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A newer player's experience in DBD

I started playing DBD at the start of the year in January. I held off buying the game for a relatively long time as I did not like this game's monetization being an upfront price, tons of DLC, and an in-game cosmetic shop. I finally decided to buy it and started playing killer and survivor relatively equally. I want to put my experience out here because I believe the developers need to see this.

I'll start with survivor:

It was a weird experience. Most of playing survivor does not feel very intuitive, beyond avoiding the killer. Holding a button on a gen, looping a killer, utilizing pallets, understanding what bones do, what lockers are and how to use them, what perks you are being affected by, and interacting with certain objects give the survivor little to no feedback and there is no guide inside the game to explain how to perform certain actions. There is no tutorial, no training tools. The only way newer players can really understand what is happening is if they already know how the game works via some of the streamers and content creators that play this game. This issue is why a bunch of newer players hide and try to stealth rather than loop as looping itself is not explained in the game at all. The same goes for doing totems, playing around perks, opening exit gates, etc. Players either do not know they exist or how to play around them.

Luckily for me, I did have prior knowledge of the game and how to properly play it so it wasn't as much of an issue as it could have been, but if I didn't have those creators to draw from, I would have dropped the game almost instantly. Playing survivor was still relatively simple, even if I didn't understand or notice what was going on. Pressing a button down on gens and simply avoiding the killer worked in rank 20 games and kept working until I honestly got bored of playing survivor around rank 6-5 after a few weeks.I would play survivor intermittently throughout the following months but only a few games mainly to complete some rift quests. I was awful at looping and didn't want to spend time trying to get better, I felt like the few times I actually did focus on trying I would get affected by dedicated servers, glitch to the other side of a pallet, or have something like haunted grounds pop when I was going to tank a hit. It made attempting to practice feel awful and as I didn't have any friends who owned the game, doing SWF or KYF wasn't possible.

Now for killer:

Killer is slightly more intuitive than survivors which made playing it easier for me, but a bunch of base knowledge still felt required. How to loop is never explained or demonstrated to killers either so new players are basically left out to dry. I played a bunch of pre-change Cannibal, Plague, Trapper, and Spirit. I did play other killers as well, but not enough to feel like I should mention them here. Killer felt really stressful in a majority of games. It felt as if I couldn't relax and have fun because otherwise the game would just be over. My prior knowledge of DBD really helped me out as I started leaving rank 17 behind. I started hitting a bunch of purple and red rank survivors after that and this was definitely one of the factors that led to the games feeling so stressful. It felt like I couldn't try new killers since I would automatically lose to good survivors, if I deranked and wanted to play Cannibal again or Spirit, the game would be fun but most opponents at those ranks would disconnect or kill themselves on first hook, leading to boring experience. I ended up getting to a similar rank in killer as my survivor but ended up taking a break from DBD as I didn't enjoy survivor much and killer was overly stressful to play.

Overall issues with the game:

I'll say this right now, matchmaking in DBD is the worst I have experienced in any game (Games I compare it to: LoL, Dota2, TFT, Valorant, Overwatch, HotS, Dirty Bomb, CSGO, and many more). This is before and after the recent MMR changes and is one of the big reasons I feel like I won't pick the game up again any time soon. I would constantly face survivors and killers way above or below my skill level. It made playing feel awful as I got killers or survivors who punished me trying new things extremely heavily or ones that weren't even a minor challenge to play against. This doesn't even take into account SWF groups or any other out of game advantage.

Bugs - I have experienced so many bugs from the killer being stuck in map terrain to survivors being unable to be hit. Some of these may have been hacks but either way the game needs to address the lack of polish DBD is after 4 years of being released. Maybe they should do that than release another licensed killer.

Visuals/Sounds - The game varies in visual fidelity from alright to awful. Animations are consistently broken, along with sounds. Again, this game really needs to be polished more.

