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Soul Guard is NOT OP/Broken!



  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503
    1. Has a specific special interaction with other Perks which the devs have said they don’t want to be a thing
    2. Punishes the Killer for merely equipping already-weak, high-risk Perks
    3. Two second chance Perks in one when the meta is already running three or four second chance Perks

    I don’t care if it’s “situational” or not. Putting this Perk in the game is a terrible, terrible idea.

  • FibijeanFibijean Member Posts: 8,343

    I think it might once someone gets hit by it at three stacks, but I wouldn't know for sure.

  • MrPeterPFLMrPeterPFL Member Posts: 636

    People overreacting, just like when they announce Inner Strength, Second Wind, For the People and Breakout for being “broken and op”. Don’t get me started on Any Means Necessary

  • LetsPlayTogetherLetsPlayTogether Member Posts: 2,117

    Thats probably a dumb ritual of twisted killer mains esp on these forums. Last times it was inner strenght, i hardly see at all. After that it was any means necessary, i just saw once or twice at all since then. Also new sabotage was marked OP and broken, you hardly see that too. Most recent was for the people. Also just a once in a while thing. But killers cried about them being OP or broken. Just shows that those twisted people lack game sense. Now its Soul guard. Same Story.

  • Scal3rScal3r Member Posts: 188

    I literally haven't heard a single person say this perk was op

  • TheAngryPickleTheAngryPickle Member Posts: 73
    edited May 2020

    Cool, can't camp because of BT, can't tunnel because of DS, can't slug because of Unbreakable/SG, I can't wait for the perk that prevents the killer from hooking or killing me. OOOHH! I know! Give us a perk that makes us immune to Moris! INSTANT META BREAKER!!!!1111

  • TheAngryPickleTheAngryPickle Member Posts: 73

    The killer equivalent to Soul Guard would be a perk that allows the killer to instantly down the survivor who pallet stunned them, AND mori them after being hit with DS. The survivor tears would be a tsunami.

  • konchokkonchok Member Posts: 1,167

    I think no mither should start you off as healthy, you become broken after the first hook, and you lose the broken status affect after the last generator is powered.

  • konchokkonchok Member Posts: 1,167

    And it will, after you've been hooked once. This would make it an even better anti-slugging perk because if you only slug and never hook, then you won't know if they have no mither.

  • YamaokaYamaoka Member Posts: 4,165

    Agreed. I suppose people that really hate the perk are those that try to "noed-4k-slug" every game. Personally I think Cheryl's perks are decent but nothing that will straight up change the meta.

  • WitheredWithered Member Posts: 71

    Yeah, and on the opposite end of the spectrum, if you touch a hexed totem, you should immediately get the cursed status. It's obvious you know it's there, so even if it doesn't tell you what hex it is you should still know. And lastly you shouldn't get alerted on thrill of the hunt ever, to buff it a little, either make it stay hidden to be a decent perk, or apply cursed and make the survivor oblivious as long as they are on the totem, just ideas tho

  • WitheredWithered Member Posts: 71
    edited June 2020

    It's affect on hexes is a negative to a survivor as A) there may or may not be a hex, and B) it incentives survivors to keep hexes which will only be an upside on the two trap hex perks. Imo it's weak and too situational

    It would be like saying small game it broken because it helps you find totems

  • WitheredWithered Member Posts: 71

    Devour gives cursed once the first person is insta-downed

  • WitheredWithered Member Posts: 71

    Devour hope wouldn't trigger it until you get your first insta-down at 3 tokens

  • WitheredWithered Member Posts: 71

    Everytime someone says OP I get confused cause half the time it means overpowered and the other half is original poster

  • xCarriexCarrie Member Posts: 982

    I know, that’s whenever it gets strong and can cause massive snowball. But now it doesn’t matter because if you slug then they can pick themselves up whenever

  • Customapple0Customapple0 Member Posts: 629

    Nerfing Soul Guard won’t change anything. It doesn’t make a dent in the current meta perks as it is now.

  • DingDongsDingDongs Member Posts: 684
    edited June 2020

    Or just give start as healthy AND permanent exposed debuff

    With this change the killer know you're not suppose to slug after m1 and they don't hear the moaning sound

    Also you don't get permanent slow from thana, sickness from plague are useless and you still don't need any heal perk/item

    Not to mention, no more injured music

  • GreenPufferFishGreenPufferFish Member Posts: 498

    i think the on where u block gens could be ok and that healling perk 4 pyramid head is op

  • WitheredWithered Member Posts: 71

    But when it gets strong, atleast in my experience, all of the survivors leave the insta-downed person and start sprinting to find the hex

  • WitheredWithered Member Posts: 71

    I think the reason why they allow it to have a special interaction with killer perks is because it has an effect based on a larger group of perks, the same as small game, having an effect based on totems which under normal circumstances has no real use, unless other perks on either side are used.

    In other words, saying soul guard is OP is like saying small game is OP, but only when the survivor is running Borrowed time with it

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    The difference is, Small Game doesn’t have any special effect on Hex Perks. It doesn’t make you cleanse Hex Totems faster, it doesn’t only work against Hex Totems—It doesn’t do anything to Hex Totems that it doesn’t do to dull Totems.

    Small Game is a counter to Hex Perks because it lets you disable them more easily, but not because it has any sort of unique interaction with Hex Totems. Soul Guard, on the other hand, was deliberately and specifically designed to have a special secondary effect if the Killer brings a Hex Perk into the lobby.

  • memiiekomemiieko Member Posts: 182

    I believe it can be quite powerful, my hopes is that they reduce the pickups across all perks to just once even if there's an Unbreakable, but it'll probably be like the For The People where everyone thought it'd be Op. However, I still think Soul Guard has an edge since there's absolutely no punishment for using such a powerful perk. At least No Mither has a fair trade off but then again, no hex perks, no problem.

  • ClawsOfHellClawsOfHell Member Posts: 56

    Yes it's broken, soul guard let you pick youself from the ground how many times you want and give you 8s of imortality and this effect works with NOED even with 5 gens up so you can have sould guard all game if the killer is holding a noed to the end game and with that information you can easily say in the start of the game to your friends that the killer have noed so leave one totem to sould guard be usable and with one gen you broke to prevent and people who use sould guard always use DS, DH, Unbrekable and Sould guard.

    60s of imortality because of DS you can't be picked up

    You can pick yourself very fast because of unbrekable and even if you're dumb and get up in front of killer you can literraly get hitted and not die and probrably gonna have some 20s of DS left since unbrekable make you get up very fast, probrably gonna use de DH to reach a locker and gonna jump in to force DS if the killer give up he already loosed almost one or two minutes chasing one guy with 4 second chance perks and don't tell that bs like "Oh just don't tunnel the DS guy" i can easily count how many times i took 15-20s to down another person and the DS guy runned directly to me force a DS. So yes this perk it's broken and should deactivet after one use like unbrekable.

    Survivors should stop to beg for more op perks holy crap i use a simple build, DS(Because i get a lot of bubba campers or tunnel mori freedys so it's very rare when i get value from my DS), sprint burst, vigil and prove thyself and with this simple build i can get very good chases, help people and don't die most of the matchets so the necessity of 4 second chances perks just mean you're so BAD at the game that you need 4 extra chances just to at the same level as a non meta survivor.

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