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When are the DS/ SC nerfs coming?

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  • Bravo0413Bravo0413 Member Posts: 3,391
    They are thinking of increasing time it takes to heal, up to 16 seconds, which is 24 seconds with self care and to wards 30 seconds with self care mangled.
    It takes 24 seconds atm for self care I thought... and with just the increase in time it would take like 30 or 32 sec... I may be wrong 
  • thekiller490490thekiller490490 Member Posts: 1,147
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Good. About time the killer was actually powerful.
  • Dabrownman1812Dabrownman1812 Member Posts: 1,804
    Bravo0413 said:
    They are thinking of increasing time it takes to heal, up to 16 seconds, which is 24 seconds with self care and to wards 30 seconds with self care mangled.
    It takes 24 seconds atm for self care I thought... and with just the increase in time it would take like 30 or 32 sec... I may be wrong 
    Self care is plus half the time, 12 seconds plus half is 18. 100% slower is double the time added, 50% is half time added. They are talking about, not confirmed, talking bout making it 16 seconds. Half is 8, so that's 24 not including sloppy butcher. Almost 30 second heals sounds pretty good.
  • ZarathosZarathos Member Posts: 844
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Buddy I know you think survivours are the only ones getting nerfed but  you are not  paying enough attention. Or you never played killer to a reasonable standard. Because if you did you know that machine gun huntress and instasaw billy got nerfed on the  same patch as exhaustion got nerfed. Also there buffing pallet droping. 

    I recomend you do your research before stating your feeling on the games balance. They nerfed collision radius of trappers traps on updates and are adding buffering to the traps so a friend disarming the trap makes it passable. Because as we all know trapper needs to be nerfed right? (sarcasm).

    The dev team is finally plugging up some of the timesink areas so you dont get looped all day around the storehouse.  But apprently you think thats unfairly killer sided right? I have no words for survivours like yourself who makes these kinda comments and dont even pay attention to the details. Unlike survivour every perks change has a massive impact on the effectiveness of a killer. For instance the tinkerer change dramtically reduced the effectiveness of the huntress as preping jatcjets around wjndows requires significantly more time.
  • MasterMaster Member Posts: 10,208

    @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?

    MOris have already been taken away, you need to hook before you can mori now, its only skiping one hook phase nowadays

  • ryguyryguy Member Posts: 8
    Zarathos said:
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Buddy I know you think survivours are the only ones getting nerfed but  you are not  paying enough attention. Or you never played killer to a reasonable standard. Because if you did you know that machine gun huntress and instasaw billy got nerfed on the  same patch as exhaustion got nerfed. Also there buffing pallet droping. 

    I recomend you do your research before stating your feeling on the games balance. They nerfed collision radius of trappers traps on updates and are adding buffering to the traps so a friend disarming the trap makes it passable. Because as we all know trapper needs to be nerfed right? (sarcasm).

    The dev team is finally plugging up some of the timesink areas so you dont get looped all day around the storehouse.  But apprently you think thats unfairly killer sided right? I have no words for survivours like yourself who makes these kinda comments and dont even pay attention to the details. Unlike survivour every perks change has a massive impact on the effectiveness of a killer. For instance the tinkerer change dramtically reduced the effectiveness of the huntress as preping jatcjets around wjndows requires significantly more time.
    I actually play both killer and survivor fairly often. And playing through both sides of the spectrum I saw the killers are a bit too powerful. Regardless of the statistics, from MY own play through experiences.  That's what I saw and still see.
  • CornChipCornChip Member Posts: 540

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?> @Master said:

    @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?

    MOris have already been taken away, you need to hook before you can mori now, its only skiping one hook phase nowadays

    Whats your point?

  • MasterMaster Member Posts: 10,208

    @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?> @Master said:

    @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?

    MOris have already been taken away, you need to hook before you can mori now, its only skiping one hook phase nowadays

    Whats your point?

    Moris have already received a considerable nerf, insta heals not
    But yeah, im the one being biased :wink:

  • xmenfanaticxmenfanatic Member Posts: 768

    What was the originally proposed change that caused the survivors to post bad reviews?

    I’m really curious what change would cause that reaction. I wouldn’t mind the ability getting a nerf myself, I never use it really. Maybe make it so that each time you do it, it takes a second longer? Something should change about it.

  • Dabrownman1812Dabrownman1812 Member Posts: 1,804

    What was the originally proposed change that caused the survivors to post bad reviews?

    I’m really curious what change would cause that reaction. I wouldn’t mind the ability getting a nerf myself, I never use it really. Maybe make it so that each time you do it, it takes a second longer? Something should change about it.

