Wait, what does Freddy have to do with this ? Anyway, I guess you want me to "form a strategy". So, what is that exactly ? Even if they don't see you place the traps they can just tap the map and see where your traps are. You become a M1 killer. Why are we still talking about this ? Isn't my point clear ?
I don't think you know how Small Game works. It doesn't show the aura of the trap, it just tells you there is a trap. Besides, Small Game is a perk that counters Trapper with skill since it doesn't hold your hand and says "heres the trap" while maps do that and they can make playing Trapper an absolute nightmare.
If you say "thats stupid" and "don't play if you are so scared of survivors" you are missing the point. Maps require no skill to use while completely removing the Trapper's power.
So you are scared that one survivor just runs around and disarma traps? You understand thats one less doing gens right? Also you can bring in addons for this special case. You obviously dont play Trapper well.
I use Small Game all the time and have never stepped on a trap when I run it. In fact I use it to cancel them all to protect my teammates. How is some dude with a limited map in a better position?
In rank 1 games at least one survivor has Prove Thyself. One less doesn't matter when you are a M1 killer since you can't end chases in safe pallets AT ALL.
Believe me, he is. I have lost games just because the map existed. If it wasn't there I would have won those games but I didn't because using a map doesn't require any skill whatsoever. You learned how to use a perk and thats good for you, you used skill to counter the killer but maps don't require skill.
This proves you're just baiting people with this post because you'd rather focus on Freddy's Pallets being "worse" than snares compared to everyone calling you out for being a bad Trapper. Gg, gl
That was due to an outside program survivors could use that told them who the killer was but that has since been patched out so you shouldn't see that to much.
If maps are a huge concern when you play Trapper then maybe swap in Franklins when you see a map? You can't change your killer but you can change your loadout in the lobby. And as a bonus Franklins will make them drop toolboxes, etc as well, plus you can trap the dropped item if you really want to annoy the person who dropped it. 😈
In addition, you could focus on chasing the map holder when you spot them. Just tunnel them down and hook them to keep them from avoiding your traps. It might cost a little extra time but odds are it's only the one survivor with a map to worry about. (Kind of like a Trapper variant on how you might want to tunnel down a survivor with Object of Obsession.)
I literally didn't understand the rest of the answer that you gave. You didn't respond to anything I told you and didn't say anything so I just answered what I saw. You are changing the subject and you are not adding anything. If you, honestly, think that maps don't hurt the Trapper, you are just delusional and you hate playing against the Trapper because you don't know how to counter him besides a stupid item that requires no skill at all.
Have fun setting traps in The Game, Hawkins, Haddonfield or Badham. You can't control which map is going to get picked, you have to be prepared for everything. Of course you don't need the Tar Bottle in Autohaven or MacMillan but you don't know if those maps are going to get picked (even tho the Tar Bottle helps even in Autohaven or MacMillan, its just a must have).
Don’t think of it as sacrificing a slot, think of it as using a slot to patch a weak spot you’re encountering. And even if they don’t bring a map you’ll still probably get value out of it by removing toolboxes and medkits and keys.
Tbh items countering certain killers so hard feels like an outdated relic of the past. We shouldn't have items that hard counter killers like that, especially with the new system locking killers imo.
Plus none of the killers that get countered hard by items are near the "too strong" list, so I don't really see an issue with just removing that feature.
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Wait, what does Freddy have to do with this ? Anyway, I guess you want me to "form a strategy". So, what is that exactly ? Even if they don't see you place the traps they can just tap the map and see where your traps are. You become a M1 killer. Why are we still talking about this ? Isn't my point clear ?
Yeah, you can't. Thats why I switched killers but now I have to leave the lobby.
I don't think you know how Small Game works. It doesn't show the aura of the trap, it just tells you there is a trap. Besides, Small Game is a perk that counters Trapper with skill since it doesn't hold your hand and says "heres the trap" while maps do that and they can make playing Trapper an absolute nightmare.
If you say "thats stupid" and "don't play if you are so scared of survivors" you are missing the point. Maps require no skill to use while completely removing the Trapper's power.
Map counters Freddy Pallets. And again, it doesn't matter if you pressure them and cancel/minimize loops. It's not complicated.
If the map worries you run franklins
@Erk
So you are scared that one survivor just runs around and disarma traps? You understand thats one less doing gens right? Also you can bring in addons for this special case. You obviously dont play Trapper well.
I use Small Game all the time and have never stepped on a trap when I run it. In fact I use it to cancel them all to protect my teammates. How is some dude with a limited map in a better position?
In rank 1 games at least one survivor has Prove Thyself. One less doesn't matter when you are a M1 killer since you can't end chases in safe pallets AT ALL.
Well, pallets are worse than snares tho.
Believe me, he is. I have lost games just because the map existed. If it wasn't there I would have won those games but I didn't because using a map doesn't require any skill whatsoever. You learned how to use a perk and thats good for you, you used skill to counter the killer but maps don't require skill.
This proves you're just baiting people with this post because you'd rather focus on Freddy's Pallets being "worse" than snares compared to everyone calling you out for being a bad Trapper. Gg, gl
Dont know any decent survivor that runs prove thyself. Its a bad perk.
I don't dodge them but i do bring a green mori everytime i see a map and guess who's the first to die right off hook the map person period.
That was due to an outside program survivors could use that told them who the killer was but that has since been patched out so you shouldn't see that to much.
Dude, if you think Tar Bottle is necessary then I don't know if we can have a constructive conversation.
If maps are a huge concern when you play Trapper then maybe swap in Franklins when you see a map? You can't change your killer but you can change your loadout in the lobby. And as a bonus Franklins will make them drop toolboxes, etc as well, plus you can trap the dropped item if you really want to annoy the person who dropped it. 😈
In addition, you could focus on chasing the map holder when you spot them. Just tunnel them down and hook them to keep them from avoiding your traps. It might cost a little extra time but odds are it's only the one survivor with a map to worry about. (Kind of like a Trapper variant on how you might want to tunnel down a survivor with Object of Obsession.)
I literally didn't understand the rest of the answer that you gave. You didn't respond to anything I told you and didn't say anything so I just answered what I saw. You are changing the subject and you are not adding anything. If you, honestly, think that maps don't hurt the Trapper, you are just delusional and you hate playing against the Trapper because you don't know how to counter him besides a stupid item that requires no skill at all.
Say that to the legacy SWF groups I get that just rush gens.
Thats actually a good idea. Thank you.
Have fun setting traps in The Game, Hawkins, Haddonfield or Badham. You can't control which map is going to get picked, you have to be prepared for everything. Of course you don't need the Tar Bottle in Autohaven or MacMillan but you don't know if those maps are going to get picked (even tho the Tar Bottle helps even in Autohaven or MacMillan, its just a must have).
That makes sense tbh. You could do stuff like that but that sacrifices a perk slot just because of a single item which I don't really fun.
Don’t think of it as sacrificing a slot, think of it as using a slot to patch a weak spot you’re encountering. And even if they don’t bring a map you’ll still probably get value out of it by removing toolboxes and medkits and keys.
Oh my god, the ignorance. YOU think that having trappers power rendered useless by small game, maps OoO etc is ok? Get good.
Tbh items countering certain killers so hard feels like an outdated relic of the past. We shouldn't have items that hard counter killers like that, especially with the new system locking killers imo.
Plus none of the killers that get countered hard by items are near the "too strong" list, so I don't really see an issue with just removing that feature.