So freaking tired by bloodpoints forcing gameplay on me, here you have solution
I hate bloodpionts more and more. Not only bloodpoints are unfair, they are forcing players to dumb behavior and game style. :/
Bloodpoints are perfect example of devs making their own problems in game. And solution is so simple...
Dear Devs, if you dont want to remove bloodpoints (best option), at least make them free an fair.
Thats how it should be:
DC - 0 points
1st to die on hook - 5k
2nd - 10k
3d - 15k
Last survivor - 20k
Escaped thru hatch - 25k
Any survivor who escaped thru open gate - 30k
Survivors escape multiplayer:
No escape - x1
1 - x1.5
2 - x2
3 - x2.5
4 - x3
Earned points will go down from -0 to max. -5000 thru 3/4 phase of second half (75%-End) of Endgame Collapse. This will force players to escape as soon as possible
More escapes? More points. To give players more reason to save someone and take care of each other and escape together.
No Kills - 5k
1 kill - 10k
2 kills - 15k
3 Kills - 20k
All killed - 25k
All killed before gates are open - 30k
No escape - x3
3 Escapes - x1.5
2 Escapes - x2
1 Escape - 2.5
Survivor in bleedout mode will lose points. After 75% of Bleedout Killer will lose 0-5000 points. (5000=death). Killer will be punished for fastest kills.
This will force Killers to not slug gameplay.
SIMPLE AS THAT!
Just let us play the game! Simple points system, to understand and play. :/
DONT FORCE ME TO INTERACT WITH KILLER. Im so tired by this points system. Often Killer finds me after 1-2 kills, then he sees me first time, often i do 2 gens almost alone, and yet im always punished by my sneaky play style on 4th place. #########?!
Live more? More points. Kill faster? More points. Winning = more points.
Isint that more simple? TO understand? TO play? Without dumb points for every interaction and forcing gameplay on us?