Reddit Q&A | May 7, 2018

not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906
edited May 2018 in Q&A Sessions

Question from Belial91

Are there any plans on giving us a type of minimap or birds-eye view of the match at the end screen where we can see the paths each survivor and the killer took in that match?

It would be really cool to see how close you were to the survivors as the killer without realizing and in general it would be a fun feature.

Answer

Design team answer
This is a cool idea!

Post edited by not_Queen on

Comments

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906
    edited May 2018

    Question from Teenagee

    Will we ever get a Double BloodPoints Weekend again ?

    Answer

    Yes!

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906

    Question from matteomatteo

    Please change the color of the totem outlines in the killer FOV.

    Answer

    Design team answer
    Yes we would like to change it to yellow to help visibility. And eventually have different options for aura colors.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906

    Question from geoxhon

    Hi dev team, I would like to ask if the community translation forums on steam are being checked by the devs, because I want to offer my help in getting DBD translated to Greek

    Answer

    Sent your contact to Andy, he handles Community translators!

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906

    Question from Mockingjay55

    How much say do the license holders have when it comes to killer mechanics? For example if you decided you want to rework Freddy and add in laser vision would you be stopped?

    Perhaps on a less extreme level, if you wanted to change Myers/Pig/Leather Face/Freddy in a similar style to how you reworked The Doctor would you be unable to do so without consulting the original holders?

    Answer

    Creative Director answer
    We can change perks / addons / power as long as it still fits their brand. If the change we are proposing is too farfetched for the Brand (For example, Laser Freddy) they would probably object and we would have to look at it again.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906

    Question from kasper376

    You said a while back that you had fixed the 3-man lobby issue, but I still see it constantly. Are you aware of this issue?

    Answer

    We are aware of the issue and we have devs working on it.
    Thank you for your report!

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906

    Question from FujinR4iJin

    Would you consider looking at these maps for the following reasons:

    Haddonfield: Insanely loopable, lots of pallets, extremely safe for survs at all times.
    Badham: If basement isn't in boiler room it's a god-spot.
    Thompson House: The balcony has a god-spot, also only 1 way down meaning killer can hold the game hostage by standing there.
    Fractured Cowshed: Essentially an infinite
    Wretched Shop: Essentially an infinite

    Answer

    Map design answer
    Badham: Looking to add a hook spawn if the basement isn't there.
    Thompson house god spot and choke point : Looking into that issue, it's the same issue we have for choke points in the basement.
    Fracture Cowshed / Wretched Shop : A window fix pass needs to be done.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906
    edited May 2018

    Question from G4m3r104

    Why is The Hag’s speed at 110% unlike Trapper’s whose at 115% and also the Killer who has almost the same function of traps, just why in general?

    Answer

    Design team answer
    She is slower because she has the possibility of closing the gap with teleports. That was the initial intent. Trapper has to walk to his traps as well as placing them. It's a different playstyle.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906

    Question from clessidor

    Which killer(s) do you think require balance changes at the moment, because you think they aren't quite in the right spot at the current state of the game?

    Answer

    Design team answer
    We think they would all benefit from design and Quality of life improvements! We know that the Community has been asking a lot about Freddy and Hag.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906
    edited May 2018

    Question from SoulTaker669

    Since I don't see the comment anywhere. Someone recently made a post about how huntress lullaby doesn't work when searching for a key when you have a reverse bear trap on is this intended or a bug

    Answer

    Design team answer
    Right now the perk description says Survivors receive a 2/4/6 % regression penalty when missing any Skill Check. We agree that it should be affecting the Jigsaw boxes.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906

    Question from thewazu

    Is there anyway to make if only three survivors or less loaded into a game, to just kick everyone back to the lobby, and not lose any add-ons/ offerings from either sides?

    Answer

    Our Design team is aware of the issue and is looking into what the game should do if it loads with 1-2-3 survivors. On a technical side, they are also looking in ways to prevent this from happening.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 906

    Question from CannibalismIsOk

    We already know that trapper's add-ons are seeing a rework, can you tell us some other killer add-ons that are getting reworked, if any?

    Answer

    Design team answer
    We were having a discussion on addons in the last Dev stream. We do not know how (full addon pass or little by little) or when that will happen yet. For now, it is a conversation point. There is a lot of addons we would like to see reworked!

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