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60 seconds DS is an abuse



  • CallmehandsomeCallmehandsome Member Posts: 529

    If you felt comfortable enough to repair generators you aren't being tunneled. Simple as that. Also maybe you shouldn't heal in same place where you got hooked. You can also 99 the heal if it comes to that. DS is 60 second crutch immunity which is poorly designed.

  • 28_stabs28_stabs Member Posts: 1,474

    I said what I said. What you say belong to you.

    Its nice that someone finally noticed me as killer main. ^_^

  • BigBrainMegMainBigBrainMegMain Member Posts: 3,826

    The funny thing is that I'm also a killer main.

    And I never find issues with DS.

    I know how to count to 60, I'm aware who wants my attention, I'm aware who's trying to body block, I'm aware who's been recently unhooked.

  • CallmehandsomeCallmehandsome Member Posts: 529

    Every person in this forum claims to main killer or survivor. So it's completely pointless. I'm currently rank 4 survivor and rank 10 killer, and i can prove it if you like.

    But i want you to prove in exchange. Post a picture of your trapper when u have diamond stone and stitched bag equipped. This way i know that you don't post your killer rank from 1 year ago.

    I reached rank 1 survivor already in 2017, but i still mained killer at that time. So posting old pictures is pointless. But i want to see your current killer and survivor rank.

    For survivor you can take jake with commodious toolbox.

  • burt0rburt0r Member Posts: 1,881

    You know what for me as a killer main this sounds reasonable.

    Give noed tokens corresponding to the amount of totems still standing when it lits. Each token gives the killer an insta down on successful hit. Max 5 hits so it would still be oppressing but not infinite. A compromise to the old 2 minute timer.

    But DS really needs some conditions like the timer speeds up when a gen is done. Being save and repairing a gen in the killers face is still stupid.

    Also DS makes egc or end game (I mean open doors) completely useless for the killer since a combination of bt and Ds is always a save escape.

    But since I am only mediocre myself I just eat it when it happens, sooo.....meh.

  • burt0rburt0r Member Posts: 1,881

    They are often altruistic as hell and don't really aim for the escape but to show their superiority over the killer.

  • ToybasherToybasher Member Posts: 889

    Furtive Chase shuts off when the Obsession dies. Same with Dying Light.

    When you kill survivors with Thanatophobia you lose the slowdown.

    When you hit a survivor, Zanshin Tactics deactivates for a bit.

    There, I just named 4.

  • EnlyneEnlyne Member Posts: 429

    How many posts about DS are we going to get daily?

    Most of them are more about exaggeration rather than reality, I've played a lot of killer after the whole DS concept got reworked with a timer and rather rarely did I get hit by a DS, plus now you've got PH if you can afford him/have him already which counters both DS + unbreakable combo.

    So I'd rather ask what would you do to DS so it keeps its utility and be fair at the same time without some perspective bias? Cause it's one of the hardest perks to keep useful with any small changes.

  • VonCrowVonCrow Member Posts: 287

    DS is supposed to be there to avoid tunneling, so recent unhook survivors have another chance.

    The reality: recent unhook survivors go just straight forward to your face and emote you, or go into a locker, because 60 seconds of inmortal. So basically is another tool to mock the killer.

  • Sinister0208Sinister0208 Member Posts: 240

    Second chance perks shouldn't be able to synergise so well with one another. On their own they aren't much of an issue.

  • ClickyClickyClickyClicky Member Posts: 3,536

    In Jund’s video all he had to do was not pick up the Claudette. He should have known he hooked her within 60 seconds. He could have just slugged and then waited as it would have forced the other 2 survivors over.

    Same for Tru3’s video. Just lunge from a distance.

    The problem with DS deactivating after hooking someone else is that campers could then easily play around with it.

    Funny how its Claudette players abusing it in both scenarios. Im not surprised one bit.

    I could understand DS maybe deactivating if you worked on a generator or did an unhook but I dont think healing should be affected. First thing a survivor should be doing is healing to help give protection against a tunnel.

  • ClickyClickyClickyClicky Member Posts: 3,536

    I kid you not with the killers I’ve had recently even We’ll Make It isnt fast enough to get a full heal before the killer comes back. Especially against Hag players.

    These kind of chumps complain about DS the most but they dont realize they’re the very reason it exists in its current form.