Lack of game modes - No training mode, no map seed selector. DBD has no interesting new modes or ways to play, it simply has only one game mode, this would ordinarily be fine, but with the amount of existing issues, not having other game modes feels like the developers' main focus is not on DBD.

Leveling up - The blood web is an awful way to level up. Instead of interesting new perks or add-ons to play differently we see a large amount of items that do nothing. Mist offerings and luck offerings all feel awful to see and even BP offerings are annoying as its just (here is a way to spend BP to hopefully get more BP). The leveling system in itself isn't enjoyable as it hurts new players badly. I hate playing new characters now, not because they themselves couldn't be fun, but being stuck with one perk and no add-ons or items is not enjoyable to play and it takes way too long to level a character up while trying to get a collection of add-ons you actually want to use. Not to mention prestige takes all your items and perks away meaning if you want additional cosmetics you need to suffer through playing that way again.

Killers - I'll be honest, I hate seeing more licensed killers. Why can't we actually have more killers designed from the ground up to be inside DBD, same with the maps and survivors. It isn't fun to play those maps, and isn't much fun to play against/with most those killers, Myers is the only one I really enjoyed as his mechanics work properly. Ghostface on the other hand has so many bugs and issues it sucks to play against him.

Currently, the game won't even let me play killer, I have queued for 30 minutes 3 separate times and on 3 different days and found no matches, but I can find one within a few minutes as survivor.

I don't want to tell others how to enjoy the game, or that they should fix what I typed about above, but I want other people to know and hopefully understand my experience as a new play and ideally bring me back into the game somehow.

Shoutout to Otz, ScottJund, OhTofu, Noob3, and Ayrun who made my time playing the game way more fun than it had any right to be.

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Comments

  • MeltingPenguinsMeltingPenguins Member Posts: 3,435

    I agree.

    The priority should be this I think:

    1. Fix game breaking/hindering bugs
    2. Make the game more accessible (optional colorblind mode, the visual indicators as seen in the mobile version)
    3. Add more modes (there's a number of good proposals floating around)
    4. Add/overhaul maps (there so much storytelling in these maps, it's often a shame that things like Lery's or Glenvale have just one version)
    5. Add new original killers and survivors (maybe even a roleswap dlc that adds survivor versions of the killers to the pool and vise versa)
    6. Add a skill overview to see how good people are with individual killers and their abilities (which might prompt people to play killers differently)
    7. Polish the balancing.
  • UMCorianUMCorian Member Posts: 521
    edited August 2020

    I just picked up the game myself last week. Yeah, I do not like the DLC model either. Cosmetic shop is fine, but only because I don't care about stuff like that. If I did though, I could see being a bit annoyed.

    If I want to buy the game today, I'd have to pay about $20 for the base game - if I want to unlock the rest of the killers/survivors, I'll need to pay another $50 or so. I'm sorry, but no - $70 to access all the content for a 4 year old game of middling popularity...? Never gonna happen.

  • 28_stabs28_stabs Member Posts: 1,474

    The base game is the base game, dlcs come on top, because they were added to the base game later. Only 5 out of 22 characters must be bought for real money, because they are licensed, others can be unlocked with ingame money. Perks.. ah, yes, devs also sell perks in dlcs and one or anti-tunneling perks is in dlc. Ok. You win. I agree that DLCs are crap. :^)

  • fozzy_ozbornfozzy_ozborn Member Posts: 48

    The only dlc I have paid money for is one survivor for inner strength. Other than that I have gotten most my perks from the shrine. I have all of Lori's perks and don't even own here.

  • CrowFoxyCrowFoxy Member Posts: 1,309

    Not just new perks, latest killer powers themselves have not been the best received (disclosing the awesome Bubba rework, must give props), and a lot of the new add ons are just blatantly terrible. (5% more speed when flashlight is on you? Really?) And yes I know they changed that one, but the fact it even made it into the game is a huge joke.

