Ooooh I'm not gonna say that's the thing. But I understand your point. But that's definitely not a good idea for her IMO. I think that might be too much, but the thing is misplays with her power are nearly impossible unless you are just really bad at her.
Sorry, how does making her have 0 feedback help except make the 4 as individual s as powerful as the 1 in chase..it cant work that wsy
I'm guessing the 4 vs 1 is you referring to survivors versus killer? Well, first of all, she doesn't have 0 feedback. She still has volume. That in itself can be used to triangulate a survivors location. Although this may not be the precise solution to her, they should make the amount of feedback on both ends even IMO. Either give survivors slightly more feedback (Not what I think is the right move) or take away a bit of Spirit's. She will still be strong, just not extremely easy.
No one is saying she's op. And people want changes, not nerfs. The nerfs she received didnt change the core problems with her.
Thank you. That's exactly what I'm going on about.
No, read the original post. It's about her getting the same amount of feedback as survivors, or almost.
What would the skill be, guessing where survivors are? If you couldn't hear anything then her phase walk would be almost useless for anything other than moving fast
The survivor should never be equal or above killer in chase..the gake collapses if that happens giving an indicator visually when her phase begins..that way survivors have to pay attention and the spirit needs to worry more of positioning is the way to go
That add-on is bugged. It still shows her scratch marks.
Once these survs get a bot killer, we won’t have to worry any longer. They can simply go to practice mode, pick the weakest m1 killer, and loop around a jungle gym for hours. There will be no need to be “bored”
Cool selling point for spirit dude! Do not only be blind when you use your power but deaf too! Next up, tree man : sick power upon pressing m2 you transform into a tree who can not move! Nearly immortal unless 4 survivors lightburn you, you will, go up in flames and die.
Deaf? Did you even read? I give up posting on forums, people read 2 words and interpret it to their own will.
I obviously was making fun of it.
Clearly, as all do, nobody stops to consider. Just comment a joke and carry on. That's why devs take this community with a grain of salt anymore.
Because you want to gut the killer. I am tired of this "requires skill" to play. You know what? The people that put in hundreds of hours in order to master a skill on one of the few killers that required mechanical skill now all got screwed by reworks.
Spirit can be as easy to play as survivor is. There can be a killer that requires them to do a little bit more than to loop.
A) isn't "gutting" her
B) isn't about billy
Take your strawmen to another post.
How is removing audio NOT gutting her? She would be basically unplayable.
Am I the only one who can clearly hear her footsteps while she is phasing, which makes her very easy to dodge?
No you are not. otzcheats.com right?
FOR THE 70TH TIME THIS THREAD, IT IS NOT REMOVING AUDIO. Good GOD people cannot read. It is removing the ability to tell which direction the audio is coming from, it still lets you determine how far, and that the sound is in fact there, but it doesn't instantly give away where they are.
Same, but that doesn't give you much to work with. And even then, it's a very tiny radius.
All you'd have to do to test that is play without a headset and turn off the stereo sound on your TV. Play some matches as Spirit like that and see how it goes.
I have before, and that's why I bring this idea up. When mixing bass I usually try disabling stereo sound on my monitors, it feels far more balanced to do so when playing Spirit, too.
If the problem is that survivors don't get enough feedback, then give them a little more, don't take away from spirit.
It shows her scratch marks created prior to her using her power, yes. It doesn't show her new ones. That's the way it's supposed to work.
What I wanna know is what happened to her sparkles when she starts to phase? Why did they remove that? Now it just feels like the only "nerf" she got was the vaulting animation.
I really dont understand why people say she got nerfed. She DIDN'T get nerfed, all she got was a vaulting animation and sparkles when using her power (which for some reason got removed). Counterplay against her is simply luck. Thats always been the counterplay and it still is. No spine chill, iron will, "walking-instead-of-running", or "listening to her footsteps" is going to change that.
That is why she is hated by a lot of people. Spirits just have to use their ears and they got the down.
Survivors need some kind of visual or an actual reliable audio cue to know where she is or what's she's doing. At least a vague indicator to help survivors in their decision making.
Exactly, the playing field isn't fair. Although this game is supposed to be asymmetrical, this power isn't balanced right now.
If you consider her so "Boring and Brain dead" have you tried challenging yourself with her? I'm a Spirit main and the main add-on I run on her is Mother-Daughter Ring to challenge myself, what makes her difficult to use right now is delayed scratch marks (which is why I run M-D Ring because Scratch Marks can't be trusted) and game sounds breaking every other patch, hell BHVR even turned the volume of chase music up to give survivor's a "additional chance" (though they have multiple 2nd chance perks) in which she has to literally predict survivor's and hope that it was the right way to go until the chase music goes quite!
I disagree with omnidirectional sounds simply because audio is her main source of tracking while phasing, and if they do that than they might as well give her her ridiculous post-phase lunge back to compensate!
Aren't spirit mains the ones who are generally the first ones to complain when the sound bugs out? At the very least I notice a severe lack of spirits when the sound bugs act up. I think this might just kill spirit completely. Imo spirit is fine where she is. The argument always seems to be around whether or not she's fun to play against. I enjoy playing against her but that might just be me.