But when he aims directly at you, the Survivor gets a dog whistle-like audio cue as a little mini warning. (assuming this prevents the over use and stealth shots of Iridescent Coin with Monitor and Abuse)
(When my friend and I did a custom match to test out some things he said he heard a high pitch dog whistle when I aimed directly at him, and we swapped roles and I heard the same thing too, I'm not sure if others might've heard it though or if it was just a bug though.)
Guessing is part of the fun though. That goes for every killer and Survivor almost. 100% of the time you have to make guesses or predictions on what the opposing side is about to do. If a killer is always so straightforward and simple there's no charm to it. In my opinion I find them both fun to go up against due to that guessing nature same with other matches with different killers. Their will almost NOT be a time where you won't have to guess what someone is about to do.
So he evens out to a regular 114 killer then? BFD.
You call him boring all you want (I'm sure you came up with that one all by yourself as well) but for most killers, having to run and mind game certain loops isn't fun, having to play against flashlight DS+UB+That damn penance perk isn't fun at all, alot of what killer is forced to play is very unfun, especially at high ranks, but if you want to win you deal with it.
So now that killers exist that put survivors in the same uncomfortable position most map offerings, perk combos, and loops do, it's a problem?
You just sneak crying, you know you have a problem against him. You want to be able to play him at loops like most other killers, but you know what's boring? Dealing with every killer in the exact we way. Most survivor mains got way to comfortable with just doing the basic hold m1 then run to loop. If you aren't willing to adapt as killers have so often had to, good riddance.
So, with Pyramid Head do you just run straight or diagonally or do you have to guess where he's going to use his ranged attack at?
With Huntress where do you think she's going to throw her hatchets? Are you going to run in the same formation or are you going to guess/predict where she's about to throw her hatchets or are ya going to let her semi trucks get a hit on you?
There are killers where you have to guess/predict their next attack. Deathslinger and Spirit aren't the only ones in this scenario. It's sort of unfair that other killers have the same format from time to time and those still singled out. I mean it makes sense if you singled them because if you have to guess the most out of all killers then yeah it's understandable, but I don't think that's the case
I think the issue a lot of people have in regards to Huntress vs DS is that Huntress has more visibility in what she is doing. Like, you can see when she's throwing: that little feedback allows the survivor to have the ability to dodge/juke. DS doesn't have that tell; when the gun is up, you don't really have the ability to dodge, so you have to rely on moving erratically in an attempt to make him miss. Plus, really good DS' can quickscope you, giving you no feedback on anything regarding his power.
Now, that said, I don't find the quickscope, or really anything about his power, to be OP or anything. The non-interactivity is what makes him just really boring to play against.
When I dodge/juke a Huntress, my thought is "whew, dodged that." When I dodge/juke a DS, my thought is "he missed." That's the inherent difference between playing against them. "I dodged that" implies that I had an active role in it, whereas "he missed" implies that I had nothing to do with it.
PH is another matter, because aside from the fact that he completely circumvents a pallet completely, which wouldn't necessarily be a problem if he had the reduced movespeed, he's completely fine. I just wish more PH's would put me in the box instead of just hooking me and saving my torment for the mori.
Slinger is fine, he is a top tier (possibly the second best only to Nurse) 1v1 killer and is balanced by having literally no map mobility at all. In fact he has the literal worse map mobility in the game; a perma 110 killer with no way to teleport or speed up.
I made 2-3 posts lol and one or 2 of them wasnt even about slinger. That's why they aren't removing them. Also it was a mere test to see the forums players. Next time @ me I dont care.
You are constantly whining about him and other killers it wasn’t no test it was you mad and instead of moving onto the next game you come here and spam whine didn’t say you was quitting the game like 10 times already?
Once again I never spammed it was the commentors who made my post about slinger not me. I never was "whining" I simply said my frustrations about a killers poor design causing the game to be boring.
I never have said I was quitting I have said some aspects of the game are turn offs and it's annoying but quit? Never.
Also I was never mad when I made the posts they were all made as a test to see who the commentors would be killer nor survivor mains. You know which one it was.
They probably just going to continue their list before they arbitrarily switch to deathslinger.
