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Face camping rule.

NateyBoiNateyBoi Member Posts: 315

I hate face camping and I bet lots of people do. So there should be a game rule, if the killer face camps. The sacrifice timer will pause until they are 15 meters away. Seems more fair and devs don’t seem to care.

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Comments

  • thrawn3054thrawn3054 Member Posts: 5,013

    While I despise camping. Face or proxy. It would be abused to no end. Swf would have a field day with it.

  • NinjaDette1NinjaDette1 Member Posts: 1,289
  • YamaokaYamaoka Member Posts: 4,165

    Even if survivors didn't abuse it pausing the timer would change nothing. If an instadown killer wants you dead they will just facecamp all day till you decide to give up on the hook (if the timer was paused).

  • NekoGamerXNekoGamerX Member Posts: 4,365

    don't most know this been tried been abused by 1 or 2 survivor staying near by the hooked person.😒

  • ZeidoktorZeidoktor Member Posts: 922

    The main way I deal with campers is to run Kindred. It doesn't work for Stealth Killers anymore, but it's still handy more often than not for making you and/or everyone else aware if the Killer is camping so you can hopefully punish them by doing gens while he's not bothering anybody.

  • TricksTricks Member Posts: 957

    How about all bp earned against that survivor throughout the entire match is wiped out if they're face camped to death with no other survivors in close proximity. Pretty big dis incentive to face camp there lol.

  • DBD78DBD78 Member Posts: 2,624

    If you are silly enough to get hooked count on losing. It's the survivors fault they get camped not the killer. The killer only follows the rules..to kill by any means.

  • ich_häng_mal_rumich_häng_mal_rum Member Posts: 324

    We just need a perk as counter. Sure, borrowed time helps the unhooked player, but to unhook there should be something.

    Maybe the devs can change Mettle of Men:

    If the killer is 15m near the hook you can take a hit (chainsaw, tier3 Myers, noed...) and you get the injured state. The perk can be used onetime in a match.

    I really like to see such a perk. Of course a survivor can farm a hooked survivor but only 1x in a game, so the player have to decide, when he use it. Maybe it’s more important to use it in the egc...

  • RizeAkiRizeAki Member Posts: 1,209

    Hey just so you know and you didn’t hear this from me with the new patch that removed hitting on hook there is a bug where while unhooking the hook hit box surrounds your player giving a free unhook if the killer tries hitting you basically prevents the killer from hitting or grabbing you even with their power now I’m not sure if this may extend to cannibal or not tho

  • JimPickensJimPickens Member Posts: 158

    I was about to say that seems really OP especially with BT. Honestly i already feel like i abuse BT to the fullest lol

    But as toxic as survivors can be in this game you can't expect to put something in like that and it not be taken advantage of. Maybe if the timer just slowed if the killer was close to the hook and not in a chase

  • Johnny_XManJohnny_XMan Member Posts: 5,448

    What if the timer activated if no other survivor is nearby within those 15 meters?

    This way the other survivors wouldn’t just be reckless and run around the hook.

  • OrionOrion Member Posts: 21,675

    Wouldn't change anything. The way it was abused proved one very simple fact: debuffing the killer for being near the hooked survivor will not work.

  • Johnny_XManJohnny_XMan Member Posts: 5,448

    @Orion

    I’m not exactly sure how it was abused, but I imagine you mean survivors were just hovering around the hook.

    By not having the survivor around the hook the killer is getting a penalty, much like if you try to vault a window multiple times the window gets entity blocked.

    As I said, if survivors are being reckless and just “dancing” around the hook, then yes nothing should change. it would remain the same as it is now.

  • OrionOrion Member Posts: 21,675

    They were hovering around the hook at such a distance that chase conditions wouldn't trigger and that if the killer were to commit to chasing either of them, the other would get a free unhook.

    The mechanic was demonstrably an abject failure due to the survivors' abuse of it. There is no solution that would fix this without requiring too much work to be worthwhile.

