Anyone else think Midwich is the worst map in the history of DBD (gameplay wise)?

I'd honestly rather play Haddonfield or The Game, never thought they'd release a map so bad I'd say that. The gens are so hard to find with zero indicators, the pallets are pretty [BAD WORD] and there's even a room with loads of chairs that's completely dead - but subsequently, it's horrible for any killer who can't teleport or something. Gen patrol and navigation is extremely painful and creates for hardly any interaction as finding survivors is an insane chore (a problem Haddonfield was previously was the worst for, due to the gen spread, how hidden the gens were, and the horrible sound occlusion this game has. I feel there should be 4+ staircases to the second floor, 4 entries to the courtyard and multiple dropdowns (2-4). As it is, this map is so unfun for both sides, this map is even worse to navigate and patrol gens than Haddonfield, and after about 8h on it for both sides each, I think it's the worst map ever created.
Edit: just to clarify this is PURELY gameplay, the atmosphere and look of the map are extremely well done
Comments
10000000000000000 TIMES YES FROM ME! IT'S SO BAD I EVEN MADE A RANT ON IT! That and Dead Dawg Saloon are BS for both sides and should be top priority to be reworked. Check out my rant if you want. It didn't let me copy the link.
While I don't have really any issue playing on it as killer, I do agree it can be challenging to find gens as survivor as more get completed.
But honestly I kind of like it still and don't think it's anywhere near the worst map in the game.
From the little I've played as a Survivor, I prefer Midwich over Hawkins.
It feels me with so much anxiety. I love it! I have yet to see what it looks like behind the gates, though. But its the only map that makes me feel dread (in a horror sense.)
The map looks really good but i hate it gameplay wise.I don't think we ever had a map that is this confusing.
The map needs alot more indicators, that true. Generators, stairs, holes all need to be indicated better for both killer and survivor.
While the map is probably one of the most exciting ones for new players, for more experienced players who play a but more competetive will get annoyed by its navigation.
Although I could be wrong as it just came out, I don't think it's as bad as everyone says. More ways to get between floors and a 4-way crossroads at the middle of the map would definitely help though. It's just intrinsically flawed like Hawkins or The Game though, due to the pallets being either worthless or god pallets. Seriously, how many god pallets are on midwich? There's, like, four or something just off the top of my head, in the courtyard, bathroom and near the stairs.
Appearance? Its the best.
Lore and Easter eggs and even the siren at the end omg amazing
Finding the stairs... yeah [BAD WORD] that map.
Well, I understand that at first I got very lost but actually, if you have played Silent Hill, then it's almost the same. I just have issues while I play killer since I don't get used to it and perhaps that is a big map. Also, Am I the only who noticed the double pallet on the tower?
Also, as far as finding gens, I'm low enough rank that I can get away with running Deja Vu without anyone batting an eyelid. ;)
I've escaped on Midwich more times than I've escaped Hawkins and it's been a day since Midwich was released.
I hate it personally, and a few others do. It feels frustrating as both sides and promotes genrushing since survivors can't really loop most the map, there's only a few spots for it, so they pressure gens heavily. Idk, I feel like it's unhealthy for the game personally.
the new map has many "deadzonez" that nurse cant blink past which she should be able as you could see the destination
especialy at the corners leading to a corridoor..i can see the whole corridor but my blink gets "blocked" by inch of corner
frustrating
I might run detective's hunch solely in case I get this map. AND urban evasion! Look out world.
Agreed.
The map is beautifully done, which is why it is so sad the room configurations, resources and gen placements are utter trash. I have started using ANY map offering to avoid being taken there. Unfortunate. I love the look/feel of the place.
Looks fantastic. Still hate it. I have been using map offerings every match just to avoid it.
Hawkins is a very bad map and worse for survivors. But I put this as worse in a similar vein to why I consider Haddonfield 'worse' to play on than Ormond/Cowshed/Mother's Dwelling. The thing about Haddonfield is the thing that makes it unfun isn't the strength of the map/loops etc, but the layout of the gens and map navigation. There's not a worse map (until now perhaps) to go about patrolling gens on. Atleast Hawkins has (some) gen indicator with the doors that don't open properly, and atleast it's virtually flat. But just navigating this map, for me, is way more painful than any of the [BAD WORD] on hawkins that you have to deal with
Honestly I tried Deja Vu yesterday for the first time (I have over 1000 hours and I'm not a low rank) randomly, yesterday, and it's actually a pretty decent perk
I feel like this is the issue. They wanted to stay true to the layout in the original game, which is cool, but this isn't Silent Hill. It's like fan service was the focus instead of what makes a DBD map fun and balanced.
despite some bugs i love the small details they added like the corpse jumping out from a locker when you get closer, the small locker shaking where the cat was in sh1 or the girl crying sound when youre next to the closed bathroom on a corner of the room
I had a lot of fun on it so far. I guess I'm in the minority on that though?
It also reveals how badly destructible walls have been implemented into the game.
Instead of making a balanced tile that later on, the killer may choose to exchange time to make it more killer friendly, they make stupidly strong tiles, completely neglecting the fact that the killers needs to wast time in order to break those [BAD WORD] walls.
And yes, in a meta where gens pop every 50 sec, breaking a stupid wall is literally a waste of time.
People just need to learn their way around the map. Its not hard to learn the layout, just rough to orient yourself from one room. If you're still learning the map, I recommend perks like Windows Of Opportunity and Detective's Hunch/Deja Vu- normally these perks arent that helpful, but they work wonders on new maps. Killers, you've got Zanshin Tactics in place of Windows, and use totem perks to learn totem placements.
Nah I’m actually rather enjoying Midwich so far. My one complaint is that I wish there were more stairs or paths that connected the two floors. But everything else about the map is S++ tier. The layout, art direction, visual design, sound deisgn, aesthetic, horror factor, and all the Easter eggs really make this map the new gold standard.
The worst map in the game for me personally is undoubtedly Hawkins. Just abysmal in every aspect. I can’t remember the last time I had fun on that map. It’s not even pleasing from an aesthetic standpoint either it’s just ugly grey lab hallways with the only cool part being the upside down room.
I don't think this is the problem, the navigation being too inconvenient is the biggest problem. You can be in spots where you can't cut off a survivor and to get into chase takes literally like 45secs. You can be in spots where you need to get to the courtyard, to a spot 5 metres of total distance from where you're standing, and it takes like 20-30 seconds. Changing floors should be doable in max 10 seconds at virtually any part of the map, instead it's like half a minute.
Eh it's a lot better than Hawkins and honestly better than I thought it would be. In fact it might be my favorite indoor map of them all.
It's a great map. Playing it as a survivor vs as a killer is a completely different gaming experience. As a survivor I was actually a little spooked. Especially walking out of the bathrooms. The constant low noises and the siren at the start of the round really set the mood that this is indeed a horror game.
As a killer it's definitely not as scary but that's by design I feel.
I've enjoyed the map so far, though I can't really comment on the issue of struggling with finding gens. I do think it needs some improvements, like one or two more stair cases or a few more doors. And probably a better way of finding the generators.
Still, so far I've been enjoying the map. I just like it's unique design, think it's quite balanced, and it has great atmosphere
I do think there needs to be more ways to access the courtyard from the 2nd floor, but in terms of gen/totem/chest placements I think they're alright. Maybe have better indicators for the access point between floors, but thats about it. What I really like about it that differs from the other indoor maps is the fact that its tough to orient from a room- making a map confusing makes it more fun and dangerous IMO. Maybe its just from experiencing the other maps so often, but I like not knowing exactly where I am w/o seeing a landmark area to tell me where I am.