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Leatherface should have a visual/audio cue when to use a token.

Either base-kit or as buff to an addon. Nurse already has the screen flash white when your blink window is about to expire. On my monitor I can hardly see the chainsaw meter running down in the lower left corner. Billy's chainsaw overheating is easy to see/hear with all the smoke and red-hot parts of his chainsaw.


Bubba already has a little "fuel droplet" sound when he gains a charge, and when he runs out of charges there's a metallic "Spring" noise. Can we get something like the chainsaw sputtering like it's running out of gas when you're on the last 15% of the meter?

Comments

  • batmanscarbatmanscar Member Posts: 466
    edited August 2020

    there are plenty of add-ons to make his dash longer so you need to use those and look at the bottom of your screen to see how many dashes you have so you don't run out , a sound to tell you when you are about to run out of gas isn't needed . if you lower your desktop resolution the game hud will look bigger .

  • Wubalubadubdub03Wubalubadubdub03 Member Posts: 141

    There is an audio que, just listen to bubba. He makes grunts and I learned when to consume tokens based off hearing him. I consume my first token half way through his 4th grunt.

  • Kind_LemonKind_Lemon Member Posts: 2,496

    but you shouldn't really be having to stare at a small part of the screen just to be able to use your power effectively. Nurse's "ice" effect exists for a reason, and that reason is not not interrupt the tracking the survivor aspect of the chase.

  • HuntarHuntar Member Posts: 827

    Even better, just make it so when you use a token, it's just queued for the end of the current one, instead of forcing you to waste a bit of a token to avoid stopping prematurely.

  • ToybasherToybasher Member Posts: 744

    I've seen ideas for either what you describe or just holding down the button and it'll use up tokens when needed.


    Personally I feel those would remove the point of addons that increase the chainsaw window or his Iri that lets you use up all charges in one go.


    I'm fine with having to time the button press and like the "Skill" element of it, I just think the timing should have some audiovisual feedback because it is very distracting to have to glance down at the corner.

  • batmanscarbatmanscar Member Posts: 466

    you just need to look at the bottom of the screen for 1 second if that is an issue for you then put your monitor higher ? I do not see the issue with your complaints so I think this forum is either a troll or bait forum post and replies so yeah I think it should just be closed

  • Kind_LemonKind_Lemon Member Posts: 2,496

    you're missing the point of my post. It has nothing to do with how long or short the time is; it has to do with the fact that it exists. Do you think it's a difficult thing to learn how to do? Obviously not, and whether it is or it isn't doesn't matter. I'm criticizing the design decision to rely on numbers and gauges on the screen that aren't innovative, creative, or have much to do with the flow of playing the killer.

    I'm not arguing that everyone needs it or would use it if the sounds were changed to something else entirely, but some people would appreciate it. There are no negatives and only positives.

  • batmanscarbatmanscar Member Posts: 466
    edited August 2020

    ok if the devs want to increase the font/size of the charges gage they will . they took your feedback and will decide if it is more important then other things or not .

  • Kind_LemonKind_Lemon Member Posts: 2,496

    They don't take feedback like this into consideration at all. 0 cares are given, as far as is apparent from years of surveying and knowledge gathering.

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