Soulguard is basically no mither/unbreakable + borrowed time, it counts as 2/3 perks at once!! I would really think to limit the unbreakable part to just once per game even if you have an hex in the game.
The unbreakable part works only if there's a hex and it actually encourages them to not cleanse, which works in your favor. It's really not that strong of a perk.
if the survivors leave a totem up to activate soul guard it works in your favour. NOED, devour and Ruin....if the survivors are getting slugged over and over while any of those totems are active you’re in a very good spot. Even Lullaby would probably slow them down a bit.
Just dont take Thrill of the hunt unless you have Devour or Ruin up. Its going to need a strong totem to go with it now.
So you don't think that actually putting a limit on it should be a thing. i mean unlimited unbreakeble :\ plus the borrowed time lol
It's not technically unlimited when it's limit is a hex totem being broken. It's an extremely situational perk and not worth bringing for the unbreakable part of it if you're not a full swf
Technically doesn't mean it isn't unlimited :'D If the totem is up, you have unlimited unbreakeble
Yeah but the definition of unlimited means it has no limit LOL
Yes, you could potentially have unbreakable for the entire match, but that not only means you'd need to be an swf (because randoms will break whatever the hex is) but you'd potentially be keeping something like Hex: Ruin or Devour Hope up just so you can get up by yourself and you might not even get slugged the whole game. Soul guard is strong but completely balanced.
Unlimited unbreakeble :( + borrowed tho
Unbreakable is limited to once per game and it only does THAT. How can you say that soulgard is balanced by being unlimited unbreakeble + borrowed time xD It makes NO sense xD
Sorry, bro. Can't watch from my phone. Also, I just noticed who the OP is, so this thread is confirmed to be just a waste of time.
What do you mean with "who the op is" ? o.O
It’s called “baiting,” a bad one too
I don't get it
So people seriously believe that Soulgard is actually balanced? Are we joking? XD
I really bet that the same people that believes that soulgard is balanced, thinks that billy is op and THATS what you've got my boys, billy nerf when he was perfectly balanced GJ
Unbreakable does increase self recovery time.
Soulgard's main effect is really the self BT when picked up off the ground which is fairly underwhelming unless you are capable of picking yourself up which is often why you see people bring both soulguard and unbreakable.
The unbreakable effect while affected by a hex is only good if the killer runs a hex and the hex stays up. It's not something to rely on.
But still why not putting a limit? Why should it be unlimited? And i know unbreakable does increase self recovery YET you can only get up from dying state ONCE! So it's: unbreakable -> 2 effects limited just once per game; Soulgard -> 2 effects unlimited use :\
Again, it's balanced because it's very situational. No hex broken - again, very unlikely unless a full swf - the killer actually has to slug you for long enough for you to even pick yourself, and lastly the killer has to be there to hit you for the deep wound status effect to come into play.
And finally once more, it would mean keeping a potentially very powerful hex totem up like Devour hope or Noed. This is screwing over your team and overall selfish gameplay. And hey, the killer gets to keep their hex.
like i dont even play it and i never had problems against it, but it's not as it should be, but keep your soulgard who cares i don't even play hex perks as killer
Soul Guard is not strong at all and is a perk that is too situational to be worth using even. It's just a waste of perk space a lot of the time. I find the other perk Repressed Alliance much more useful.
Have you tried not slugging?
I don't like leaving a Hex up for any reason regardless of what perk it is. As a solo player, leaving a hex up is a really bad idea. The only time i've seen Soul Guard be "OP" is with a full SWF intentionally playing a certain way.
You counter Soul Guard by not slugging and hooking survivors. I can't say I've ever had a huge problem with second chance perks unless it was end game and i was dumb enough to hook a survivor by a gate.
As i said, i never had any problems with soulgard and i don't even use hex perks :) So try to keep your toxicness on your pockets thanks
Same as i did, i never had any problem with it, but still why not putting a limit to it? It's situational ok, but yet, isnt unbreakable situational? Isn't deliverance situational? Isnt adrenaline situational? and decisive? They are all situationals, but they are all a one time use perk with no side effects apart of their main one, then limiting soulgard too should be a thing
You’re comparing perks like Unbreakable, Deliverance, Adrenaline and Decisive Strike with Soul Guard? :\
i mean, where is the difference? Unbreakable and Soulguard works in the same case scenario where soulguard is actually better since you have a borrowed time added as effect. Also what i meant was: they are all perks that needs a certain situation to apply so yes im comparing them
Unbreakable is one time use because it has no prerequisites or downsides and the faster recovery time is so significant that you almost never see anyone run soul guard and not Unbreakable.
Soul guard is unlimited use because it has both a prerequisite (you must become cursed) and an inherent downside (you are not allowed to cleanse the hex or allow another Survivor to cleanse the hex) AND it's secondary effect is more situational.
Remember that in order to get the perk to run you need a specific 4 perk set up where one of the perks is the Killers perk.
Specifically you need DS, Soul Guard, Unbreakable and the Hex.
1.dont slug2.if you do just wait 8seconds