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What's One Feature/Game Mechanic That you Would Love to See?

V1V3V1V3 Member Posts: 87

I thought it would be cool if there was a color palette to customize colors of outfits for any character.

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Comments

  • ACTIV3_GNASHERACTIV3_GNASHER Member Posts: 75

    Any outfit is usable on any character as long as they’re the same gender. That would be cool.

  • CosmicParagonCosmicParagon Member Posts: 1,006

    Bots.

  • ABannedCatABannedCat Member Posts: 2,529

    Basic graphic settings.

  • APoipleTurtleAPoipleTurtle Member Posts: 1,275

    For Menu/Character mechanics: The ability to save custom outfit combinations under the "Outfits" tab. With the ability to save up to 3-5 custom outfits per character. Ie, I could make a unique Wraith outfit by using cosmetics from three different sets, and then save it for quick selection later.


    For game mechanics: Thresholds of the Devout . These would be similar in size to breakable walls, but ONLY killers would be able to walk through them (though not while carrying a survivor). They would be placed in certain locations on some maps to give killers alternate routes through the environment. Some examples of where these could be used:

    • 2nd Floor hallways of Midwich (allowing more drop-down points into the central courtyard).
    • Certain walls on Indoor maps like Lery's, Underground Complex, and The Game.
    • Through some tall fences and boarded-up houses on Haddonfield
  • CornHubCornHub Member Posts: 1,864

    More things to interact with on map like a one use window, ladders, doors, ect...

  • 53nation53nation Member Posts: 677

    More maps. I heard puppers mention an idea about an abandoned cruise ship at sea. That could be cool. Other ideas too like an abandoned amusement park or aquarium. Maybe even the hotel from the Shining. Doctor sleep wasn't bad!

  • SkysairSkysair Member Posts: 67

    A game mechanic I'd like implemented is one that does not allow survivors to work on generators until they've had some sort of interaction with the killer. This does not necessarily mean the survivor has to seek out a chase, but rather they should at least see the killer or be within the killer's terror radius to unlock the ability to repair generators.

    This makes sense from a logical standpoint because the survivors spawn into a trial, what would their logical thoughts be? "What is this place, where am I, why am I here?" This encourages exploration, rather than the way most survivors play being "Okay, spawned in. Find generator and hold M1, occasional space bar tap for skill checks."

  • Flawless_Flawless_ Member Posts: 252

    Optimizations.


    /thread

  • chlolopriceschloloprices Member Posts: 3

    I would love to see them fix whatever bugs they created with the new update. I continously glitch out into the dying state while being chased by the killer and they will be no where near me. As well as, I've noticed more hackers or people working together because a survivor and killer will do things together and cause multiple glitches to where it crashes my game and I get the penalty.

  • HeartboundHeartbound Member Posts: 3,256

    I'd like a mini game for the queue system. Something simple. So when you're waiting a few minutes for a game to start when your chosen role's queue is long you can play it instead of tabbing out and watching youtube while you hover your mouse over the Dead by Daylight icon.

    Everquest had a game in it where if you typed /gem it'd bring up a little tetris-esque game. Could get creative too.

  • KharKhar Member Posts: 629

    Watch Replay

  • MaybeShesCrazyMaybeShesCrazy Member Posts: 331

    A real training ground with bots I can practice chases with at various levels. (Basic potato, beginner potato, intermittent, and hard.) 😁

    With that perhaps an area to try the different skills / perks and learn to use them.

  • ManyAchievablesManyAchievables Member Posts: 653

    Either a dedicated match recording system (so that hackers are more likely gonna be caught) or a dedicated workshop mode, where you can make your own game-modes, maps, chapters, etc.

  • SCP_FOR_DBDSCP_FOR_DBD Member Posts: 2,416

    The ability to set the menu to whatever you want.

  • VeeramidVeeramid Member Posts: 113

    A special ending transition from the end of the match to the end cards based on your killer and how many people escaped.