  • KilmeranKilmeran Member Posts: 3,116

    After the way Mettle of Man launched, I'm no longer surprised by the crap that makes it into the game. 🤣

  • Masochistic_KillerMasochistic_Killer Member Posts: 413

    I've been playing since the end of June all through the anniversary event, every day. I agree with most of your points, and mentioned several of them in the player survey they sent out like a month ago. There is an in game tutorial, but I didn't even notice and learned from YT and reading wikis etc I was facing red ranks (before current MM, and still after it, just even sweatier) from about rank 18 on as Killer, Survivor MM only recently took that nosedive, there are often SWFs, on both sides, which sucks as both solo queue and killer.

    BHVR's attitude sucks, especially from senior management, they act like it's a casual game you should be playing like once a week for 20 minutes as if you could do anything at all that way, and if you aren't, well you should just play something else. Don't forget to stop by the gift shop and buy a $15 locked cosmetic set or a $10 recolor!!

    The game literally has tournament teams despite the fact it's a million light years from any kind of esports balance. Optimization is extremely poor, Scott Jund did a great video about how they likely used Blueprints from UE4 as the main basis for everything, which after a little research, seems highly likely. Cheats and bugs are rampant. I would be fine with any kind of MM that didn't require amusement park ride wait times. All this at B2P, AAA pricing with F2P money scumming tacked on.

    The game can be fun, the idea is great, I think the art team is a bit better than you give them credit for, but the rest is frequently extremely frustrating to deal with. I don't blame you at all for walking away.


    It was $85 for all the DLC (except one $5 neon cosmetic set I didn't want) and the base game during anniversary sale, which is better than any other sale they've had since.

  • irvmanirvman Member Posts: 10

    That's a good perspective. I'm glad someone that just started out this year has been able to put their input out like this. I'm hoping they listen to your some of your input. I was curious as to someone's thoughts on the game now would perceive it. I haven't played since the release of pyramid head and don't plan to until crossplay is released. Which I'm sure will be a buggy mess on release as well

  • douggie123douggie123 Member Posts: 1,309

    I think the devs are doing the best they can for the playerbase. The dlc aren't badly priced. A lot of the dlc are licenced hence why the expense. I have played for 3 years and I'm proud to say I have bought all dlc up to date and I have got a few of the cosmetics. The point you aren't seeing is that BHVR are still a business and need to make money. You can still buy older certain games for £50 - £80.

  • SlashstreetboySlashstreetboy Member Posts: 1,811

    I mostly agree with your points. Starting out in DBD is ROUGH. Still remember grinding all the perks back then and having to start from scratch....


    Interesting that even a newer player can point out flaws of the game so accurately. I´m sure it´s not only me who wishes for a massive polishing/optimization campaign to push this game to the next level.

    I´d even be content to not get new content for 3-6 months in which all their ressources would be put into solving bug issues and improving consistency and performance.

  • wilbert270wilbert270 Member Posts: 3

    Dude if your main complaint is that there’s no tutorial or guide I don’t know what you’re on about. In the main menu there’s literally a tab called “Help and Tutorials” with tutorials for survivors and killers and an overall guide to the game. How do you even miss that after playing for months? You’re ignorant about what you’re talking about.

  • Username52Username52 Member Posts: 10

    Ngl it took me 2 weeks to learn how to loop efficiently, and when and when not to do gens. Not difficult. Killer is a lot easier, especially if playing someone like spirit, also op.

  • PawcelotPawcelot Member Posts: 985
    1. Agree. Top Priority.
    2. Also a Top Priority. The game's missing out on so much stuff that's literally standard for so many games in the main gaming industry.
    3. This is not a priority right now. While it'd not hurt with more modes, there's just so much negative things happening in the game right now.
    4. Most definitely. There's so much that can be improved in terms of maps. I'd not mind a new map in every Realm that have a Clown carnival in it.
    5. Right now, we need to fix the game instead of adding more.
    6. The MMR system needs to have a visible indicator of high up you are in the system, and if you're going up or down after games.
    7. Absolutely.
  • MeltingPenguinsMeltingPenguins Member Posts: 3,435

    To your informations, the penguins are doing the melting

  • AbsolutelyAmelAbsolutelyAmel Member Posts: 138

    Ive been saying all these things since starting playing last year aswell.


