The celebrations continue. :sparkler: The Entity has extended the Gilded Stampede event by an extra week. Log in daily to redeem 50,000 Bloodpoints for each extra day until the end of the event on March 4th 11AM EST!
https://deadbydaylight.com/en/news/lunar-new-year-2021
https://deadbydaylight.com/en/news/lunar-new-year-2021
Community Challenge, be creative - Design your own Perk

If you could Design your own perk to be in the game what would it be?
When we get new chapters we may not always be into the perks, this doesn't mean they're bad but they probably wasn't what you're looking for in your build. So be creative, think of the perk you would like to be added into the game. this could help the devs see what sort of perks the community are wanting and maybe share some creative ideas.
Note: This is just for fun, there are no winners or losers. just join in and have fun, maybe the devs will see what they like! (Do try think about balance, synergies and existing perks)
Post edited by MandyTalk on
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Kicking a generator now calls upon the entity to block it for 2/3/4seconds every 50/45/40seconds. Blocked generators now also regress at x/x/x%
This perk i create for gen defense and could combo with other perks such as pop,overcharge or even thrilling tremors.
NOT THIS ONE: After fully fixing one generator you can now block a specific pallet from being dropped for 30, 50, 60 seconds. "You've grown tired of having people who complicate things for your team, it's time for you to now have a word about it".
This would prevent safe pallet dropping by randoms or noobs in early game. You can also use this to troll your SWF in a chase, it's either a usefull perk or a troll perk. YOU'RE WELCOME
Might drop that killer shack pallet super early now haha ;)
No, bad survivor, sit!
It Begins
The thrill of hunting your prey fills you with determination. See the Aura of All Survivors for 3/5/7 seconds at the beginning of the trial.
You can run, but you can't hide.
2 perks because I can
Survivor perk: King of nothing, if you don't have an item held for 140/130/120 seconds gain a brown toolbox/medkit at random, depleting the charges on a item consumes the item and decreases the time needed to not have a held item by 20 seconds per rarity tier of the item depleted
Killer Perk: Cursed treasure, Spawn 1 addition chest at the start of the trial, whenever survivors complete a chest search expose all survivors for 35/40/45 seconds and reveal the auras of all chests to survivors for 5 seconds.
I did a killer concept a long time ago, link: https://forum.deadbydaylight.com/en/discussion/153994/killer-concept-the-hazard , but one of my fav perks was this:
(Name is relevant to the killer concept) Gassed: You know how to blind them with their own light.
Every time a generator is finished, all survivors who repaired it to completion suffer from a 30/45/60 second Oblivious status effect.
I just really love the art my friend (@jayjester) made for it lol, I also have no idea why it makes it so huge sorry :(
Tactical misplacement
After t-bagging, the survivor gets marked for X seconds. If the killer manages to hook the marked survivor, instead of hooking in the back, the killed ends up hooking a little far below. After being unhooked, the survivor gets the Hemorrhoid Status Effect for Y seconds.
While Hemorrhoid Status Effect is active, survivor can only walk crouched and can't run.
For Survivors
“Oh no you don’t!”: Launch yourself off a hook by using your teammates face as a launch pad when they try to rescue you in front of the Killers face.
“I don’t think so!”: Perform a somersault over your teammate when they try to block your path, tripping them into the ground for 3 or4 seconds.
For Killers
Tee hee: Allows you to pallet stun survivors for up to 3 times only after you’ve been stunned for the same amount of times.
Not a perk, but I want Saminations voice work introduced for Trapper and Claudette.
Get Outplayed
If you have not hit a survivor in 60/50/40 seconds, gain 3% movement speed. Lose this bonus on a successful hit. Cooldown of 30 seconds.
Double Tap
Any time you are stunned or blinded, gain a token. At 4/3/2 tokens, your next sucessssful basic attack has 50% faster cooldown and consumes all tokens.
Survivor perk:
Sell sword: Through your pact with the entity it empowers you and the killer this trial.
:Empower the Killer's attacks with mangled for 60 seconds if their attacks already inflict mangled from their own loadout or another Sell Sword their attacks now also inflict blindness for 40 seconds.
While you have a status effect other then broken or madness you will gain a stacking 20% altruistic healing speed increase for each status effect. You ignore negative healing rate modifiers while under a status(Including self inflicted ones).
Release the Hounds:. Killer can whistle and call upon 2 Bloodhounds to hunt and down a injured survivor. This can only be used once per trial. The bloodhounds then staves off other survivors at a 15m range from picking up a downed survivor. And if a survivor jukes and manages to get close enough to touch the downed survivor. The Bloodhounds can injure the would be savior. This ability lasts until downed survivor(s) is picked up by the killer or ?/?/?s pass (tier wise).
Replaces Deerstalker perk. Bloodhounds howl in order for killer to track downed survivor location.
(Ironically I lost track of thoughts in the end explaining, but the concept is there) 🤷♂️
STUBBORN WOOD:
Some wood just refuses to break!
Receive a token every time you cleanse a totem for a max up to 5 tokens.
When in a chase, use the active ability button to throw down a pallet and activate Stubborn Wood on that pallet. Pallets dropped using Stubborn Wood perk are rendered unbreakable for a duration of 10/15/20 seconds or until the Killer attempts to break the pallet. Killers attempting to break the pallet are stunned for a duration of 3 seconds.
Getting hit by a Killer’s basic attack causes you to lose a token.
Fake Out:
Activate-able Perk.
