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Doctor in need of a buff?

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  • Dr_TrautsDr_Trauts Member Posts: 524

    Yes

  • EightEight Member Posts: 513

    In what way?

    I only ever play Doc for the shock therapy daily. But when I've come across good Doctor players, they've ripped me and my 3 randoms to bits. Inexperienced Doc players, not too much of a concern.

  • OrionOrion Member Posts: 11,721

    Slightly longer shock range, with the appropriate changes to his add-ons, maybe, but not much besides that.

  • RSBRSB Member Posts: 2,258

    The only thing he needs is an instant switch between modes, or way faster charge time for the shock.

  • OrionOrion Member Posts: 11,721

    @RSB said:
    The only thing he needs is an instant switch between modes, or way faster charge time for the shock.

    His switch is fine. The charge time could use a slight buff, maybe, but then you'd have to forgo the increased range I mentioned. I really don't think the Doctor is that bad.

  • RSBRSB Member Posts: 2,258

    @Orion said:

    @RSB said:
    The only thing he needs is an instant switch between modes, or way faster charge time for the shock.

    His switch is fine. The charge time could use a slight buff, maybe, but then you'd have to forgo the increased range I mentioned. I really don't think the Doctor is that bad.

    Yeah, that's why I said "or", because I would not want both changes implememented, it would be too OP.

  • MichaelAMyersMichaelAMyers Member Posts: 91

    No he doesn't need a buff.

  • make the yellow electrode base, and either reduce the charge slow down, or increase the stun by .5 thats all i think he really needs.

    That being said seeing ghost docs in tier 2 at base would be really nice

  • PeasantPeasant Member Posts: 4,104

    make the yellow electrode base, and either reduce the charge slow down, or increase the stun by .5 thats all i think he really needs.

    That being said seeing ghost docs in tier 2 at base would be really nice

    Yellow electrode? The brown one works just fine and would honestly be a more fitting base.
  • Dabrownman1812Dabrownman1812 Member Posts: 1,804
    RSB said:

    The only thing he needs is an instant switch between modes, or way faster charge time for the shock.

    Seeing he stops vaults and saves, doesn't need faster charge. Maybe take off the slowdown from charging. The doc doesn't really need buffs since he has a complete kit and just isn't gonna be as good without being made broken. Same for wraith, some powers are simple so can't be made better without making the character broken. Not all characters are gonna be competitive just due to how their powers work, same for all games that have characters that work differently. Survivors trying to loop windows get punished but pallet loopers gives him plenty issues.
  • LRGamerLRGamer Member Posts: 159
    Make him switch modes by only having to press the button
    Increase the tyme to drop a pallet of to adult after being shocked
    Make him have 115% Movement Speed in Therapy Mode
  • DeadByFlashlightDeadByFlashlight Member Posts: 1,642

    yes

    High ranks literally shiat on him....

  • FrenziedRoachFrenziedRoach Member Posts: 1,609

    Doctor main sounding off here.

    NO HE DOES NOT NEED A BUFF.

    I get PM's about this all the time, and I'll say the same thing I always say....

    The problem with this game is how easy it is to delay the killer with loops. The devs recognize this and are actively working on it. The recent rework of the high visibility pallet tiles was just one step of an ongoing process that is still continuing as they monitor the results of each change they make.

    Doctor right now is on the cusp of being an S tier killer. His ability to pressure the survivors into mistakes and slow down the gens is quite good. If the looping situation of this game is ever fixed to everybody's satisfaction, he's in danger of becoming overpowered.

    Let's not empower this killer any further until the devs have stated they are done addressing the looping.

  • EninyaEninya Member Posts: 1,024

    Madness needs to be reworked. Once you're in 3, you're an E-Z Tunnel Oven to death without Calm Spirit.

    For starters, being unhooked and stuck in 3, and constantly screaming, is bullshit.

  • SnakeSound222SnakeSound222 Member Posts: 2,407

    What he needs is either a movement speed increase while charging his shock therapy or make the Moldy Electrode (25% increased range) or the Polished Electrode (50% increased range) part of his base kit without the charge time increase (or at least not as much as it would be if you ran one of the add-ons). This would help Doc be less reliant on add-ons. The current shock range, along with the fact that you move slower than a Survivor while charging up the shock (I think your speed is decreased from 110% to 87.5%) means that unless you're right on top of a Survivor, it'll be much harder for you get a shock in. Now the add-ons might have to get looked at if the base range is increased to make sure that running them would not make shock therapy OP.

    @Eninya said:
    Madness needs to be reworked. Once you're in 3, you're an E-Z Tunnel Oven to death without Calm Spirit.

    For starters, being unhooked and stuck in 3, and constantly screaming, is bullshit.

    Madness doesn't need a rework because it is a way to slow the game down. That Survivor isn't going to be doing any gens because they want to get to a safe place to snap out of Madness 3. Another Survivor might be nearby to heal the one that just got saved. That's two Survivors that aren't working on gens. At this point you can either put both Survivors in Madness 3 and leave one on the ground until you can hook the second or you can ignore the healthy Survivor and keep going after the injured one. Either way, the game is being slowed down, and it's without Ruin.

    The Killer is already going to be coming back to the hook once a save is made, so unless the Killer doesn't find you quickly or decides to go after someone else, you have a high chance of being found even without Madness 3.

  • AcromioAcromio Member Posts: 1,293
    edited September 2018
    Right Now, the Doctor is one of the worst killers in the game. Perhaps, when the devs Will finally fix this mess of a game, he Will be fine ad he is now.
  • KilraneKilrane Member Posts: 88
    Removing the charge time debuff from his range modifier addons would be a pretty big help. Increase his base shock distance. Give him an addon that lets him charge instantly.
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