new LF iridescent addons combo

So, will we be keeping those devs ? I mean you designed them and probably (I hope at least) tested them. Didn't you see in your testing how easily you can combo instadowns with these 2 ?
I mean, it's really fun using them but I even when I love them they're insanely brokenly strong. I'm just wondering if they're working properly since they isn't any proper way to know if their current effect isn't bugged possibly making them stronger then they are supposed to be.
I just can't see they going to live without any changes, they're pretty opressive imao.
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Let's just make every red addon useless, is that what you want? Tbh I've played against it and I can say that you can easily counter it by forcing bubba to break the pallet or vault the window while he is trying to not get stunned while turning corners(and this is really hard)
It's just first imperssions. Tbh I don't know if windows really counter it (pallets kinda do) since I've done it around windows multiple times thanks to how much distance the duration + speed gives you.
I'm not saying nerf the hell out of them, more like wondering if it's intended and if yes then I can start celebrating my new fav addon combo.
I can't really see them getting out of hand. If you scatter when he starts to chainsaw, he's not going to be able to reliably down everyone. If you mess up and stick together, that's on you. Using his chainsaw isn't a guaranteed down by any means, so for multiple people to go down, they would have to make a series of mistakes or be caught in a really bad position and all run the same direction.
Totally down to be proven wrong. If you manage to easily down multiple people a bunch, I'd love to see it.
UPDATE: There is actually a bug in the PTB build which causes the duration of the sweep to increase exponentially (like so: https://youtu.be/xfIZLvDBIdI?t=226) for each additional survivor you down. That's not intended, but it is intended to get three charges back and get and restart the sweep.
What does the other UR do?
I play console so I have no idea what his second one is, only know his UR that was revealed
Just to remind you people: Letherface chainsaw can be still countered by lockers.
Thanks mate, good to see we have finally seen a killer rework where both UR’s are actually good
Thanks for clarification. I've used them in conjuction with infectious + some TR and 3 gen perks to force people into no pallet zones which worked wonders in getting 2-4 downs consistently or just forcing everyone a long distance away from gens.
I really love them so I wanted to know if they're working as intended. I can see people finding counterplay but as of now everyone pretty much plays into them so it's been a slaughterfest.
Havent actually used either one yet. For now I'm just playing him with brown addons to see how powerful he feels with easily replaced stuff. Might be early...but I'm seeing a nerf incoming. Thats something I didnt think Id ever say about Bubba.
That’s something I thought would never see about Bubba as well
Have you tried him yet?
He is on console, like me, so we have to wait for live.
Console player, so I haven’t used PTB Bubba or Billy but have played current Bubba and Billy
This Bubba change is a NICE buff, although it would be nice if they made it so ya just had to hold down the button. Currently you have to repress the button mid chainsaw to use the next token. Hit it too late and the sprint stops, while if ya hit it too early, you waste a token and get nothing for it.
I agree with you, Bubba Is really good now :) finally.
u guys ruined billy like u ruin hex ruin and nurse, this time tho u sent billy from A tier to C tier, im very disappointed.
Im just hopin they do a QOL change to let me just hold the button to use his tokens.
NO, you should keep it like that!
The easy counter to this, infact, to just throw the pallet, so frenzy ends!
They're iridescent for a reason.
Umm i didn't understand that part, what does he need to do so he could exten the chainsaw?
The video I saw had the chainsaw running for a full MINUTE AND FIFTEEN SECONDS with downing three Survivors using Flesh + Carburetor.
Would it be weird of me to suggest that Carburetor + Flesh might actually be bugged?
EDIT: Oop, missed the edit on Peanits post. It is bugged.
It is, details above.
He needs to tap M2 before his chainsaw meter depletes to use a stack and refresh the chainsaw meter.
The iffy part is there's timing involved. If you push M2 too early, it'll consume the stack and refresh the duration earlier, thus meaning you "waste" some of the duration. If you push it too late, the meter will deplete and your chainsaw ends.
Best way to describe it is how when you're playing Myers, you often want to 99% Evil Within so you can pop it at the right moment. It's a similar system where you want to time it just right so you get the maximum amount of chainsaw out of each stack, but without running out of chainsaw meter and ending it early.
He wants it so you can just hold M2 and as long as you have stacks it'll automatically consume them when needed for maximum duration so there's no more timing involved.
Personally I'd have it so M2 queues up a stack. I.E. if I push M2 mid-chainsaw, it'll automatically consume a stack once the current chainsaw meter runs out. I don't think the current system is a big deal but it is quirky and I can imagine latency screwing you over because you got too stingy and pushed M2 too late.
Yeah, I made the post when I didn't refresh the page in a while. My bad.
What are the Carburetors numbers exactly?
Farmer John has infinite chainsaw duration right now
https://clips.twitch.tv/ArtsyTubularSparrowTBTacoLeft
Any possibility to keep it as it currently is?
When you start the chainsaw sprint, you have to release the button, then press it again before the current meter is over to use a token so it will start a new meter once the current one is done. Basicly you just have to let off the button and press it again at the right time. If you tap it too fast, you'll eat up your 3 tokens without getting all 3 meters and if ya do it too late, the sprint will just end.
I like new leatherface changes, My first impression is that leatherface chainsaw has similar mindgames to pig ambush attack and it promotes a far more healthy play style that has meaningful strengths and weaknesses. positive changes. a little sad that leatherface does not have an add-on to reduce charge time to mitigate some of weaknesses of his other add-on that increase charge time but I guess that is ok.
I mean, the texts dont conflict with each other, so it should be intended since both of the add ons are doing what they say.
*laughs in Iron Maiden*