You use unexpected tactics to evade and mess with the Killer. When Vaulting, quickly turn around and go back to avoid danger.
• Press the Active Ability button while Vaulting a Pallet or Window to turn around halfway through.
• After the turn the proceeding Vault will be a Fast Vault on Pallets or a Medium Vault on Windows.
Fake Out has a cooldown of 90/75/60 seconds.
Ambush & Strike:
You surprise your target and take advantage of them being unprepared.
Successful Basic Attacks on Survivors not in or during the first 5 seconds of a chase reduces their On-hit Sprint movement speed increase by 50%.
Ambush & Strike goes on cooldown after 5 seconds of a chase beginning, a successful Basic Attack, or a missed Basic Attack.
Ambush & Strike has a cooldown of 60/45/30 seconds.
Nothing like looking up 10 different perks to make sure I got the wording good enough for these.
This sounds like it could be a potential killers power if it was based on like a token and cooldown system or something had some other use like tracking. Maybe a hunter using them to track his quarry like The Most Dangerous Game?
Yea, my first idea in mind was a Huntress perk. I was gonna go with " Call of the Wild" and instead of bloodhounds I was gonna say wolves. But the concept was there. I just lost track of what I wanted to say. It happens lmao.
I love this Challenge, I'll pin the post if you don't mind...looking forward to see what everyone comes up with!
Sounds like a killer perk to me XD
It's just what I'd change predator to
You become obsessed with one survivor
Any movement by the obsession leaves scratch marks
I know that this idea could be broken but here goes.
All For You:
You'll do anything to keep the person you care about safe, even at a great personal risk, which has caught the Entity's interest.
You become Obsessed with one survivor.
If the Obsession is placed on a hook that will sacrifice them, the Entity will place you on the hook while teleporting the Obsession to your last location.
Being hooked for the first time deactivates this perk.
The killer is notified if the Obsession is protected by All For You by an icon on the Obsession's HUD on the bottom left.
Survivor perk
Catch Me If You Can-
After stunning the killer or performing a rushed vault, Catch Me If You Can activates.
For the next 3 seconds, all scratch marks, loud noise notifications, and pools of blood will appear in the opposite direction as to your location, reletive to the activation spot of Catch Me If You Can.
Catch Me If You Can has a cooldown of 80/70/60 seconds.
"Come on bitch; catch me if you can."
Killer Perk
Preparation-
It's always best to prepare for a hunt.
For the first 90/110/130 seconds of the trial, gain the ability to weaken standing pallets.
Weakened pallets will break immidiately upon being dropped, however will still stun the killer.
Legion's Folly - For every sacrificed survivor, a member of legion enters the trial and repairs generators.
When the exit gates are opened all Legions stand in place and tbag until the entity consumes them.
And the killer equivalent;
Enti-nea - The entity reveals itself to the killer, any survivor within 8 meters of Nea have there auras revealed. If a survivor would unhook or complete a healing action on a Nea, they are marked for 20,25,30 seconds.
A marked survivor is oblivious and exposed.
So basically
Survivor surviving-
After vaulting a window or pallet while in a chase, this perk activates. If the killer facecamps you, Kobe with BT l, DS, and Unbreakable for an unlimited period.
Or we could, you know, buff the 100 or so useless perks that are already in the game?
New feature: activate-able killer perks, similar to dead hard or diversion
Beast of Prey V2 - After chasing any survivors for a total of 30 seconds, press E 'active ability' button while in a chase to become undetectable for 6 seconds.
Its part of a "Warlock" survivor aka a Traitor survivor idea.
Its intended to be a trade off since your immune to mangled effectively and with 3 debuff on you your bonus healing is nearly double that of botany plus selfcare no longer has a 50% self healing speed downside while you have a debuff.
Also part of it is just giving a survivor a trade off perk that isn't as detrimental as No Mither so it could be played even if its just a meme.
MAGICIAN’S ASSISTANT:
Every good magician needs a worthy assistant!
Press the active ability button while repairing a generator to make a clone assistant of yourself appear beside you in a poof of smoke! Clone does not progress generator while repairing. Upon being grabbed and carried off generator clone struggles. Once hooked, dropped, or successfully wiggling out of killer’s grasp the clone vanishes in a poof of smoke, stunning the killer for 5 seconds, and the generator that was being worked on receives a progression bonus of 10%/15%/20%.
This is the 3rd perk for a magician survivor I dreamt up that was part of Clown’s traveling circus.
Could coincide with the new husks being implemented.
NOW YOU SEE ME:
You’ve mastered the magic of making a grand exit!
After being chased by the killer for a total of 60 seconds, Now You See Me activates. While in a chase press the active ability button to create a bright flash and a poof of smoke, stunning and blinding the killer for 3/4/5 seconds.
Causes the exposed status effect for 20 seconds.
2nd Perk I concocted for a magician survivor I hoped would accompany Clown to his very own circus realm map.
Haze - All players are illuminated by a faint Dreamworld aura.
Alternative name - Screw Blendettes.
Perk: Cross Country
You are a long distance runner. Unlike Meg, who is a sprinter, you train for endurance and controlled bursts of speed. Pushing the Action Trigger while running will increase speed to 115% for up to 3/5/7 seconds (based on the level of the Perk). The Exhaustion status will trigger afterwards and last for 60/45/30 seconds after (based on the level of the Perk).
Corrupt Intervention for hex totems
lasts 4-5 minutes
that's about the whole game for most gen bots so they wouldn't be touching totems anyways