    The problem is that instead of reworking the core mechanics they keep plastering over the old issues, creating new ones. Bringing out dlc to sell more seems like their numero strategy.

    Listen to this:


    Almost half if not more of the killer perks existing are perks to fix certain things that would make the game even worse for them. (vice versa for surv.)


    (PgTW, which slows gens which wouldn't be needed if gens were reworked, Ruin, Bamboozle because looping, Healing perks etc)


    They just put bandaids upon bandaids and created a whole mess from what I can see.

    Totally agree with the gamemodes. The game gets stale very quickly. Sure it's always a little different (aka maps other players) but the core thing is rather bland really.


    M1, shift, backspace- repeat. (m2 if ur killer, such wow)


    Skillchecks are actually Attention Checks, no skill involved except maybe hitting a great one which has to do with reaction time, not skill.

  • xEaxEa Member Posts: 2,972
    edited August 2020

    Welcome to DbD and thanks for your input but i dont get it to be honest.

    Why would anyone want to know right from the getgo how a game works ? Isnt it one if not the best part of a video game experience to explore what you can do and what you can not? I would have felt robbed if the game teaches me in a tutorial or by some youruber how to do everything instead of realising that by my own. That is also why i normally dont watch youtube videos or streams of a game the first few weeks because i want to experience it by myself.

    And how is this game not intuitive? It is the most intuitive experience since Tetris. A killer is coming... and he is there to do bad things with you. First you will try to hide and use your inviroment for stealth, then you will realise that there are defense mechanics and later you will combine and expand your knowledge.

    EDIT

    About your overall thoughts

    Overall issues with the game:

    I'll say this right now, matchmaking in DBD is the worst I have experienced in any game (Games I compare it to: LoL, Dota2, TFT, Valorant, Overwatch, HotS, Dirty Bomb, CSGO, and many more). This is before and after the recent MMR changes and is one of the big reasons I feel like I won't pick the game up again any time soon. I would constantly face survivors and killers way above or below my skill level. It made playing feel awful as I got killers or survivors who punished me trying new things extremely heavily or ones that weren't even a minor challenge to play against. This doesn't even take into account SWF groups or any other out of game advantage.

    I agree, the matchmaking is really not that great, but lets see what MMR does in the long run.

    Bugs - I have experienced so many bugs from the killer being stuck in map terrain to survivors being unable to be hit. Some of these may have been hacks but either way the game needs to address the lack of polish DBD is after 4 years of being released. Maybe they should do that than release another licensed killer.

    In almost 3K hours i have not run into "gamebreaking" bugs a single time. Yes there are bugs and sometimes they cause funny or unfunny moments (especially when you loose your life because of one of them) but for me all in all this is not such a big problem as many claim.

    Visuals/Sounds - The game varies in visual fidelity from alright to awful. Animations are consistently broken, along with sounds. Again, this game really needs to be polished more.

    The Visuals and especially the sounds are great, i dont know what you have. On top of that, they are working right now emphatically on it. Check out those screenshots, looks really nice to me.

    Lack of game modes - No training mode, no map seed selector. DBD has no interesting new modes or ways to play, it simply has only one game mode, this would ordinarily be fine, but with the amount of existing issues, not having other game modes feels like the developers' main focus is not on DBD.

    We dont need more game modes and especially not a training mode. Experience it in a round, thats all what the game is about.

    Leveling up - The blood web is an awful way to level up. Instead of interesting new perks or add-ons to play differently we see a large amount of items that do nothing. Mist offerings and luck offerings all feel awful to see and even BP offerings are annoying as its just (here is a way to spend BP to hopefully get more BP). The leveling system in itself isn't enjoyable as it hurts new players badly. I hate playing new characters now, not because they themselves couldn't be fun, but being stuck with one perk and no add-ons or items is not enjoyable to play and it takes way too long to level a character up while trying to get a collection of add-ons you actually want to use. Not to mention prestige takes all your items and perks away meaning if you want additional cosmetics you need to suffer through playing that way again.