  • batax90batax90 Member Posts: 879

    Start to be efficiant as a killer and this will happen to you

  • MapersonMaperson Member Posts: 1,488

    Hey, it doesn't matter how many facts u tell why DS is abuse, there will still be survivors who are gonna find it justified lol..

  • Customapple0Customapple0 Member Posts: 629

    DS is fine, just play around it.

    S L U G them. It doesn’t matter if they have unbreakable, you are still exerting pressure. Chances are some survivors will come off gens to try and help the slugged guy. If you slug them and then go after another survivor that’s 2 survivors not doing gens.

    Go after the rescuer, chances are they don’t have DS active, and if they do you only probably have to wait like 20s anyway for it to go.

    They hop into a locker? Wait outside the locker for 60s. It’s clear that you really want to tunnel that particular survivor so maybe reevaluate your play style while you wait outside the locker.

    Or take the stun. It guarantees that it won’t be used in endgame then.

    Survivors are expected to play around new maps with unsafe loops, NOED, BBQ, etc yet god forbid the killer has to play around a perk that’s only active for 60s after a unhook.

  • DrDeepwoundDrDeepwound Member Posts: 1,307

    Where did I cry? I simply replied so someone with an example of how you can be DSed for doing nothing wrong.

    If you plan on attempting to retort to my comments, at least due so with some valid points.

    I dont slug to win and play the game as some would call fair/nice.

  •  Antares2332 Antares2332 Member Posts: 1,086

    DS should only be disabled when touching a gen.

  • DrDeepwoundDrDeepwound Member Posts: 1,307
    edited July 2020

    Didn't say it was common, but it indeed happens. You can call me a liar all you want, others have had it occur and its happened on streams time and time again.

    What happens quite often to me though, is I play a lot of Hag so I can literally ignore the person who got unhooked, go for the unhooker, down them, hook them, then the unhooked idiot runs through a trap and I down them then get DSed, that crap happens every day when you play Hag effectively.

    But hey, call me a liar as if none of this happens daily on twitch.

    Lacking a formal retort is no excuse for calling your opponent a liar.

  • MadLordJackMadLordJack Member Posts: 8,816

    Because DS can undo all that good work and force you to start from scratch, all because you were actually doing well. A 5-second stun is plenty of time for everyone to scatter and you to lose your snowball. In a game where snowballing is the way to play.

    Plus, DS is just about the most Outperked a person can get.

  • mistar_zmistar_z Member Posts: 691

    Watching people play like fungoose who get randomly ds despite doing his best to avoid tunneling, just because he's too efficient at downing people is an experience. DS isn't an anti tunneling perk, its an invincibility perk that swings matches in your favor.

    its way too strong to have multiple people have it running at once. people can just rush the hooks and then blame the killer for camping and tunneling when they chain bt, ds and unbreakable together by unhooking>getdowned>trade>the rescue person gets in because theyre invincible>now two people have ds and potentially unbreakable too if you tried to "counter" ds by slugging them. 🤣 ds is a ######### joke and anyone who defends it without question is a clown.


  • DrDeepwoundDrDeepwound Member Posts: 1,307
    edited July 2020
  • MigrantTheGreatMigrantTheGreat Member Posts: 1,190

    This is something I've been trying to bring into light! I honestly feel that DS needs to have a risk added to it if it's going to be active for 60s and can be abused! I would suggest 1 of 2 changes!

    Outside of Chase

    • Interacting with anything deactivates the perk (excluding healing teammates)
    • Being Healed to the healthy state deactivates DS

    If you get healed to the healthy state, your not being tunneled and your obviously throwing yourself back into the game with being healed and interacting with things! This can also make survivor's make risky choices instead making reckless choices for being invulnerable!

    Inside of Chase

    • Locker will deactivate the perk

    Only reason why I say this is because survivor's jumping in a locker is denying killer's counterplay for such a strong perk

    Suggest 2 of 2

    • After being unhooked DS activates for 60s, anytime another survivor is hooked during the duration the perk is active, the perk will deactivate!

    This is simple to stop survivor's from abusing the perk

  • DrDeepwoundDrDeepwound Member Posts: 1,307

    Truth is, its the survivors fault everytime they trigger a Hag trap.

    If you cant outplay Hag dont fault the killer for being better than you at the game.

