Devs, are you changing Object of Obsession?

I don't even want to elaborate why this perk is broken in SWF, because we all know why.
Dev mentioned in multiple occasion that they want to buff solo survivors to the level of SWF,
then shouldn't this perk be the priority on your list of change?
If I want to find a perk that completely divides the strength of solos and SWF,
it won't be decisive, borrow time, dead hard, but THIS perk, I seriously don't get why devs never changed OoO.
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My god, when loggin in to this forum it's all killer threads crying like babies about everything.
Nerf DS, BT, Unbreakable, Dead Hard OP :) , OoO, Maps, Pallets, Gen speeds.
To be fair OOO is actually problematic.
I get bored of those complaints too but Object really should just be deleted tbh.
Plus at least it’s a break from all the Deathslinger threads.
@xenofon13 maybe because they just tweaked broken things to not be broken, but there are still things in the game that there are too strong and makes the game feels unfun and unbalanced? and all of those perks you mentioned, if a sweaty team are runing it good luck have a fun and balanced game
I haven't see OoO when i play killer like 9 months ago.
Lucky you lmao
It is problematic yes, but who runs OoO anyways.
And if they did, play them like every other survivor, or tunnel to death.
I mean, I know how problematic it can be because I use it lol.
It really isn't a fair perk. Gives so much information to a team, and yourself. You can prepare for a loop and completely know what exactly the killer is doing. Not a fair purpose.
My first killer game as Demo today had a Object in it. While its lucky that you haven't met somebody with the perk for months, personal anecdotes are hardly reliable sources. There are many different regions of people around the world who play this game, and the metas for each are gonna vary at times. Oceania has a smaller player base, so more survivors here are likely to be SWF, even if its just a pair. Object is very strong with SWF, so Object seems a bit more popular down here as well.
People have to be lying with these OoO threads. I almost never get a OoO SWF.
I don’t really know why anyone would bother to lie about it. I don’t see them all the time but they’re not that rare. I’ve had two Objects in my matches the last couple of days and lucky me, I was playing Trapper in both.
It’s probably affected by platform, region and the time you usually play as well.
OoO is broken even for solo que. It's such a ridiculous amount of info with almost no downside. SWF just adds superheated salt to the gaping wound.
100% the only real survivor perk that is actually an issue
Yeah I'd agree, hence why I said that perk was actually problematic, and none of the other perks they listed.
I see OoO usually once to twice a day and little poor me always plays trapper or hag when i do.
I like OoO.
Don’t use it often tho, even tho I mostly go solo.
You know what is really stupid about OoO ? The perk icon light up when you look in the direction of the killer, even if they are Undetectable. So you can actually still use it like a long range Spine Chill against killers that are supposed to be the counter and risk of using the perk.
While both sides do voice their complaints, you are the only one I’ve seen call attention to this indisputable Truth.
Doing so usually causes a feeding frenzy.
Jus scrolling through and perusing the 90k Discussion posts alone is evidence of all this.
I also made several posts regarding Object, why it´s broken and how it could be changed. Unfortunately none of the DEVs responded. Maybe this thread will get a response from them, really hope so!
Thank you for acknowledging this. You so often seem to argue in favor of the Survivor side even if it seems questionable, so getting that from you is a further indicator of how f*ed up Object is and raising my respect for you.
that's disappointing to hear. looks like dev thinks OoO is fine
OoO is the only perk in the game I dont have unlocked. My Lori is like level 14.
OoO is fine for solos, the problem with the perk is when its a group using it. Its actually problematic for solo survivors as many killers will tunnel the user out of game quickly.
It really does need a change. Maybe a cooldown? Devs like cooldowns.
This exactly. It totally shouldn't activate the icon when no aura is shown, thats just stupid and totally contradicts the "counter" to ooo.
Yea lets ignore all of the NOED, Spirit, and Deathslinger crybaby threads as well, huh?
you forgot to mention that survivors demand spirit be nerfed
54938409350985 posts a day bitching about DS, unbreakable, BT, second chance blah blah and wonder why the devs don't listen to complaints regarding a perk that is used so infrequently and most times when it's used it's by someone who is not very good and is an easy kill.
Here's my rework that I think is fair as both survivor and killer:
Any time that the killer sees your aura, you also see theirs for a maximum of 5 seconds. Has a cooldown of 60 seconds.
Unfortunately this is yet another counter to one of my favorite niche perks I'm All Ears, but I'm willing to live with that if it means the gruesome death of OoO.
This perk deserves to be bitched about because it's the one perk that puts SWF miles ahead of Solo. I don't understand why more people aren't upset about this. I don't give nearly as many shits about the other meta perks in the game as I do this one.
true rework it or nerf it or get rid of it.