Huntress still needs to get in line with the the add-on formula specifically needing another ultra rare and a change to iridescent head
Myers also doesn't fit the formula
Amanda and Legion are both in desperate need of add-on reworks
Not to mention Clown
The only time I've seen them rearrange their priorities to get a killer ironed out real quick was with legion and that was simply because initially Legion was very abusable
First off why are people ranting about Deathslinger?
He's perfectly fine he's not super strong like people are pointing him out to be.
He's in a good spot and people who are complaining about him just need to get better against him.
I've played against some bad, decent & very good Deathslinger's but his main problem is gen speed and he's a slow killer.
Good Deathslinger's that hit their shots deserve the kill and as survivor you need to understand the player that's using him and a certain playstyle they're playing him so you can make good reads.
How about you guys that are having problems against Deathslinger learn not to run in a straight line and look behind you as you run once in awhile.
(Huntress is way better then him)
(If you can outplay a Huntress you can outplay a Deathslinger)
Ahhh XD I still see the uproar of billY Everytime I see the point add-on rework and start to think about the most hilarious was to present a cooldown for each of the mentioned killers. And I don't care about the change to bill in the end it was reduced to nothing after the uproar.
Take all the following suggestions with the style of the samnation videos in mind:
Huntress - gets a tennis arm and has to shake the stress of
Legion - gets asthma/heavy breathing like clown after running too much
Clown - throws out his back after throwing too much too fast, or nearly chokes (more)
Pig - just like in her introduction video from samnation, her mask is turned backwards after too many dashes
Comments
No he needs a rework. Guessing isnt fun on either side, and that's what him and spirit are. Giant guesses. If the rework is too weak, buff that.
I just hate guessing. I want a rework, honestly. He's weak, but no fun to go against him.
But when he aims directly at you, the Survivor gets a dog whistle-like audio cue as a little mini warning. (assuming this prevents the over use and stealth shots of Iridescent Coin with Monitor and Abuse)
(When my friend and I did a custom match to test out some things he said he heard a high pitch dog whistle when I aimed directly at him, and we swapped roles and I heard the same thing too, I'm not sure if others might've heard it though or if it was just a bug though.)
Guessing is part of the fun though. That goes for every killer and Survivor almost. 100% of the time you have to make guesses or predictions on what the opposing side is about to do. If a killer is always so straightforward and simple there's no charm to it. In my opinion I find them both fun to go up against due to that guessing nature same with other matches with different killers. Their will almost NOT be a time where you won't have to guess what someone is about to do.
I don't like guessing and that isn't at all true. Deathslinger and spirit make you guess, so I hate them.
No, he's middle tier. Almost on par with Huntress (who can be quite good with a skilled person). But okay lol.
So he evens out to a regular 114 killer then? BFD.
You call him boring all you want (I'm sure you came up with that one all by yourself as well) but for most killers, having to run and mind game certain loops isn't fun, having to play against flashlight DS+UB+That damn penance perk isn't fun at all, alot of what killer is forced to play is very unfun, especially at high ranks, but if you want to win you deal with it.
So now that killers exist that put survivors in the same uncomfortable position most map offerings, perk combos, and loops do, it's a problem?
You just sneak crying, you know you have a problem against him. You want to be able to play him at loops like most other killers, but you know what's boring? Dealing with every killer in the exact we way. Most survivor mains got way to comfortable with just doing the basic hold m1 then run to loop. If you aren't willing to adapt as killers have so often had to, good riddance.
So, with Pyramid Head do you just run straight or diagonally or do you have to guess where he's going to use his ranged attack at?
With Huntress where do you think she's going to throw her hatchets? Are you going to run in the same formation or are you going to guess/predict where she's about to throw her hatchets or are ya going to let her semi trucks get a hit on you?
There are killers where you have to guess/predict their next attack. Deathslinger and Spirit aren't the only ones in this scenario. It's sort of unfair that other killers have the same format from time to time and those still singled out. I mean it makes sense if you singled them because if you have to guess the most out of all killers then yeah it's understandable, but I don't think that's the case
U mad.
Pyramid head in that situation is a hit no matter what, and if you cant dodge after a huntress throws then youre bad.
They are the only two where you always need to guess.
