What survivor perks are crutches?
I noticed quite a lot of complaints about survivor perks in dbd, so I will give my opinion on them. The perks that are hated are, for the most part, exhaustion perks in general, adrenaline, decisive strike and borrowed time.
Exhaustion perks: yes, they are broken. They basically give you a free get out of trouble card when you should have been downed. They basically gain free distance that require 0 skill to use and can change the outcome of a game without any risk. Dead hard, for example, can be used for distance, and before you say "it is rare that it is used for distance and it does not give much", I get to use it that way every 2-3 games (assuming I have it on, which is rare due to me not wanting to use crutch perks).
Adrenaline: Well, the fact is: this perk is not a crutch. First of all, it requires to be alive when it activates, then you have to need it when it activates (because you might not be in a chase, in which case it is not game breaking) and finally, the killer often runs NOED.
Decisive strike: this perk is half good, half bad. Tunnelers deserve to get hit by it, but survivors often use it to be aggressive, which is just a free get out of jail card. Rework it so that the timer stops when the survivor is in a chase or in the dying state, so that the killer cannot tunnel and then slug, but get the timer to be only 15 seconds long, no time to be aggressive.
Borrowed time: well no, this perk is not dumb, if the survivor hooks rush you get into a chase immediately instead of needing to find another one, so the perk making survivors rush each other is fine. Most of the time, it is not used to rush, but to fight tunnelers, which is a good thing. I even think this perk should be base kit.
What are your thoughts?