  • ClocksoClockso Member Posts: 853

    Recently played with

  • Captain_SpauldingCaptain_Spaulding Member Posts: 587

    Complete graphic overhaul to the point where I can actually change all the settings myself. Not have to dig into files or use NVIDIA to change it.

  • Valor188917Valor188917 Member Posts: 649

    8v2 mode.

  • ChordycepsChordyceps Member Posts: 993

    I made a post a little bit ago about a new perk system I'd like to see (ie., obsession, hex perks) that I call dead zone perks, which are essentially perks that affect a specific area of the map. I threw together a few examples to show how these perks could potentially work.


    Dead Zone: Graveyard

    Whenever a survivor is put into the dying state, a deadzone with a 40 meter radius is created at that location,  up to a maximum of 2/3/4 throughout the map. If a survivor is put into the dying state while the maximum number of dead zones is active, the oldest graveyard dead zone is replaced. While in one of these dead zones, survivors suffer from the Exhausted status effect. This effect persists for 5 seconds after leaving the dead zone. Additionally, survivors within the dead zone suffer a 10% debuff to repair, healing and sabotage speed.


    Dead Zone: Greed

    An area with a 48 meter radius that contains at least one chest or totem becomes a dead zone. Chests within this dead zone cannot be opened and totems within this dead zone cannot be cleansed. Every 40/50/60 seconds, this dead zone vanishes and reappears in another area meeting the same requirements.


    Dead Zone: Shroud

    An area with a 24/32/48 meter radius centered on a generator becomes a dead zone. In this dead zone the fog is tremendously thicker than normal. While in this dead zone you gain the undetectable status effect. Once the generator this dead zone is centered on is repaired, this dead zone vanishes and reappears at another unrepaired generator.


    Dead Zone: Gate

    3/4/5 dead zones with a 20 meter radius spawn in random locations throughout the map. Upon entering one of these dead zones, you see the auras of all survivors that are within the other dead zones. This effect persists for 3 seconds after leaving a dead zone. 2 of these dead zones, chosen randomly, will vanish and reappear in a new location every 15-20 seconds.

  • HellDescentHellDescent Member Posts: 4,505

    Clown being able to go in feral frenzy

  • X_ScottX_Scott Member Posts: 137

    Auras.

  • korean_zombiekorean_zombie Member Posts: 442

    i would like to see behavior sell the game to a studio that is competent,

  • toukenttoukent Member Posts: 87

    Working hitboxes

  • ddubuckyee_userddubuckyee_user Member Posts: 178

    Perk loadout

  • SinatyxmasSinatyxmas Member Posts: 72

    A new objective. Holding m1 on a gen can get dull at times. What if sometimes, instead of gens survivors have to complete 5 codes or something into terminals, and the codes are hidden in chests, the basement, lockers, etc. When going into a game, u could have a 50/50 chance of gens or terminals.

    Or maybe for a future easter themed event, eggs could be hidden on the map, and the person with the most gets a prize? I mean, we have bunny feng and legion rabbits, so.....

  • RaSavage42RaSavage42 Member Posts: 3,422

    A Bloodpoint market

    Buy Items, addons, and offerings

    Sell: Addons, and offerings

    Trade: addons and offerings (or upgrade... like brown BP offerings for either yellow 'of the same kind' or offerings that increase points in all categories by a %)

    Maybe perks but only T1 (until they get rid of the tier system)

  • Tactless_NinjaTactless_Ninja Member Posts: 1,791

    They could do so much with bots too. Killers with multiple AI controlled thralls. Game modes with NPCs you need to protect/kill. Et cetera.

  • Soulslayer618Soulslayer618 Member Posts: 488
    edited July 2020

    I like the idea of salvaging parts to make yourself a little better

    like a survivor can regress a gen to charge their item or parts of a sabod hook

    killer can do likewise to increase range maybe? or a small boost to movement speed temporarily

    (keep in mind both would be time consuming in some form or another - like picking up pallets or self caring)


    edit: also a solo-player mode would be friggin awesome Id even pay for it separately as DLC

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