    Exhaustion not recovering while running I think. Makes sense with lore, you should rest to recover from exhaustion, not run. Survivors had so many tools, the killers are supposed to be strong and scary. It sucks how much of the killers time I waste due to mechanics of the game but hey, I don't wanna get caught. Infinite heals just make medkits irrelevant. Be cool of they had a perk that isn't sloppy butcher, but puts the broken status on survivors.
  • No_Mither_No_ProblemNo_Mither_No_Problem Member Posts: 1,476

    SC-Salty Claudette

  • thekiller490490thekiller490490 Member Posts: 1,147
    Last I heard of this they where removing the free get away entirely and leaving the stun.
  • SnakeSound222SnakeSound222 Member Posts: 2,664
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Spoiler alert: the Killers are supposed to be stronger than the Survivors. 
  • Dabrownman1812Dabrownman1812 Member Posts: 1,804
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Spoiler alert: the Killers are supposed to be stronger than the Survivors. 
    There is no fear if you have a greater chance to live than to die. Survivors want a game of tag, pg e for everyone stuff.
  • powerbatspowerbats Member Posts: 7,071

    >

    There is no fear if you have a greater chance to live than to die. Survivors want a game of tag, pg e for everyone stuff.

    Spoiler alert, making sweeping generalizations that have no basis in fact make you look foolish and as bad as those you say are wrong. Most survivors want an actual challenge and a game based upon evading the killer. We graduated elementary school (most of us if this forum is any indication that is) a long time ago. So no most survivors don't want a game of ring around the rosie.

  • Dabrownman1812Dabrownman1812 Member Posts: 1,804
    powerbats said:

    >

    There is no fear if you have a greater chance to live than to die. Survivors want a game of tag, pg e for everyone stuff.

    Spoiler alert, making sweeping generalizations that have no basis in fact make you look foolish and as bad as those you say are wrong. Most survivors want an actual challenge and a game based upon evading the killer. We graduated elementary school (most of us if this forum is any indication that is) a long time ago. So no most survivors don't want a game of ring around the rosie.

    Was a joke, relax. This was geared toward people who say killers are op. I'm a survivor main myself, you sound bored attempting to correct me. Also, only an idiot brings up the rule of exception, there is always exceptions unless someone says "all" or "every." For example, girls like getting flowers, there's obviously exceptions which is different from every girl likes flowers as a statement. If someone didn't use inclusive language, expect exceptions. That's elementary guy, have a goodnight.
  • ZarathosZarathos Member Posts: 844
    edited September 2018
    ryguy said:
    Zarathos said:
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Buddy I know you think survivours are the only ones getting nerfed but  you are not  paying enough attention. Or you never played killer to a reasonable standard. Because if you did you know that machine gun huntress and instasaw billy got nerfed on the  same patch as exhaustion got nerfed. Also there buffing pallet droping. 

    I recomend you do your research before stating your feeling on the games balance. They nerfed collision radius of trappers traps on updates and are adding buffering to the traps so a friend disarming the trap makes it passable. Because as we all know trapper needs to be nerfed right? (sarcasm).

    The dev team is finally plugging up some of the timesink areas so you dont get looped all day around the storehouse.  But apprently you think thats unfairly killer sided right? I have no words for survivours like yourself who makes these kinda comments and dont even pay attention to the details. Unlike survivour every perks change has a massive impact on the effectiveness of a killer. For instance the tinkerer change dramtically reduced the effectiveness of the huntress as preping jatcjets around wjndows requires significantly more time.
    I actually play both killer and survivor fairly often. And playing through both sides of the spectrum I saw the killers are a bit too powerful. Regardless of the statistics, from MY own play through experiences.  That's what I saw and still see.
    Statistics and proper collecting of information are the best means to record and prove your point as feelings are arbitrary perspective and opinions that vary dependant on indiviguals. What do you regard as too powerful.

    2k 4ks bare in mind to pip a killer need on average two kills. This is the victory conditions of a killer. It should be the average.

    My point is there are a lot of nerfs and buffs to both sides and you stating an opinion based off of feelings is propagating untruths. Stealth players got calm spirit buffs which straight up negate an aspect of the doctors power may I remind you. 

    I have debunked every point you have stated and you still think killers are too powerful. It took me around 6 months to get my killer to a good standard, survivour took less then a month to get good with. It looks to me that the survivours role is lacking in mechanical depth. 
  • Dabrownman1812Dabrownman1812 Member Posts: 1,804
    Zarathos said:
    ryguy said:
    Zarathos said:
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Buddy I know you think survivours are the only ones getting nerfed but  you are not  paying enough attention. Or you never played killer to a reasonable standard. Because if you did you know that machine gun huntress and instasaw billy got nerfed on the  same patch as exhaustion got nerfed. Also there buffing pallet droping. 

