I mean all exhaust perks in general has already been nerfed, its really no reason for sprint burst or dead hard to get nerfed they are in a good state imo also a lot of survivors dont know how to use them that well either. DS sure is in need of a rework but BT is ok and only really strong in late game
It seems like you guys didn't stop to consider why so many killers felt the need to use it in the first place and instead just listened to the whining survivors saying its too hard to hit great skillchecks.
Also why did you avoid the topic of this discussion? It would be nice if the devs could actually communicate their thoughts with their community so we can try to better understand why you make the decisions you do.
What kind of investigation? Brainstorming designer "Is this perk unfun to play against?" because if you did that without asking the community about it, then you should do the same with DS, Unbreakable, etc. BECAUSE THEY ARE UNFUN TO PLAY AGAINST.
i will never understand the numbers, i mean it has sense at the lower ranks to not see meta perks mostly because survivors dont have them and play with what they have but at least in red ranks i always see from 2 to 4 Decisives strikes from 1 to 4 Sprint burst or Dead Hards and from 1 to 4 Borrow time, ITS TRUTH i noticed a major reduction Adrenalines, i dont see it that much as before but the rest every time
is way worse against SWF, because they usually bring 4 meta perks all of them so is kind of hard. so i still dont get how those mentioned perks are not being overused and not deserving a change, i think they could adress those perks.
DS is hidden behind a paywall tho, selfcare is on a free unlocked character
this was asked in the dev stream where they gave reasons for the Ruin nerf. the guy in the turquoise nail polish claimed that Lithe was used more often than DS, DH and so on. this is obviously a lie, but that's what he said. anyone can play about 3 games and see that it's a lie, yet here we are.
I'm not sure why my post keeps getting deleted in this thread but I'm going to try this again. How do you justify a perk like ruin getting nerfed but 'get out of jail free' perks like DS, borrowed and dead hard are not? Those perks can be used multiple times per match (save ds) because survivors were in the wrong position when they got caught. Where are the killer perks that grant insta down's when the killers screw up?
so what about the other perks?
this is completely wrong. Ruin was good at slow down but even before the rework a survivor could spawn right on top of it. it didnt even affect most survivors except newer ones because they could power through ruin by just hitting greats
As soon as people started trying they got 4ks? so exactly what they did now except then they had more time which means waiting out meta perks. H
Gen times have definitely been noticeably slowed.
The fact that I haven't been here in months, and just kind of wandered over because steam let me know there was some Leatherface changes; and DS, BT, and all that are STILL a problem, shows me that this game is still not in a good place for killers. They make some killers better but refuse to fix the problems that make playing against survivors UNFUN, You know...the reason numerous killers and a few perks got nerfed for? So good to know I will still be staying away from the game for the time being.
Since ruin was changed killers were given less wiggle room blanket immunity for 2 minutes in matches that last 8-10 was much stronger then in 10-15 minute matches which is why people are saying they should get nerfed to reflect that matches go faster now.
Also while im at it if killers average 1 minute chases on mid tier killers its feesable to have a 12 hook game in 10-15 minute matches not in 8-10 because by the time you get around to the later hooks they are already escaping.
Killers got so carried by "ruin" that they are planning a whole new mechanic for early game.
Survivors get so carried by the game being fast with second chance perks they have to add a mechanic to slow it enough to spread them to manageable levels.
I was being sarcastic.
sound like BS to me
The only reason why I grow tired of seeing these post about the ruin nerf is simply because, not only do we come up with the true reason and clap back, but because BHVR sees what should have been nerfed in compensation but turn's a blind eye to it!
you guys do know that survivors been getting Nerf'd non stop since 2016 and when a nerf comes out for killers once maybe twice a year its the end of the world
Ehm I am killer-only and right now at rank I don't know around 10. I played from 17 to there in 1 week around the event. Nearly 50% plus (8-12) of all 16 survivor perks were meta or second chance on average. Ranging from 4 metas to adept perks only.
Yes, we saw you response yesterday. You noticed it was "overused" then gutted it because new survivors can't hit skillchecks, which is the POINT OF THE PERK
Maybe because surv nerfs are generally tweaks while killer nerfs may be more rare but when they get hit it's with a sledgehammer to the dome.
And I hope you don't means nerfs like infinites, permanent sabo hooks or traps, unlimited balanced landing passive or mid chase recoverable exhaustion perks. Because those were broken and unhealthy for the game
And if you don't think some of the stuff above was unhealthy then give the killer old unrelenting and enduring back.
This thread wont change anything,its not the first thread like this,not the last one,in the end devs do whatever they want,we already know they care little to none by their players opinion except if its a survivor main.I will say it now and say it again,survivors are too pampered.
Then can you tell me what clue led the dev team to looking at Billy's base power and not just his addons?
Despite your own bias, the devs are not biased to one side or the other.
With that out of the way, your initial statement is such a false equivalent. Just considering that there are 4 survivors in a match meaning 16 perk slots, of course you're bound to run into one of those perks.
My typical build is We'll Make It, BT, For The People, and Inner Strength. Occasionally, I'll switch out For the People with Lithe which most people argue is one of the weaker exhaustion perks. I consistently stay at rank 1 and while I don't consider myself a Noob3 or an OTZ or another top player, I think I'm pretty good at the game still and am not carried by the perks. I wouldn't even bring BT if people didn't camp so much and if camping wasn't such a strong strategy.
Leatherface was buffed, not nerfed.
And if you think there's an issue with most survivors only using certain perks, it's probably because killers actually have a lot of useful perks, whereas survivor perks are mostly trash. Same with our items and add ons. Following the insta-heal nerf, survivors don't have a single useful iridescent add on. Brand New Parts - Nerfed to hell and useless (And that's on top of toolboxes themselves being nerfed to hell)
Odd bulb - Lol who cares, avoiding flashlights is stupid easy if you know that have them.
Syringe - Trash and rarely worth bringing in
You're really complaining about killer add ons (which contrary to popular belief are optional and not required), but survivors don't have good add ons for any items and the ones that are supposed to be super strong make a neglible difference at best
Why tell everyone that selfcare is close to it but lie about anything else? lmao.
So was I it just happens that text doesn't carry sarcasm very well