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Stop nerfing NEW strong survivor perk -- here is the reason.

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  • emptyCupsemptyCups Member Posts: 1,262

    Dh for a free hit, new perk for endurance another hit and bt for another hit and ds to start it all over again adrenaline for another heal state...

    Like you mix this in the meta any way you want healing happens often this effect will happen like crazy and give tons of risky plays safely making the killer feel all the more powerless

  • GoodBoyKaruGoodBoyKaru Member Posts: 18,726
    edited June 2020

    Excuse me, what are you trying to say with Head On not being there? I feel personally attacked

  • immortalls96immortalls96 Member Posts: 4,652
  • TransverseCasterTransverseCaster Member Posts: 522

    All this proves to me is that killer perks are underpowered, which is absolutely ridiculous given it's a 4 v 1 with no recovery on the killers side.

  • DwinchesterDwinchester Member Posts: 961

    I agree. Both sides need to be either weak or strong.

  • Thatgurl_againThatgurl_again Member Posts: 287

    The problem is (for me) that I see killers with meta loadouts and when they see a surv with any meta perks they call them toxic. It is a 2 way street. Yes surv meta can be super annoying when combined but so can killer meta perks. It goes both ways. I feel like people are very one sided

  • starkiller1286starkiller1286 Member Posts: 848

    I just finished a game as huntress a yui head oned me and saved the dwight for a bit longer. Did it again when I was searching for her. Still 4kd since it was 2 grey 2 purple and lullaby wasnt found until late game.

  • GoodBoyKaruGoodBoyKaru Member Posts: 18,726
    edited June 2020

    I meant it as a joke, but I use head on a lot so I know that it can save games and teammates without a doubt. But honestly it sounds like that team you were facing were pretty bad.

  • starkiller1286starkiller1286 Member Posts: 848

    They got 2 gens done at least but yeah they weren't the best. I blame it on the greys since they don't know any better. I just thought of sharing since I don't see head on often even in low/mid ranks.

  • TragicSolitudeTragicSolitude Member Posts: 5,463

    You crossed off Plunderer's? You know how many times I've escaped because Plunderer's helped me pull a key out of a chest?

    Meanwhile, Thanatophobia is terrible and the updated Ruin just forces survivors to gen rush. A lot of killer perks only work once or have a huge cooldown.

    Stridor is pretty much only used with Spirit. Back when I did the Nurse Adept, even with Stridor I couldn't hear anything over the Nurse's wheezing. On top of that, Stridor confuses killers who don't normally run it because survivors sound closer than they are.

    All strong survivor perks work on all survivors. Each different killer has certain perks that synergize well with their powers and other perks that don't. You can't really take a perk that's only used on one out of twenty killers and say it's a good perk. Not to mention, you say Quick and Quiet is a good survivor perk, but you leave out the perks that synergize well with it like Dance With Me, Head On, Lithe, and Lightweight. Stealth survivors use Lucky Break with Iron Will to hide themselves that much better. And the number of survivors I see still run Urban Evasion tells me it's not considered useless.

    Survivors don't have to run second chance perks. They run second chance perks because the game was balanced around survivors taking two hits to go down; when that's changed with DS, BT, DH, Adrenaline, that swings things in the survivor's favor, especially when multiple survivors run those. Considering how ridiculously strong those perks are when all things are considered, trying to get survivors away from those by creating stronger perks becomes an obviously bad idea. It's never just about one survivor. There are four survivors, so if their perks are individually as strong as killer perks you might as well just take the killer out of the game entirely.

  • RydogRydog Member Posts: 3,203

    Lithe, Alert, Distortion useless? Haha what?

  • Yung_SlugYung_Slug Member Posts: 2,236

    My usual builds are Open Handed/Bond/Kindred/Spine Chill or Autodidact/Empathy/Spine Chill/Inner Strength. You definitely do not have to use meta perks to win.

  • HoodiedHoodied Member Posts: 12,600

    Mettle Of Man only got nerfed once tho. It’s original form completely nerfed almost every killer. New Mettle actually got buffed too, with protection hits being fixed.