    I like the bloodweb as it is. Without the grind, the game would not nearly have that many dedicated players aswell.

    Killers - I'll be honest, I hate seeing more licensed killers. Why can't we actually have more killers designed from the ground up to be inside DBD, same with the maps and survivors. It isn't fun to play those maps, and isn't much fun to play against/with most those killers, Myers is the only one I really enjoyed as his mechanics work properly. Ghostface on the other hand has so many bugs and issues it sucks to play against him.

    Licensed killers made and still makes the game big. And there is not a single bad designed licensed killer so far, actually all of them are very true to the movie/series/video game template. Excellent job.

    Currently, the game won't even let me play killer, I have queued for 30 minutes 3 separate times and on 3 different days and found no matches, but I can find one within a few minutes as survivor.

    I don't want to tell others how to enjoy the game, or that they should fix what I typed about above, but I want other people to know and hopefully understand my experience as a new play and ideally bring me back into the game somehow.

    That is very strange. No matter what role i play, once i press ready and i want to get myself a coffee, i am already pretty much in the game when i come back. Guess this is more off a problem for console somehow, Xbox and PS4 suffer from longer queue times then PC. I hope they bring crossplay anytime soon. Bigger Player base = better matchmaking/shorter queue time.

    Post edited by xEa on
  • SeeniclivesSeeniclives Member Posts: 8

    I too have been playing since January of this year. Some of these complaints are valid, like the lack of information on how perks and status effects work. Most are not. Is playing killer stressful? Yes. You're one person chasing four others across sometimes large maps. You're always thinking ahead, or a should be. Is looping easy? Not for most people. I'm not very good at it, but I'm ok. Here the dirty secret though: you only need a chase to last about 40 seconds for it to be effective. This can be achieved by literally running in a straight line. Just avoid getting hit twice in ten seconds and you're probably good. After this, it's about teamwork. Most survivor frustrations are team issues, but they do blame killer a bunch.


    Killer issues are real. It is stressful. It takes time to figure out what gen to protect, where you think they'll go next, how to run tiles to your advantage. Even then it won't always go right. Just be ok with losing some games though.


    The hardest part for a new player is the nuance of the game. As killer, how to use each killers power. How to blend in the add ons with each power effectively. How to blend in perks too. Perks and add-ons should djust your playstyle, but often killers don't act differently with different perks and add-ons. Mistake. As survivor, learning how to blend in perks into a playstyle while also learning killer perks so you can predict killer movement. This is the hardest part since there are like 170 perks. But this is also the fun of the game. The mechanics are simple, so building the nuance is what makes the game special.

    Try to have fun more and not be obsessed with your idea of winning and the game is much better. As survivor I don't run DS or unbreakable. I have borrowed time for maybe 3 characters. I like to run one or two of each characters unique teachables when possible and I'm still rank 1-2 without being a strong looper. 85% of this game is doing the right thing at the right time, not loop the killer for 5 gens. Relax more, enjoy the Mori animation, and on to the next!

  • DiamDiam Member Posts: 50

    There are tutorials for both sides, however they are extremely boring and terrible. Neither survivor or killer are shown what looping is. I’ve just recently watched a streamer get into DBD. He had over ~6k people. All of his friends were streamers too. It was 5 of them doing a KYF. They all did the tutorial and none of them, throughout their 3-4 hours playing, used a pallet or looped. They had no idea how to stop the killer once caught.

    Also your bloodweb argument is true. There are several pointless things in each web. You’ll spend BP to get BP offerings that will, on average, keep you at the same BP, but you’ll have to do a game to get your points back. It’s just filler for a grind. Enjoy your day!