I think the issue a lot of people have in regards to Huntress vs DS is that Huntress has more visibility in what she is doing. Like, you can see when she's throwing: that little feedback allows the survivor to have the ability to dodge/juke. DS doesn't have that tell; when the gun is up, you don't really have the ability to dodge, so you have to rely on moving erratically in an attempt to make him miss. Plus, really good DS' can quickscope you, giving you no feedback on anything regarding his power.
Now, that said, I don't find the quickscope, or really anything about his power, to be OP or anything. The non-interactivity is what makes him just really boring to play against.
When I dodge/juke a Huntress, my thought is "whew, dodged that." When I dodge/juke a DS, my thought is "he missed." That's the inherent difference between playing against them. "I dodged that" implies that I had an active role in it, whereas "he missed" implies that I had nothing to do with it.
PH is another matter, because aside from the fact that he completely circumvents a pallet completely, which wouldn't necessarily be a problem if he had the reduced movespeed, he's completely fine. I just wish more PH's would put me in the box instead of just hooking me and saving my torment for the mori.
Big sad
Slinger is fine, he is a top tier (possibly the second best only to Nurse) 1v1 killer and is balanced by having literally no map mobility at all. In fact he has the literal worse map mobility in the game; a perma 110 killer with no way to teleport or speed up.
I made 2-3 posts lol and one or 2 of them wasnt even about slinger. That's why they aren't removing them. Also it was a mere test to see the forums players. Next time @ me I dont care.
I mean never said it was you but nice to see you admit to being the one doing it 😂
You clearly meant it being me but I only made one on slinger and the other two used him ad an example commenters made the post about slinger not me.
You are constantly whining about him and other killers it wasn’t no test it was you mad and instead of moving onto the next game you come here and spam whine didn’t say you was quitting the game like 10 times already?
Once again I never spammed it was the commentors who made my post about slinger not me. I never was "whining" I simply said my frustrations about a killers poor design causing the game to be boring.
I never have said I was quitting I have said some aspects of the game are turn offs and it's annoying but quit? Never.
Also I was never mad when I made the posts they were all made as a test to see who the commentors would be killer nor survivor mains. You know which one it was.
Nerfing...deathslinger?
So I guess the next nerf after that will be for trapper?
Huntress will be next cause her addons need an update
Still needs her second iri
His chase game is too strong, or so people claim.
They probably just going to continue their list before they arbitrarily switch to deathslinger.
Huntress still needs to get in line with the the add-on formula specifically needing another ultra rare and a change to iridescent head
Myers also doesn't fit the formula
Amanda and Legion are both in desperate need of add-on reworks
Not to mention Clown
The only time I've seen them rearrange their priorities to get a killer ironed out real quick was with legion and that was simply because initially Legion was very abusable
First off why are people ranting about Deathslinger?
He's perfectly fine he's not super strong like people are pointing him out to be.
He's in a good spot and people who are complaining about him just need to get better against him.
I've played against some bad, decent & very good Deathslinger's but his main problem is gen speed and he's a slow killer.
Good Deathslinger's that hit their shots deserve the kill and as survivor you need to understand the player that's using him and a certain playstyle they're playing him so you can make good reads.
How about you guys that are having problems against Deathslinger learn not to run in a straight line and look behind you as you run once in awhile.
(Huntress is way better then him)
(If you can outplay a Huntress you can outplay a Deathslinger)
Exactly so all these people (and op) that are having a hard time against Deathslinger seems like a them/personal problem
Maybe he could be balanced by adding...I don't know, a Cooldown to his power!? /s
Theyll find a reason to nerf him i bet
I mean what is there to nerf though...?
He already is 110% and over the top of my head, the only two things I could think of getting nerfed are the scope-in time and projectile speed.
Don't forget the free cooldown mechanic coming with every add-on rework XD
Ahhh XD I still see the uproar of billY Everytime I see the point add-on rework and start to think about the most hilarious was to present a cooldown for each of the mentioned killers. And I don't care about the change to bill in the end it was reduced to nothing after the uproar.
Take all the following suggestions with the style of the samnation videos in mind:
Huntress - gets a tennis arm and has to shake the stress of
Legion - gets asthma/heavy breathing like clown after running too much
Clown - throws out his back after throwing too much too fast, or nearly chokes (more)
Pig - just like in her introduction video from samnation, her mask is turned backwards after too many dashes
Myers - I have to admit ,no idea