hex totem system needs a rework
all hex totems should be locked/not appear until in the map until 1 of the survivors is sacrificed . I think this would be fair because I had games where survivors spawned 1 meter within a hex totem and cleansed it as soon as the trial started and removed that power from me the entire game . the killer can not cleanse totems related to survivors abilities like DS so why should survivors be able to take away killers abilities as soon as the game starts putting him in a disadvantage ? I know there are hex totems such as hex retribution but the fact that most of the time the killer you play as only has 1 hex totem available without a decoy hex makes hex totems to weak considering they can be cleansed so soon in a trial .