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Survivor Perk Idea: Portal

yobudddyobuddd Member Posts: 2,177
edited July 2020 in Feedback and Suggestions

Start the match with 1/2/3 tokens. When hiding in a locker, use “active ability” to consume a token and exit from a random different locker within a range of 30 meters.


  • MiniPisaMiniPisa Member Posts: 633

    Hm, Idk. It sounds OP, but also incredibly situational.. so.. I have mixed feelings about it. The reason I say it might be OP is because when you're in a chase you could easily jump in a locker and then teleport away from the killer and essentially "win" the chase since the killer will have no idea where you went, so it's not exactly a fair perk. So to stop this you'd have to add a timer like head on does, like "activates after 5 seconds" kind of thing, but then it would become a perk no one would use unless you're a Dwight

  •  Antares2332 Antares2332 Member Posts: 1,087

    why not better a teleport?

  • KumakxKumakx Member Posts: 262

    With quick & quiet it allows you to break almost any chase, unless killer is a god. Its like Head on, but instead of stunning killer, giving you few seconds to gain distance, you just escape chase instantly. Although it sounds like a cool perk, it would be quite gamebreaking in my opinion.

  • SCP_FOR_DBDSCP_FOR_DBD Member Posts: 2,416

    That could actually be pretty cool. wouldn't be ultra unbalanced either because its 30 meters. You'd have to earn them though, otherwise chases could take way to long.

  • AeraetionAeraetion Member Posts: 5

    What if it was like head on and had a timer you had to wait before you could teleport?

  • DarkMagikDarkMagik Member Posts: 822

    This perk needs a downside.

  • yobudddyobuddd Member Posts: 2,177

    You guys have all made good points. Yes, I think this should have a charge-up time of 3 seconds, like head-on, and also a significant cooldown, like 90 seconds.

    Also, there should be some sort of audio notification that it’s been used, so the killer doesn’t need to waste time opening the locker.

    Oh, one final thing. Let’s let the killer see all locker auras within 30 meters of the portal locker AFTER the survivor exits (so that the killer doesn’t see the aura’s door opening).

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