  • DeshDesh Member Posts: 1,118
    edited June 2020

    Just because you run those meta perks doesn't mean everyone else does. I used to be Rank 1 Survivor before I took a break from the game, and I'd run Treasure Hunting builds like Ace In The Hole / Plunderer's Instinct / Pharmacy / Urban Evasion. I'd win most of my games with at least 1 other person Surviving with me because I always pulled out a key or had good supplies to heal/repair our way through the match. And I strictly play solo.

    Shoot I run crazy builds just for fun like Nemesis / Rancor / Endurance / Brutal Strength on Oni when I want to play Russian roulette with survivors. Mind you, I play as a Rank 1 Killer. Sometimes I'll depip because of an OP team, but then I'll demolish another team and become Rank 1 again while using wacky builds.

    Side note: How the hell you going to cross out UE when by itself, it is a fantastic perk that evades a lot of Killer's powers and prevents a lot of chases?

  • LapisInfernalisLapisInfernalis Member Posts: 1,944

    Problem is that Survivirs' 2nd Chance perks can be stacked and (worst case) be in use up to 4 times. Have you ever "tunneled" 3 Survivors at the same time and had to eat their DS because you were effective and they were stupid and reckless?

    I, as someone who loves to play both sides, have no problem with the new perk. I hate it if someone picks me up and the killer just slaps me down again. It helps against the slugging meta or the end game noed slugging.

  • metalklokmetalklok Member Posts: 632

    this isnt even a fair comparison. Its just youre opinion on these perks. Theres a ton of killer perks that i would just get rid of on that list and some survivor perks i would add to the list. If made a meta red rank killer perk list it would include nurses,bbq,corrupt,discordance,enduring,devour hope,noed,ruin,infectious,make your choice,monitor and abuse, sloppy,pwyf,pop,save the best,whispers.tremors

  • LapisInfernalisLapisInfernalis Member Posts: 1,944
  • DrunkenXSMonkey8456DrunkenXSMonkey8456 Member Posts: 53

    The reality is, the game is fine. Perks, items, etc aren't necessarily broken. They're only broken because people choose to play a certain way. Now think what you will. I'm not a sweaty high rank killer or survivor who needs to justify his or her existence by only sitting in red ranks but I have 2 years of should experience in this game and seen so much of this game and have hundreds of hours logged.

    I use to play alot in swf with my friends but over a very long time, I noticed alot of changes in them they grew considerably more toxic than before. Dcing was common, toxic builds were a must. And if you didn't play a certain way. You were booted.

    It was horrible and I stopped playing for so long because of what happened not just to my friends but the game itself, the perks didn't break the game. People did. And that's something you can't balance around. So nerfing perks is the only viable solution, which surprisingly doesn't work unless you effectively completely change the perk in question. I still remember people calling self care op asf. When it really isn't. But I think self care got lucky and they actually hit the sweet spot with it.

    Anyway, I think I drifted far enough away from the point. Just live with the game. Don't cry out just because a certain perk ruins your day because of the way you play. Adapt and overcome. As a wise and crazy man once said 'the definition of insanity is doing the same thing over, and over again. Expecting ######### to change'.

    As for people moaning bout instant gens, that only works for a single gen. Stop complaining. Learn, and counter next time. Best thing about the meta. its very predictable.

  • LapisInfernalisLapisInfernalis Member Posts: 1,944

    So you are suggesting that because someone else brings a perk, I can't use my own stuff? Sorry but no. I'm fine with getting DS'ed during the EGC. I either have enough kills or lost anyways.

  • NuclearBurritoNuclearBurrito Member Posts: 6,807

    While you are bringing up a real issue, I don't think it's the issue you think you are.

    Basically, most Survivor perks are either amazing or varying degrees of bad.

    Killer perks are much less polarized, with more perks that are simply good and not amazing.

    Basically, strong Survivor perks tend to be stronger than strong Killer perks. However the Killers have more strong perks in the first place.

  • OldHunterLightOldHunterLight Member Posts: 2,975

    As a Killer main I tell you, even though its your opinion on perks, dance with me + lithe + QnQ is just that damn good it wastes the killer a lot of time if no scratchmarks are visible or no LOS, iron grasp is bad, prove thyself helps for doing the objective not a big boost but it helps, fixated is great but the only thing that sucks about it is that if you are injured it doesn't give you a boost, remember me is meh, sometimes work sometimes doesn't on certain maps, thana needs a buff because the only killer that can use it's full potential is legion, distortion is good but needs a buff as well.

