3 options:
Ofcourse you would go for option 3.
"Just had a game where two players -- red rank players! -- suicided on-hook inside of the first two minutes."
Basically, the way I see it: you are running a toxic build or are playing extremely toxic, you're the reason for a DC/suicide in the first place. I have never had people suicide unless it was on accident, because I didnt give them a reason to. I've only had people DC a few times when I played my extremely annoying doc build, that would be a very toxic build if I were to cash into it. But I enjoy having killer games where I can sit back and relax too. If I am running a build to sit back and relax, why the [BAD WORD] would I want to give survivors a reason to suicide? Stop camping, stop tunneling, keep your mori's to slow down a game when you need it to, rather than using it to force a survivor to depip.
As for punishing suicides. no, accidental suicides happen. They happen more often than internet outages and it is a way for survivors to "legally" opt out of a game. Simply dont give them a reason to suicide, then you wont depip.
Yes you can.
Don't start a game if you won't finish it.
It's as clueless than saying "Don't wake up if you're going to sleep anyways".
Stop with the “they suicided or DC because you play an unfun style.”
A pretty common occurrence is someone with OoO clicky clicks me into a chase and they aren’t nearly as good at looping as they think so they go down in like ten seconds. They die on first hook most likely so they can try again to get a “bad killer,” that they can loop for highlights.
What a crap analogy.
You screw over everyone else in the game by killing yourself on hook. It should be punishable.
If you didn’t wanna be in the game why did you queue up? Oh you mean you only want to be in the game against bad killers like Clown, without Ruin, and he can’t spot you first, or down you... because those all spoil the game.
Alos how do killers get out a game in the first minute without DC?
Killer can't either die or be screwed over by their teammates.
I see no reason to punish it since the mechanics exist in the game. Survivors can attempt to escape which brings them closer to the next state and the 2nd state if you fail to spam whatever button it's assigned to you get killed.
Personally I've only ever let myself die on hook to move on to the next game when my teammates are just beyond bad. I watched a survivor get hit by the killer run down the basement and unhook me while not having BT and then after he went down I ran by a healthy survivor in the basement stairs who didn't body block so I just went down again. I let myself die after getting rehooked, because there's is no redeeming those teammates.
No, I can clearly see that you WANT to TRY and force people to play when they don't want to. But you really can't.
Sometimes you get in with a team you don't wanna play with.
Sometimes you get matched against a killer you don't happen to feel like playing against.
Sometimes you go in as killer and you just know its a SWF group, and you don't wanna deal with it.
Sometimes my wife or kids comes in and asks me something and I just would rather go do that.
You can go on all day about how hardcore you are and you'd never abandon a game, but not everyone needs to have that kind of dedication to a game.
You can't dictate what I do with my free time. Simple as that.
EDIT: In addition, dying on the hook is finishing the game.
Yep. If I've got a camping iri head huntress, or a game where someones already DC'ed and there are 5 gens left with an Iri Head Huntress, I'm out as soon as I can. It's simply not fun to play against. And arguably its in my team's best interest because it's more likely to make the hatch spawn faster. And the killer brought an Iri head, so they weren't desiring a long game.
I love replies like this one.
I don't think it's a good idea since no one knows was that hook suicide or did the survivor fail to struggle (newbie, keyboard/ controler fail or distracted) . Or what about the hook suicides to give the hatch the last survivor.
Also the DC paneltise are not as good as they sounded at first. Of course players who abuse the Funktion should be punished but as it shows there is no way to leave game if it isn't fun anymore, as an example: all four survivors lay on the ground being sluged by the killer. You decide to die on the ground so you DC. Or you are glitched into something and you can't leave. What do you do DC. There is a bee in the room I'm playing. What do i do DC and leave the room immediately.
There is a reason why people kill them self on hooks. Sometimes they are good and sometimes they are bad.
Why would you DC when slugged?
First introduce ping and fps kick
Do you think the games fun when you wait to bleed out on the ground with your team mates, while the killer just stares at you. Still worst game i remember so far. I didn't dc but wished i did.
But why?
Screw yourself out of the points and get a longer DC penalty than the bleed out timer.
I know people love to think that they're really upsetting killers with this stuff, but generally they're just laughing about it. (I had two DC's in a game last night - one of them while I was taking them to the hatch because I felt merciful after the first DC! What a goofball. Post game chat they told me that I deserve every DC I ever get because I had the nerve to play Legion. I was laughing the entire time.)
Also, people really need to lose this "fun" argument. You queued for a game. You can lose that game. People don't get to act like a baby just because "losing isn't fun!"
This whole debate is about how it SHOULD be punishable. There was a time a killer could bodyblock a survivor for hours without being banned,
There was no name calling. Don't be a bitch doesn't mean the person is a bitch. I cut my grass today but I'm not a gardener.
It's not selfish to expect people to comply with social norms of not being selfish. You don't see people in basketball games deciding they don't want to play anymore and screwing everyone else over.
I actually do DC/Hook suicide. I won't play an Iri Head Huntress, I won't play the Game or Lerys if the killer puts the Offering on. I acknowledge I'm being a bitch about it and maybe my teammates would have liked to play. I accept the devs should punish this behaviour.