A noed rework just because I'm bored
So when it comes to hexes I love ones like devour hope, it changes the game in a unique way and gives a whole new layer to the trial that I feel all hexes should have but most lack..and so..I had an idea for my least favorite part of the game, the end game..
Hex no one escapes death: Every time you hook a survivor a dull totem becomes lit and cannot be cleansed, upon the completion of the last gen or the closing of the hatch the end game collapse begins and the glowing totems can now be cleansed
the end game collapse time is reduced by ten seconds for every lit totem and downed survivors whom were previously hooked can be killed by your own hand , cleansing all glowing hexes disables no one escapes death..but whomever cleanses one of the totems becomes exposed until the perk deactivates
A bit of a mouthful I know but this would be way more fair and interesting to our current iteration of noed and makes the end game a real last stand over a glorified stopwatch
Hope you enjoyed