    We killer mains just want balanced stuff, not be stressed every single match.

    Oh hi, another post you are complaining on perks like bbq, at this point you are just entitled

  • thesuicidefoxthesuicidefox Member Posts: 8,227

    I would argue that Fixated, Calm Spirit, Head On, and Lithe are all viable rank 1 survivor perks.

    • Fixated combos very well with Sprint Burst and is a great perk against 110 killers. Especially effective against Spirit.
    • Calm Spirit hard counters Doc and Infectious, and soft counters Clown, Freddy, and any other perk that makes you scream. Also not disturbing crows is low key very strong as good killers WILL be able to track you by crows. Even if you don't disturb them when they are looking if they see crows landing they know a survivor was just there, and then can follow the landing crows to your position. I DO THIS ALL THE TIME.
    • Head On can be useful with DS and/or Q&Q. Can also be a good anti-basement perk if you are ready for it. If you use it for cheeky stuns during a chase then it's a meme, but if you use it to save other survivors it can be clutch.
    • Lithe is probably the weakest Exhaust perk but still entirely viable.

    I'd also argue that Distressing, Dark Devotion, Blood Echo, Dying Light, Shadowborn and Deerstalker are viable killer perks.

    • Distressing is best on Doc but it can also be used in combo with Infectious for better results.
    • Dark Devotion is a good stealth perk, more for specific builds but still highly effective.
    • Blood Echo is amazing on Legion and Plague.
    • Dying Light is a permanent Thana. It's harder to get value, but the value of just 4 hooks is equal to permanent 3 stacks of Thana. Combos well with Pop.
    • Shadowborn counters a lot of survivor stealth tactics and makes it harder to hide in fog or corn. Good for 110 killers to counter Urban Evasion/Fixated.
    • Deerstalker is almost a must have for slug builds, and is a free perk so it can be used without grinding.
  • TransverseCasterTransverseCaster Member Posts: 522

    Excellent post. Couldn't have been said better. Survivors having second chance perks are way too powerful individually but now we have even non-SWF teams fully loaded with these things.

  • WokeNeaWokeNea Member Posts: 34

    Killer mains are probably confused by their "good killer perks"

    Either you never played killer or you are never missing a shot with Billy to use play with your food on him what a noob.

    Also you survivor mains who loop killers try bubba and feel the pain and ask devs to fix him or rework him.

  • ChildofGodChildofGod Member Posts: 15

    How is hiding the whole game fun? Interacting with the killer is by far the most exciting thing that can occur. I understand u are entitled to your own opinion, but I really suggest you pull your weight by distracting the killer instead of urban evading in the corner of the map. Trust me, you'll will enjoy dbd so much more

  • andyollollollandyollolloll Member Posts: 940

    I disagree a few of your killer choices by adding ....

    a yellow box for situational and ...

    a circle with a line through it as an okay perk but not meta.

    I counted 10 perks that are decent.

    Looking at the survivor perks I see so many but the key to this would be synergy where killers have less e.g. where you could have old ruin, corrupt and pgtw working together at the moment only corrupt with work concurrently with another. This would be a gen defence build but corrupt is time limited, ruin is cleanable and pgtw depends on performance and luck getting to a reasonably worked on generator before completion.

    Survivors used to be able to run an exhaustion perk with balanced landing but exhaustion perks whilst time limited is reusable.

    I'd question why Selfcare, Tenacity, UrbanE, Small game, WGTMI aren't mention especially as Selfcare is the most used perk.

    There are more decent/meta survivor perks with locker, resilience, chase, generator builds there is far better synergy but with SWF on comms removing the need and adding perks that aren't even available the second chance perks make them take the power role in this game.

    The new perk from what I hear is two perks into one with a BT and unbreakable I know like many others I'll be paying for it on release before it shortly after rightly gets nerfed.

  • SluzzySluzzy Member Posts: 2,717

    I'm not the one asking for a stress free match every game.

  • TransverseCasterTransverseCaster Member Posts: 522

    Exactly. Survivors have all the momentum and killers have all the stress. It's why I uninstalled.

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