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When is ds finally getting a nerf ? Apart all the bait threads, this is something serious right now.

@Peanits @Almo ? If you ever played as hag you'll notice how the perk is not just an anti tunnel perk, but a massive time waster that allows survivors to always play super aggresive, jump in a locker, bodyblock hits even injured just to waste time, and completely go out of the purpose of the perk. Get multiple downs and out of nowhere and don't risk anything because they have unbreakable, or get grabbed and tak because maybe they have borrowed. There are so many situations where you can't snowball anymore just because of decisive strike, so my question is if you're looking into changing it or not, and if not why not
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Survivors get one DS and then that’s it. Killers have incredibly strong perks as well. Either take the DS or slug them and move on.
I don't know if this is ironical or not,
But you can't slug them because they're gonna have unbreakable. And even if it was possible to slug that would give Survivors 1 full minute of freedom to do whatever gen they want and and even rescue the slugged Survivors. In order to avoid unbreakable you literally need to stay on top of the slugged Survivor until ds runs out, because strong teams use ds unbreakable.
Considered how fast all the generators can be repaired, and this is not the Survivors' fault, it's the game that makes survivors spawn spread out on separate gens on big maps as mother's dwelling, 4 survivors being able to be completely invincible for 4 minutes is not healthy
Why Hag? Hag is probably the killer where DS bothers me the least to be honest.
DS rework desperate mode.
"Nerf DS, i can't tunnel properly"!!!
I think when they get they're hands on Halloween chapter, bcs Myers obviously need some help, and they will probably do it then
No you're missing the point, the point is that the perk derails completely the purpose of being an anti-tunneling perk allowing survivors to go for super aggressive plays in front of the killer or hiding in a locker
There are four survivors in each match. It wouldn't kill you to chase another.
Survivors have unbreakable? Cool, make them waste it.
Survivors jump in a locker? Waste their DS then keep tunneling or wait it out.
It's really not that hard, chief. The only time it's an issue is endgame.
I swear, I'm about to do a massive thread about what DS actually is because of posts like this.
Because Hag can't go for a massive slug, and when you hit someone with borrowed time, you're pretty much done. They sprint across the map and you can't do anything, no slug.
So the only thing you can do that doesn't make you lose the match is hitting the rescuer, maybe even with a good make your choice, and hook him. Problem: the guy saved now has 60 seconds to mend, heal, go straight to the hook, rescue while make your choice is on cooldown, and force you to slug him. And then he gets up with unbreakable 35% faster.
I don't get why you're only aiming this entire DS rant at Hag. What's so special about her? Any killer can be hit with DS. If you're so bothered by it, eat it. They get 1 use from it and it's gone. And if they have unbreakable, then that's also wasted after 1 use and you can just wait for them to get up and smack them back down. The only reason you'd be so concerned by DS is if you're actually going out of your way to tunnel down survivors. Someone gets unhooked, go after the unhooker and leave the unhooked to go waste time healing.
You got this!
The way dbd works having only 5 generators on the map with 4 Survivors is that once you down someone you start putting pressure on the map. Then the perk loses completely the purpose of an anti tunneling perk because then the Survivors with DS plays like a super hero because he can go invincible for 60 seconds and either repair the gen in your face literally
What? Hag is a great slugger. Get some slugs in your web and they’ll really struggle to get back up.
Hag can snowball so fast it’s crazy. If someone DSes you and then runs into a trap they’re dead. Same with Borrowed. This is why keeping traps down in key areas is so important. Instead of focusing on guarding hooks, you need to prioritise maintaining your web.
About a year and a half ago.
S L U G
If I can do it as Wraith and still win, you can do it too! It's not that hard!
It'll probably be tonight after a good whisky and some discussion with the other two people who play DbD in my household.
Basically it'll be how DS slows the killer's game how Ruin, Pop and Surge are some of the perks that do the same to survivors.
Survivors can repair gens in a total of 80*5= 400 seconds, so 6 minutes and 40 seconds. But good survivors unless corrupted intervention (which is avoidable, just hide unless it's hag or trapper or doctor) will repair 3 gens in 80 seconds, always, so the 3 gens strat is a must always. If every time you have to find or reach someone, first hit, second hit, hook, 4 full minutes for each survivor is a lot.
No because hag is a 110% killer so holding M1 across the map to go where you have no traps is not avoidable unless you are in a certain position like literally in the bottom of the basement
Sounds interesting! I’ll be on the look out for it later
DS (and the DS + Unbreakable combo) isn’t that big of a deal.
Here’s what i do:
The match becomes WAY more manageable after not worrying about these 2 perks after all that. Killers get too focused on avoiding survivors being able to use these perks, and forget that survivors can only use them once. They’re only powerful late game where maintaining momentum is most crucial for the killer, and unfortunately most of the popular killer strategies only ensure that survivors maintain their power late game or endgame.
Surge is not viable at all.
Pop and ruin are not second chance perks, because you can't stop Survivors from pushing gens while you are chasing another Survivor, you can't split in two killers.
Ds Unbreakable Dead hard , with the exception of borrowed time I'd say, are all second chance perks, because they allow you to recover from a situation where you played bad and deserved to be punished. (Jumping in a locker because you're invincible for 60 seconds, getting downed, failing a mindgame at a loop)
Why would you go across the map to where you have no traps? Hag is an area defence killer, you set up an area of the map that the survivors have to enter and you keep it trapped. You make the survivors come to you, you don’t chase them around the map.
I’m gonna be honest, it sounds like you don’t really understand how to play Hag and are blaming DS for some reason.
Chase down eat DS and chase again for that entire time would work if the match was 1 hour long. Literally.
Tunneling the guy with DS, especially with a killer who isn't nurse or spirit is an enormous waste of time, it's game changing to the point where apart from the rescuer 2 Survivors fully stay on gens without ever needing to go for a save, never. The rescuer even heals himself and pushes gens again.
Btw just to know what rank are you?
DS should deactivate if you attempt an unhook. I think that'd be completely fair.
I’m a rank 3 Clown. This strategy works perfectly fine for me.
so true endgame.is where it broken.
I'm blaming ds not because I need to tunnel people but because of how it works right now which is old ds but for 60 seconds after you a survivor gets unhooked. Then that Survivor behaves like a super hero, heals, and forces you to grab him while he's unhooking another person, because you must end chases that fast if you want to have a chance, or otherwise hit, then rescue injured, and then he uses unbreakable with maybe even soul guard. The rescued Survivor goes across the map healing and you're there wasting a huge amount of time.
It'll get a nerf when devs punish killers for tunneling.
Until then, it won't.
Oh, and to clarify, and I should say I don’t waste endless minutes on end chasing the same survivor just to eat the DS. Just that I’ll return to the hook once the notification goes off in the hope I can quickly down them again.
Bonus if someone bum rushed the hook, or the unhooked were cocky and jump into a locker loudly.
But the the most important takeaway is that early game if you come across someone recently unhooked, it’s sensible to turn attention on them to see if they have DS by intentionally attempting to eat the stun.
when people say Ruin, Pop and Surge are killers second chance perks I want to do a spit take.