  • Schlute6969Schlute6969 Member Posts: 129

    this has been tried and abused so difficult to come up with something that won’t hurt killers that don’t camp as well. I think they should make the percentage reduction for it harsher or make more incentive point wise or something. Believe it or not there’s just certain situations where it makes sense to do something similar to that to get a kill for points (not face camping but I think you know what I mean where it can make sense to do it) but with a large incentive to go for others I think would be less of a reason to stay and more to put and find someone else like during endgame collapse. It sucks where you did well but you get camped but at the same time the other person probably wants to at least draw with the game but with more of an incentive to go for others I believe could lead to you escaping for doing well but also the killer for going for someone else.

  • CosmicParagonCosmicParagon Member Posts: 965

    Do gens. Once survivors stop feeding campers, it will stop outside of ranks 15-20

  • emptyCupsemptyCups Member Posts: 1,262

    Entitled to 3 lives are you ?

    Dead by daylight would be live every night if you try to force 12 hook games.

    Actually I think it would turn to a slug game in the short term but I'm sure everyone enjoys laying down on the ground more then being hooked i guess.

  • Golden_spiderGolden_spider Member Posts: 573
    edited June 2020

    So if I stood just outside of 15 meters forcing the Killer to stand inside said range because someone else nearby could also go for the unhook then the Killer still is punished by losing their hook or said hook has zero progress because they "camped".

    Oooh wait they already tried it and was abused that way and had to remove it.

    If they're camping then be a smart Survivor and wait on hook for as long as possible, if someone else is being camped go repair a generator.

    Camping only works if Survivors let it work.

  • SloppyKnockoutSloppyKnockout Member Posts: 1,505

    I have a better idea. How about a "survivors not allowed to whine and moan" rule?

  • NateyBoiNateyBoi Member Posts: 315

    That’s a great idea, why not make a new discussion on it?

  • AxxAxx Member Posts: 386

    It already takes someone 2 minutes to die on first hook if they get face camped. Your team can do 3 gens in 80 seconds each. The other two can be half way done by the time the person dies if people just focus gens and let the camped person hang. More than likely once the person dies the 4th gen is almost ready to pop. So for face camping a person that won't wiggle and will struggle, the killer pretty much loses the match. How is that not a fair trade? It ain't the killers fault if the team doesn't focus gens. I have seen plenty of teams give face campers more than 1 killer when I have played solo survivor. It also isn't the killers fault if the person decides to wiggle and just die.

  • SloppyKnockoutSloppyKnockout Member Posts: 1,505

    Nah. Cause this is only the 34583409853487905890340593485093485340583490th thread from brown rank survivors asking for a face camping rule.

    Just deal with it. Survivors have the potential in DBD to never, ever lose if they play right. So, play better.

  • KellieKellie Member Posts: 1,328

    In the end this all falls under balanced not what the game says to do.

  • ggezbabyggezbaby Member Posts: 398
    edited June 2020

    Face camping, while very unfun, is fine. Sorry but your team just needs to do gens. If you're getting face camped, you're the unlucky one that game.

  • Johnny_XManJohnny_XMan Member Posts: 5,448
    edited June 2020

    @Golden_spider

    As I stated before if you are a survivor outside of 15 meters it would force the killer to chase you which is the entire point of the penalty system.

    If you are doing it to bait the killer so that another survivor goes for the save, the effect will automatically stop.

    I don’t understand how that is abusing exactly? If the killer chooses to stay at the hook and not move beyond 15 meters to chase then that is camping. It’s no different than if you weren’t there.

    I’ll say it again in case it wasn’t clear enough. Another survivor would HAVE to enter the 15 meters in order for them to unhook, at which point the effect will not proc. If the killer has been inside those 15 meters for some time, they have no intention to chase anyone else. If there is only one survivor and they are just “hanging out” outside of 15 meters, killer could just move too and wait, now the survivor is wasting time and the survivor on the hook is not getting a buff for being camped.

  • OrionOrion Member Posts: 21,675

    Listen, that was literally attempted and failed. There's no arguing with objective test data. What more do you want for you to accept that the idea is just bad?

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