  • Go_Go_RobotoGo_Go_Roboto Member Posts: 330

    I've found the lack of information outside of the tutorial more of a good thing going in. I had plenty of time to learn the basics properly before getting in high rank games. One of the best parts of the game for me was learning all this *mostly* on my own; it is satisfying winning mindgames and such. Of course with interest in a game usually comes watches YT vids or streams.


    Good luck if you continue to play the game!

  • jyak101jyak101 Member Posts: 7

    Just to respond to your thoughts

    Firstly, I play on PC.

    I don't want the game to explain everything from the get-go but it should be easier to understand how things are affecting you in and out of game. Too many add-ons are not explicit with what they do (moderately/slightly etc). And other player's perks aren't either, I routinely get notified I am affected by a perk or add-on but have no idea what it actually does, its just a blue or red icon on my screen.

    Now on how intuitive the game is - You need to consider this is a multiplayer game with no single player and no real campaign, without friends it is very difficult to practice specific scenarios and actually get better, other similar games have replay functions and additional statistics to get past the aspects of the game that aren't intuitive to some players. Aspects that aren't intuitive in DBD can include simply running (took me a full game to figure out how to run as a survivor and not just walk around), how to find gens (took me a week to realize the streetlights above them), how many hook stages someone gets, what different status effects do, what does and doesn't alert the killer (fast vaulting alerting the killer across the map was something that took me a while), why to leave the exit gates 99'd (got flamed for this a few times), and actually running towards the killer to do certain actions. As a new player you want to stay away from the killer and their terror radius not run towards them to finish a generator or lead the killer away. I respect your opinion on wanting people to discover the game on their own but I think the game needs to have a better way to do that than it currently does.

    Bugs - I am glad you have not had as many issues as I have, but in my experience there are way too many issues I have seen/experienced that drag down the overall experience including losing over 300,000 BP, having a black-screen upon loading into the game (sounds worked - visuals didn't), losing all sounds in a game (this was consistent), having untouchable survivors, floating out of the map, and many more. Some of these are funny, the issue is that they happened either consistently enough or in tandem with one another to lose the quirky factor and become downright frustrating.

    Visuals/Audio - I am glad they are trying to fix it, but I can really only comment on my experience and not something that isn't in the game yet. I'd love to see the game in higher quality graphics but until I actually play it, I can't really comment on it. Sounds for me are consistently messed up from random ambient occlusion issues to them missing entirely. This doesn't mean the sounds are bad in the game, just that they have bugs/issues that hurt the experience.

    Leveling - A grind would be fine if it was consistently rewarding which due to the blood web's RNG it can screw anyone it wants (ScottJund with his 6 million BP spent on Oni without a single point in BBQ acquired) meaning you don't get desired perks or add-ons. Instead you are forced to waste BP on items you will never use (for me things like mist offerings, moris, etc) instead of getting interesting perks or add-ons that would make the experience more enjoyable.

    Licensed Killers - The killers themselves aren't the sole reason, its also the map, and how they work with the rest of the game. Licensed killers aren't specifically bad by any means, but I am very tired of seeing the conversation discussing the next one compared to actually fixing the multitude of issues I have experienced in the game.

    As for my issue - I am on PC, was able to queue up for survivor just fine but could not get a killer match to save my life.

    Thanks for the discussion - @xEa

  • BrisingrBrisingr Member Posts: 99

    I'm sure your post deserves a full read, but for me you lost credibility and my interest as soon as you said there's no tutorial.


    There's literally a tutorial and in-game guide telling you about many aspects of the game.

  • jyak101jyak101 Member Posts: 7

    I'm sorry that lost your interest. Honestly, until people in this thread pointed it out, I never saw the tutorial before, that is an issue in itself, but I understand your point.

  • UMCorianUMCorian Member Posts: 521
    edited August 2020

    #6 is really key. If ranking no longer matters, then they really need to show the thing that does... because when I get 3 hooked in less than 5 minutes by a killer 16 rank points higher than me yet do well vs. killers near my own rank, rank seems to matter a whole heck of a lot more than they seem to think it does.

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