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The 4.3.1 Bugfix Patch drops today. For release times and patch notes, click here: https://forum.deadbydaylight.com/en/discussion/201738

CHARS BASIC FUNCTION ARE NOT THE SAME.

Altought ALL killers can m1, walk, jump windows, and listen.

And all survivors can run , repair, etc. THEY DO NOT DO IT THE SAME WAY.

In other words the game lacks on details that debuff or buff a char.

Survivor example: claudette skin color is highly advanced tô immerse with the background, a buff.

Jeff moans of Pain extremly loud when hurt.

But repair sound for all survivors are the Same, BALANCED.

THESE DETAILS NEED TO BE FIXED TO BALANCE THE GAME ANY ADVANTAGE SOMEONE HAS REDUCES THE PICK RATE OR AFFECT IN A BAD WAY THE MATCH.

Mensure moanings of Pain of all survs and reduce them tô a common DB.

Give dark survivors earrings necklaces etc platinum to help balance um that ways( skins dont need to change if they are extremly colorfull the players use them at their will even if they have a disvantage)

NOW THE MOST UNBALANCED THINGS AND THIS THREAD REASON

killers base sound example:

GF doesnt emmit sound só itsVERY EASY tô hear survivors even crouching.

Demogorgon emmits LOUD NOISES and his theme sound is too loud on chases even his footsteps, só you cant find immersed survivors easily and cant hear them on mindgame loop tiles.

Oni has loud footsteps but is not awfull you can hear survivors on chases etc.

A GAME LIVES AND DIE ON HIS DETAILS, DEVS KNOW THAT GIVING CHAPTERS INSTEAD OF A HEALTH CHAPTER IS NOT WORKING ANYMORE

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