This is an old hint. Metas change. The devs also said clown is underrated. They don't really know how things play out.
I agree, especially because "rework" these days is code for "It's nerf or nothing"
Well if you don't play like that you're going to lose?
If hundreds of players are telling you the same way to counter a killer and get away and you still don't do it or decide that that method of play to counter them "isn't your style" Its not a killer problem.....its a YOU problem.
Scott Jund is guilty of the same thing because "well playing this way against a killer is, boring" <----Well you got a choice, play against every killer as if they are exactly the same, or adapt to each situation and play against them accordingly. If adaptation is boring then again....thats a YOU problem not the killer or the design.
The whole argument is like getting on a drag race track with a soccer mom van against a Lamborgini, and then complaining when the lambo beats you, even though you had access to a different race vehicle that could beat the Lambo. YOU make the choice to stay in that van and lose the race, again, its not the Lambo's fault for you losing that race, its YOURS, because you purposefully made the choice to lose in that instance by not playing to your advantage against said obstacle.
FFS.. Iron will is not a good counter against Spirit. Fixated is the best perk to use against Spirit.
People assume they can't do anything vs the spirit. They then refuse to change how they try to vs her, and predictably get downed quickly due to not adapting. Therefore, the Spirit beats them consistently, thus fulfiling their mindset and proving themselves correct.
Most survivors are so stubborn they would rather lose to prove themselves right, than take a chance on something different. Its why my best advice is to play spirit consistently and see how people outplay you: It makes you considerably better at the matchup having the opposite perspective, especially when it comes to any type of mindgame scenario.
Well you admitted you're not good at the game basically. So one counter would be to simply lead her on a long chase. It can be done.
My major problem with Spirit is bad spirits suck to play against because they won't get any hooks and it leads to a very boring, easy escape.
Mediocre spirits will just get a free win by picking Stridor and using some headphones jacked up.
And good spirits will absolutely decimate you with no resistance no matter what perks you use or try to do in a chase. I feel like if a killer is going to be as overwhelmingly strong and impossible to read as Spirit they need some short of shortcoming but she doesn't.
Most strong chase killers suffer in other areas to balance it out. Deathslinger (as much as I also dislike playing against him) is a good example. A good DS SUCKS to play against because of the ratio of killer/survivor power in a chase flies out the window against him. But because his map pressure is so crappy he can still be easily beaten by focusing gens.
Or billy. Billy has great mobility and an instadown but he can be looped and is reduced to a basic killer near strong windows. Near a dead zone or a pallet that another player already used? Billys got you. He's still a top tier and incredibly popular with killers and survivors despite this.
Her power regens incredibly fast so even if she messed up and misses a lunge out she can try again in about 10 seconds and the survivor has to take a random action and hope she makes a bad play. Her map pressure is actually decent because of aforementioned regen time and phase speed/time.
I adore playing Spirit, I think shes incredibly fun to play as. But having a killer that seems to be averaging at least 1 DC in all my recent matches is giving me Freddy launch flashbacks.
People will DC just to DC. I can't tell you the hundreds of times I had people DC on me for picking Freddy, Pyramid Head, Death Slinger, Billy, or even Plague (of all Killers). If you're not playing something someone considers weak or rare like Demo, Trapper, or Wraith, you're going to get DC's. Especially now with this Crossplay, all I get are people who don't play PC that DC so hard. But that's a topic for a different time.
Not every spirit player uses stridor 😀
The good ones don't. The problem is that makes up about 2% of Spirit players. And the end results almost always the same as if they'd just used it anyway.
Since when does using a perk suddenly make you a bad killer?
Well I don't know what to say I have no problem facing her it could be that I played her for so long that when I go against her, her mind games don't work on me.
Then you aren't going against good Spirits. Don't mean to sound condescending. That's just how it is.
If you say so
She can still hear you, so think before typing...
So hearing panicked breathing, an intended mechanic and the reason why most survivors sound so scared, is a "soundhack?" Also Shadowborn, a perk that only makes the FoV reasonable for the side that is forced to play in 1st person (as opposed to the side that plays in third person) Is "basically hacks?"
Different survivors have different volumes to their breathing/grunting/etc. Go play Ace if it bothers you so much, dude basically gets a free Iron Will just for existing.
Also, Shadowborn literally makes you get blinded EASIER. Lightborn is the one that makes you immune to blinds (again, intentionally) and does nothing about the FoV.
What part confused you so I can type it out again? Because everything I said is factual
We talk about skill, you talk about guess & predicting ...
Go play loto if you want to guess and predict.
Not to bne rude but guessing is about luck, skill is not involved.
You said that the Spirit can't see you while phasing. That's true but it has NOTHING to do with the "Spirit discussions".
You know there are multiple senses when playing games, right?
If you can't see what you are looking for, you are using sound to hear what you are looking for.
Even if the Spirit can't see you, she does hear you and knows EXACTLY where you are.
Your point was basically unnecessary and had nothing to do with this discussion.
Wow, this is basically just a long version of "git gud". Simple minded reasoning detected.
Simple minded reasoning, or simple minded people finding issues where there are none?
If I suck at shooting free throws, should we remove them from the game of basketball? Or should I get better at free throws?
Simple minded reasoning.
I actually hat arguments, like you cant really get away when injured without iron will as long as the killer doesnt [BAD WORD] up.
You just said "take her on a long chase" no [BAD WORD] sherlock.
Finally someone who speaks, finally someone who has understood !
It is not a "rework", they want to nerve the Spirit ! As they did it for the Nurse, she already had her tiredness and they added a gauge.. serious !
For the Spirit, they want the grass to "move" during her phase of power.. for me it's a nerve, because they can know where she goes, AND ONCE AGAIN, the base of her power is SURPRISE !!!
After that go and say that the survivors don't become OP..
They don't want to admit that Spine chill is very very boring for killers like Ghostface... Spine chill is also boring for the Spirit, because even during the phase we know when it looks at us ! There are a lot of things boring for the killer... about NOED ? I remind you that it is ONE player against 4 ! The Spirit has been like that for a long time and now we decide the nerve.. look for the mistake!
They say "sorry, we hope you'll find better elsewhere" . Oky, see you on next DBD but with another dev ! I put some € in killers that are no longer useful for me, the Spirit is next..
I think the killer is finish for me, no BP, no €, no DLC, nothing. Big deception ! Now i will play with the OP, survivors.🤗
Honestly, I'm waiting for the day where the survivors realize how [BAD WORD] easy it is to track spirit on grassy maps.
What does grass have to do with tracking Spirit
It’s not that hard to tell when she is using her power because you can hear her footsteps.
Grass splits aside when the spirit walks over it even when phasing.
Shhh. People reduce volume to 10% and play some music while talking on discord. Mimimi cant hear footsteps, surprised pikachu
BHVR should just make her way more difficult to play, not boring to play like nurse and Billy, just more difficult.