    I recomend you do your research before stating your feeling on the games balance. They nerfed collision radius of trappers traps on updates and are adding buffering to the traps so a friend disarming the trap makes it passable. Because as we all know trapper needs to be nerfed right? (sarcasm).

    The dev team is finally plugging up some of the timesink areas so you dont get looped all day around the storehouse.  But apprently you think thats unfairly killer sided right? I have no words for survivours like yourself who makes these kinda comments and dont even pay attention to the details. Unlike survivour every perks change has a massive impact on the effectiveness of a killer. For instance the tinkerer change dramtically reduced the effectiveness of the huntress as preping jatcjets around wjndows requires significantly more time.
    I actually play both killer and survivor fairly often. And playing through both sides of the spectrum I saw the killers are a bit too powerful. Regardless of the statistics, from MY own play through experiences.  That's what I saw and still see.
    Statistics and proper collecting of information are the best means to record and prove your point as feelings are arbitrary perspective and opinions that vary dependant on indiviguals. What do you regard as too powerful.

    2k 4ks bare in mind to pip a killer need on average two kills. This is the victory conditions of a killer. It should be the average.

    My point is there are a lot of nerfs and buffs to both sides and you stating an opinion based off of feelings is propagating untruths. Stealth players got calm spirit buffs which straight up negate an aspect of the doctors power may I remind you. 

    I have debunked every point you have stated and you still think killers are too powerful. It took me around 6 months to get my killer to a good standard, survivour took less then a month to get good with. It looks to me that the survivours role is lacking in mechanical depth. 
    If the devs even admit killers struggle since they have been pretty happy catering to survivors because they are a large player base, you should actually believe them. Finally, the plight of many killers are being heard. I hope it gets answers, games go too quick without ruin against average skill, not even the pros. The pros, it goes lightning fast.
  • Demonsouls1993Demonsouls1993 Member Posts: 261
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    U want 1 sided look at the 2 years of killer nerfs do ur homework before u speak
  • RozenliedRozenlied Member Posts: 22

    @ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.

    As a Killer main, I have to admit that the only remedy to that is git gud. LOL
    The game is 1v4. The 1 should be way more powerful than the survivors individually. The balance should be made by taking into consideration the survivors that play together and are cooperative. .I play survivor alone because I don't have any friends that play DbD, but I always try to look for other survivors so I can tag team a gen.

    Also, game favors survivors in loops, instant heals and crutch perks, so you should stop complaining that it is one sided. Killer is SO BROKEN right now that survivors teabag you till the end of time at the gate if you don't kick them out, and you should learn how to juke a Killer. Many maps are horrible for the killers, like Pale Rose. It's awful.

    Step up your game, bro.

  • DemonDaddyDemonDaddy Member Posts: 1,486
    Would love to see some changes that improve the game's pacing: besides time adjustments. Right now it feels like there is no difference between injured or healthy. 
    Something like sc only raises your health state not cure you of killer effects or the reverse, need medkit or teammate to be fully healed
    I feel like for a team based game there are way to many ways for us to avoid cooperative play.
  • ryguyryguy Member Posts: 8
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    U want 1 sided look at the 2 years of killer nerfs do ur homework before u speak
    You act like the nerfs are only for killers. The survivors get nerfs as well. I'm not saying make it one sided. I'm talking about basically 2 of the formidable ways of surviving basically going to get nerfed to hell. 
  • ryguyryguy Member Posts: 8
    Rozenlied said:

    @ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.

    As a Killer main, I have to admit that the only remedy to that is git gud. LOL
    The game is 1v4. The 1 should be way more powerful than the survivors individually. The balance should be made by taking into consideration the survivors that play together and are cooperative. .I play survivor alone because I don't have any friends that play DbD, but I always try to look for other survivors so I can tag team a gen.

    Also, game favors survivors in loops, instant heals and crutch perks, so you should stop complaining that it is one sided. Killer is SO BROKEN right now that survivors teabag you till the end of time at the gate if you don't kick them out, and you should learn how to juke a Killer. Many maps are horrible for the killers, like Pale Rose. It's awful.

    Step up your game, bro.

    I have no problem surviving against the killers, skill isn't the issue. Yet most killer mains complain about loops and everything a survivor has. Are you sure it's the survivors that need to 'git good if killers can't catch them? 🙃
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