    Blaming the killer for your inability to outplay their power. Imagine that

    Maybe, stop running all around the map? Don't trigger my trap and I cant down you.

  • Customapple0Customapple0 Member Posts: 629

    Why should a perk that i run deactivate because of poor plays by my teammates? That’s poor design.

    Also what is DS abuse? Just using the perk lol?

  • orangegoblinorangegoblin Member Posts: 94
    edited July 2020

    Is getting a piece of glass in the ass getting you down? I have an EZPZtm solution that'll solve all our problems!(some of these ideas were taken directly from many different questionably respectable individuals and do not reflect theirs, or our affiliates personal opinions, this message may or may not be copy pasted onto every busted surivor/killer perk thread, this message was funded by George Soros) DS will remain virtually unchanged! The Timer, the glass in the ass, all that jazz! Except for a few prerequisites to remain active for its full 60 seconds. If a survivor vaults, heals himself, heals others, drops a pallet, vaults dat pallet, lifts that pallet back up, drops it again, DS will remain active! If a survivor touches a gen, runs into a locker, polishes some bones, touches dat hook, searches dem boxes, it will deactivate. EZPZtm

    For those inevidable past present and future comments about other questionably unfair shiet, I Know What You're Thinking! "What about camping? Tunneling? Keys? Mori's?!?? NOED wise ass?!?"

    Well Boi Shiet do I have something for you! A good ol' fasioned DeadHead/BT combo solves all your camping troubles! did I mention a succesful save might cause orgasms? EZPZtm

    Whats that? "Tunneling" you say? Well boi ######### look at that DS, spiffy ain't it, I thought you lived for the chase, whats there to get upset about eh?

    Is looking for bones too hard? Is polishing them not paying enough? This latest invention will solve all your problems! Heck! Its already in the game! Y'know that addon for the map that Jeffs use to shine light on the sinful? When NOED activates that light shines upon the NOED! EZPZtm

    Are you having troubles starting your car? Survivors stealing your keys and throwing them in some hole? How about this spiffy idea! When a survivor opens the hatch with a key, it closes after (S)he enters it! Now that survivor will have to make a choice: Stay with the Baby Dweet and guide him to heavens door? Or ######### it? That Dweets gotta grow up someday yaknowhwatI'msayingfolks. EZPZtm

    Tired of not getting raped by the almighty tentacle god? Are you not wanting to take a selfie with that shy man that was hence previously shitting next to the squatting Blendettes whomst've were amongst the tall grass? I have a solution! Ebony Mori now requires 4 hooks to activate! Hey who else has ever had one of them 3 stack BBQ games yaknowhwatI'msaying? EZPZtm Ivory Mori giving you trouble? Tired of getting taken out of the fight too early? Do you want more time to meat the tentacle ######### god? Ivory Mori now requires Death Hook! EZPZtm Cypress Mori will be unchanged. What did you expect? EZPZtm

  • MigrantTheGreatMigrantTheGreat Member Posts: 1,190

    Let me start off with saying that I am bias to my playstyle!

    I consider it DS abuse if you go out of your way to either force the perk, or do something very stupid and punish the killer for capitalizing on your stupidity!

    Why should it deactivate?

    Suggest 1

    It should deactivate because your putting yourself back into the game If you can interact with anything or get fully healed, than the killer isn't pressuring you for the perk to stay active that long.

    Suggestion 2

    The killer played their cards right and made the right read, or capitalized on a survivors mistake, why punish the killer for playing their cards right? That's like saying the right answer and getting it wrong for saying it's right!

  • vogit10102vogit10102 Member Posts: 225

    Do you know survivors play to have fun too? We help other because we have fun (non selfish thought) not to show you anything (selfish thought), we're no thinking about you.

  • burt0rburt0r Member Posts: 1,881

    I don't talk about the average survivor but the example shown in the screenshots.

    4 blendettes with 4 times the most meta swf perks (even 4 OoO, I know useless but hey no matter how many die still info) and 4 purple flashlights plus add-ons seem like so much fun for every killer that doesn't want dark souls like difficult games.

    And again most of the times the downfall and chance to kill some of them is overly altruistic play .

    And btw most killers don't think " I want to ruin your fun!" But just don't care at all.

    I can tell you that I try to play fair as killer, but hey you don't have any reason to believe me just because of my words.

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